TargetResource

The resource the action will be taken on. This can include asset-based resources and computation model resources.

Types

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class Builder
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object Companion

Properties

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The ID of the asset, in UUID format.

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The ID of the computation model.

Functions

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inline fun copy(block: TargetResource.Builder.() -> Unit = {}): TargetResource
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open operator override fun equals(other: Any?): Boolean
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open override fun hashCode(): Int
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open override fun toString(): String