Class: Aws::GameLift::Types::CreateMatchmakingConfigurationInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::CreateMatchmakingConfigurationInput
- Defined in:
- gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb
Overview
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#acceptance_required ⇒ Boolean
A flag that determines whether a match that was created with this configuration must be accepted by the matched players.
-
#acceptance_timeout_seconds ⇒ Integer
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
-
#additional_player_count ⇒ Integer
The number of player slots in a match to keep open for future players.
-
#backfill_mode ⇒ String
The method used to backfill game sessions that are created with this matchmaking configuration.
-
#custom_event_data ⇒ String
Information to be added to all events related to this matchmaking configuration.
-
#description ⇒ String
A human-readable description of the matchmaking configuration.
-
#flex_match_mode ⇒ String
Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
-
#game_properties ⇒ Array<Types::GameProperty>
A set of custom properties for a game session, formatted as key:value pairs.
-
#game_session_data ⇒ String
A set of custom game session properties, formatted as a single string value.
-
#game_session_queue_arns ⇒ Array<String>
The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift game session queue resource and uniquely identifies it.
-
#name ⇒ String
A unique identifier for the matchmaking configuration.
-
#notification_target ⇒ String
An SNS topic ARN that is set up to receive matchmaking notifications.
-
#request_timeout_seconds ⇒ Integer
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
-
#rule_set_name ⇒ String
A unique identifier for the matchmaking rule set to use with this configuration.
-
#tags ⇒ Array<Types::Tag>
A list of labels to assign to the new matchmaking configuration resource.
Instance Attribute Details
#acceptance_required ⇒ Boolean
A flag that determines whether a match that was created with this
configuration must be accepted by the matched players. To require
acceptance, set to TRUE
. With this option enabled, matchmaking
tickets use the status REQUIRES_ACCEPTANCE
to indicate when a
completed potential match is waiting for player acceptance.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 1516 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#acceptance_timeout_seconds ⇒ Integer
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 1516 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#additional_player_count ⇒ Integer
The number of player slots in a match to keep open for future
players. For example, if the configuration's rule set specifies a
match for a single 12-person team, and the additional player count
is set to 2, only 10 players are selected for the match. This
parameter is not used if FlexMatchMode
is set to STANDALONE
.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 1516 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#backfill_mode ⇒ String
The method used to backfill game sessions that are created with this
matchmaking configuration. Specify MANUAL
when your game manages
backfill requests manually or does not use the match backfill
feature. Specify AUTOMATIC
to have GameLift create a backfill
request whenever a game session has one or more open slots. Learn
more about manual and automatic backfill in Backfill Existing
Games with FlexMatch. Automatic backfill is not available when
FlexMatchMode
is set to STANDALONE
.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 1516 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#custom_event_data ⇒ String
Information to be added to all events related to this matchmaking configuration.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 1516 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#description ⇒ String
A human-readable description of the matchmaking configuration.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 1516 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#flex_match_mode ⇒ String
Indicates whether this matchmaking configuration is being used with GameLift hosting or as a standalone matchmaking solution.
STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
WITH_QUEUE - FlexMatch forms matches and uses the specified GameLift queue to start a game session for the match.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 1516 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#game_properties ⇒ Array<Types::GameProperty>
A set of custom properties for a game session, formatted as
key:value pairs. These properties are passed to a game server
process with a request to start a new game session (see Start a
Game Session). This information is added to the new
GameSession
object that is created for a successful match. This
parameter is not used if FlexMatchMode
is set to STANDALONE
.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 1516 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#game_session_data ⇒ String
A set of custom game session properties, formatted as a single
string value. This data is passed to a game server process with a
request to start a new game session (see Start a Game Session).
This information is added to the new GameSession
object that is
created for a successful match. This parameter is not used if
FlexMatchMode
is set to STANDALONE
.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 1516 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#game_session_queue_arns ⇒ Array<String>
The Amazon Resource Name (ARN) that is assigned to a GameLift
game session queue resource and uniquely identifies it. ARNs are
unique across all Regions. Format is
arn:aws:gamelift:<region>::gamesessionqueue/<queue name>
. Queues
can be located in any Region. Queues are used to start new
GameLift-hosted game sessions for matches that are created with this
matchmaking configuration. If FlexMatchMode
is set to
STANDALONE
, do not set this parameter.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 1516 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#name ⇒ String
A unique identifier for the matchmaking configuration. This name is used to identify the configuration associated with a matchmaking request or ticket.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 1516 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#notification_target ⇒ String
An SNS topic ARN that is set up to receive matchmaking notifications. See Setting up notifications for matchmaking for more information.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 1516 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#request_timeout_seconds ⇒ Integer
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 1516 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#rule_set_name ⇒ String
A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 1516 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |
#tags ⇒ Array<Types::Tag>
A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 1516 class CreateMatchmakingConfigurationInput < Struct.new( :name, :description, :game_session_queue_arns, :request_timeout_seconds, :acceptance_timeout_seconds, :acceptance_required, :rule_set_name, :notification_target, :additional_player_count, :custom_event_data, :game_properties, :game_session_data, :backfill_mode, :flex_match_mode, :tags) SENSITIVE = [] include Aws::Structure end |