UpdateFleetCapacity - Amazon GameLift

UpdateFleetCapacity

Updates capacity settings for a managed EC2 fleet or managed container fleet. For these fleets, you adjust capacity by changing the number of instances in the fleet. Fleet capacity determines the number of game sessions and players that the fleet can host based on its configuration. For fleets with multiple locations, use this operation to manage capacity settings in each location individually.

Use this operation to set these fleet capacity properties:

  • Minimum/maximum size: Set hard limits on the number of Amazon EC2 instances allowed. If Amazon GameLift receives a request--either through manual update or automatic scaling--it won't change the capacity to a value outside of this range.

  • Desired capacity: As an alternative to automatic scaling, manually set the number of Amazon EC2 instances to be maintained. Before changing a fleet's desired capacity, check the maximum capacity of the fleet's Amazon EC2 instance type by calling DescribeEC2InstanceLimits.

To update capacity for a fleet's home Region, or if the fleet has no remote locations, omit the Location parameter. The fleet must be in ACTIVE status.

To update capacity for a fleet's remote location, set the Location parameter to the location to update. The location must be in ACTIVE status.

If successful, Amazon GameLift updates the capacity settings and returns the identifiers for the updated fleet and/or location. If a requested change to desired capacity exceeds the instance type's limit, the LimitExceeded exception occurs.

Updates often prompt an immediate change in fleet capacity, such as when current capacity is different than the new desired capacity or outside the new limits. In this scenario, Amazon GameLift automatically initiates steps to add or remove instances in the fleet location. You can track a fleet's current capacity by calling DescribeFleetCapacity or DescribeFleetLocationCapacity.

Learn more

Scaling fleet capacity

Request Syntax

{ "DesiredInstances": number, "FleetId": "string", "Location": "string", "MaxSize": number, "MinSize": number }

Request Parameters

For information about the parameters that are common to all actions, see Common Parameters.

The request accepts the following data in JSON format.

Note

In the following list, the required parameters are described first.

FleetId

A unique identifier for the fleet to update capacity settings for. You can use either the fleet ID or ARN value.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 512.

Pattern: ^[a-z]*fleet-[a-zA-Z0-9\-]+$|^arn:.*:[a-z]*fleet\/[a-z]*fleet-[a-zA-Z0-9\-]+$

Required: Yes

DesiredInstances

The number of Amazon EC2 instances you want to maintain in the specified fleet location. This value must fall between the minimum and maximum size limits. Changes in desired instance value can take up to 1 minute to be reflected when viewing the fleet's capacity settings.

Type: Integer

Valid Range: Minimum value of 0.

Required: No

Location

The name of a remote location to update fleet capacity settings for, in the form of an AWS Region code such as us-west-2.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 64.

Pattern: ^[A-Za-z0-9\-]+

Required: No

MaxSize

The maximum number of instances that are allowed in the specified fleet location. If this parameter is not set, the default is 1.

Type: Integer

Valid Range: Minimum value of 0.

Required: No

MinSize

The minimum number of instances that are allowed in the specified fleet location. If this parameter is not set, the default is 0.

Type: Integer

Valid Range: Minimum value of 0.

Required: No

Response Syntax

{ "FleetArn": "string", "FleetId": "string", "Location": "string" }

Response Elements

If the action is successful, the service sends back an HTTP 200 response.

The following data is returned in JSON format by the service.

FleetArn

The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 512.

Pattern: ^arn:.*:[a-z]*fleet\/[a-z]*fleet-[a-zA-Z0-9\-]+$

FleetId

A unique identifier for the fleet that was updated.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 128.

Pattern: ^[a-z]*fleet-[a-zA-Z0-9\-]+

Location

The remote location being updated, expressed as an AWS Region code, such as us-west-2.

Type: String

Length Constraints: Minimum length of 1. Maximum length of 64.

Pattern: ^[A-Za-z0-9\-]+

Errors

For information about the errors that are common to all actions, see Common Errors.

ConflictException

The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.

HTTP Status Code: 400

InternalServiceException

The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.

HTTP Status Code: 500

InvalidFleetStatusException

The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.

HTTP Status Code: 400

InvalidRequestException

One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.

HTTP Status Code: 400

LimitExceededException

The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.

HTTP Status Code: 400

NotFoundException

The requested resources was not found. The resource was either not created yet or deleted.

HTTP Status Code: 400

UnauthorizedException

The client failed authentication. Clients should not retry such requests.

HTTP Status Code: 400

UnsupportedRegionException

The requested operation is not supported in the Region specified.

HTTP Status Code: 400

Examples

Increase fleet capacity

This example requests an increase in fleet capacity and raises the maximum allowed instances to accommodate the request. Because no location is specified, the update is applied to the fleet's home Region (where the fleet was created), which is us-west-2. Note that a fleet's home Region is always identified in the fleet ARN.

HTTP requests are authenticated using an AWS Signature Version 4 signature in the Authorization header field.

Sample Request

{ "FleetId": "arn:aws:gamelift:us-west-2::fleet/fleet-1111aaaa-22bb-33cc-44dd-5555eeee66ff", "DesiredInstances": 10, "MaxSize": 10 }

Sample Response

{ "FleetArn":"arn:aws:gamelift:us-west-2::fleet/fleet-1111aaaa-22bb-33cc-44dd-5555eeee66ff", "FleetId": "fleet-1111aaaa-22bb-33cc-44dd-5555eeee66ff", "Location": "us-west-2" }

Update capacity settings for a fleet's remote location

This example adjusts the minimum/maximum allowed instances for one remote location in a multi-location fleet. For fleets that use auto-scaling, allowed instance settings define the scaling range for a fleet location. In this example, the updates are being applied to the remote location sa-east-1.

HTTP requests are authenticated using an AWS Signature Version 4 signature in the Authorization header field.

Sample Request

{ "FleetId": "arn:aws:gamelift:us-west-2::fleet/fleet-1111aaaa-22bb-33cc-44dd-5555eeee66ff", "Location": "sa-east-1", "MinSize": 10, "MaxSize": 100 }

Sample Response

{ "FleetArn":"arn:aws:gamelift:us-west-2::fleet/fleet-1111aaaa-22bb-33cc-44dd-5555eeee66ff", "FleetId": "fleet-1111aaaa-22bb-33cc-44dd-5555eeee66ff", "Location": "sa-east-1" }

See Also

For more information about using this API in one of the language-specific AWS SDKs, see the following: