7#include <aws/gameliftstreams/GameLiftStreams_EXPORTS.h>
8#include <aws/gameliftstreams/GameLiftStreamsRequest.h>
9#include <aws/core/utils/memory/stl/AWSString.h>
10#include <aws/gameliftstreams/model/RuntimeEnvironment.h>
11#include <aws/core/utils/memory/stl/AWSVector.h>
12#include <aws/core/utils/memory/stl/AWSMap.h>
14#include <aws/core/utils/UUID.h>
18namespace GameLiftStreams
46 template<
typename DescriptionT = Aws::String>
47 void SetDescription(DescriptionT&& value) { m_descriptionHasBeenSet =
true; m_description = std::forward<DescriptionT>(value); }
48 template<
typename DescriptionT = Aws::String>
67 template<
typename RuntimeEnvironmentT = RuntimeEnvironment>
68 void SetRuntimeEnvironment(RuntimeEnvironmentT&& value) { m_runtimeEnvironmentHasBeenSet =
true; m_runtimeEnvironment = std::forward<RuntimeEnvironmentT>(value); }
69 template<
typename RuntimeEnvironmentT = RuntimeEnvironment>
81 template<
typename ExecutablePathT = Aws::String>
82 void SetExecutablePath(ExecutablePathT&& value) { m_executablePathHasBeenSet =
true; m_executablePath = std::forward<ExecutablePathT>(value); }
83 template<
typename ExecutablePathT = Aws::String>
100 template<
typename ApplicationSourceUriT = Aws::String>
101 void SetApplicationSourceUri(ApplicationSourceUriT&& value) { m_applicationSourceUriHasBeenSet =
true; m_applicationSourceUri = std::forward<ApplicationSourceUriT>(value); }
102 template<
typename ApplicationSourceUriT = Aws::String>
119 template<
typename ApplicationLogPathsT = Aws::Vector<Aws::String>>
120 void SetApplicationLogPaths(ApplicationLogPathsT&& value) { m_applicationLogPathsHasBeenSet =
true; m_applicationLogPaths = std::forward<ApplicationLogPathsT>(value); }
121 template<
typename ApplicationLogPathsT = Aws::Vector<Aws::String>>
123 template<
typename ApplicationLogPathsT = Aws::String>
140 template<
typename ApplicationLogOutputUriT = Aws::String>
141 void SetApplicationLogOutputUri(ApplicationLogOutputUriT&& value) { m_applicationLogOutputUriHasBeenSet =
true; m_applicationLogOutputUri = std::forward<ApplicationLogOutputUriT>(value); }
142 template<
typename ApplicationLogOutputUriT = Aws::String>
163 template<
typename TagsT = Aws::Map<Aws::String, Aws::String>>
164 void SetTags(TagsT&& value) { m_tagsHasBeenSet =
true; m_tags = std::forward<TagsT>(value); }
165 template<
typename TagsT = Aws::Map<Aws::String, Aws::String>>
167 template<
typename TagsKeyT = Aws::String,
typename TagsValueT = Aws::String>
169 m_tagsHasBeenSet =
true; m_tags.emplace(std::forward<TagsKeyT>(key), std::forward<TagsValueT>(value));
return *
this;
181 template<
typename ClientTokenT = Aws::String>
182 void SetClientToken(ClientTokenT&& value) { m_clientTokenHasBeenSet =
true; m_clientToken = std::forward<ClientTokenT>(value); }
183 template<
typename ClientTokenT = Aws::String>
189 bool m_descriptionHasBeenSet =
false;
192 bool m_runtimeEnvironmentHasBeenSet =
false;
195 bool m_executablePathHasBeenSet =
false;
198 bool m_applicationSourceUriHasBeenSet =
false;
201 bool m_applicationLogPathsHasBeenSet =
false;
204 bool m_applicationLogOutputUriHasBeenSet =
false;
207 bool m_tagsHasBeenSet =
false;
210 bool m_clientTokenHasBeenSet =
true;
const RuntimeEnvironment & GetRuntimeEnvironment() const
const Aws::String & GetClientToken() const
void SetClientToken(ClientTokenT &&value)
bool ApplicationSourceUriHasBeenSet() const
bool DescriptionHasBeenSet() const
bool ExecutablePathHasBeenSet() const
CreateApplicationRequest & WithExecutablePath(ExecutablePathT &&value)
virtual const char * GetServiceRequestName() const override
CreateApplicationRequest & WithTags(TagsT &&value)
void SetRuntimeEnvironment(RuntimeEnvironmentT &&value)
AWS_GAMELIFTSTREAMS_API Aws::String SerializePayload() const override
const Aws::Map< Aws::String, Aws::String > & GetTags() const
void SetApplicationLogOutputUri(ApplicationLogOutputUriT &&value)
const Aws::Vector< Aws::String > & GetApplicationLogPaths() const
CreateApplicationRequest & WithApplicationLogOutputUri(ApplicationLogOutputUriT &&value)
bool ApplicationLogOutputUriHasBeenSet() const
CreateApplicationRequest & AddTags(TagsKeyT &&key, TagsValueT &&value)
const Aws::String & GetExecutablePath() const
bool ClientTokenHasBeenSet() const
CreateApplicationRequest & WithRuntimeEnvironment(RuntimeEnvironmentT &&value)
void SetTags(TagsT &&value)
bool RuntimeEnvironmentHasBeenSet() const
bool TagsHasBeenSet() const
CreateApplicationRequest & AddApplicationLogPaths(ApplicationLogPathsT &&value)
CreateApplicationRequest & WithClientToken(ClientTokenT &&value)
AWS_GAMELIFTSTREAMS_API CreateApplicationRequest()=default
void SetApplicationLogPaths(ApplicationLogPathsT &&value)
CreateApplicationRequest & WithApplicationLogPaths(ApplicationLogPathsT &&value)
CreateApplicationRequest & WithDescription(DescriptionT &&value)
const Aws::String & GetApplicationSourceUri() const
bool ApplicationLogPathsHasBeenSet() const
CreateApplicationRequest & WithApplicationSourceUri(ApplicationSourceUriT &&value)
void SetApplicationSourceUri(ApplicationSourceUriT &&value)
const Aws::String & GetDescription() const
void SetDescription(DescriptionT &&value)
const Aws::String & GetApplicationLogOutputUri() const
void SetExecutablePath(ExecutablePathT &&value)
static Aws::Utils::UUID PseudoRandomUUID()
std::map< K, V, std::less< K >, Aws::Allocator< std::pair< const K, V > > > Map
std::basic_string< char, std::char_traits< char >, Aws::Allocator< char > > String
std::vector< T, Aws::Allocator< T > > Vector