Class: Aws::GameLift::Types::GameSession
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::GameSession
- Defined in:
- gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb
Overview
Properties describing a game session.
A game session in ACTIVE status can host players. When a game session
ends, its status is set to TERMINATED
.
Once the session ends, the game session object is retained for 30 days. This means you can reuse idempotency token values after this time. Game session logs are retained for 14 days.
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#creation_time ⇒ Time
A time stamp indicating when this data object was created.
-
#creator_id ⇒ String
A unique identifier for a player.
-
#current_player_session_count ⇒ Integer
Number of players currently in the game session.
-
#dns_name ⇒ String
The DNS identifier assigned to the instance that is running the game session.
-
#fleet_arn ⇒ String
The Amazon Resource Name ([ARN][1]) associated with the GameLift fleet that this game session is running on.
-
#fleet_id ⇒ String
A unique identifier for the fleet that the game session is running on.
-
#game_properties ⇒ Array<Types::GameProperty>
A set of custom properties for a game session, formatted as key:value pairs.
-
#game_session_data ⇒ String
A set of custom game session properties, formatted as a single string value.
-
#game_session_id ⇒ String
A unique identifier for the game session.
-
#ip_address ⇒ String
The IP address of the game session.
-
#location ⇒ String
The fleet location where the game session is running.
-
#matchmaker_data ⇒ String
Information about the matchmaking process that was used to create the game session.
-
#maximum_player_session_count ⇒ Integer
The maximum number of players that can be connected simultaneously to the game session.
-
#name ⇒ String
A descriptive label that is associated with a game session.
-
#player_session_creation_policy ⇒ String
Indicates whether or not the game session is accepting new players.
-
#port ⇒ Integer
The port number for the game session.
-
#status ⇒ String
Current status of the game session.
-
#status_reason ⇒ String
Provides additional information about game session status.
-
#termination_time ⇒ Time
A time stamp indicating when this data object was terminated.
Instance Attribute Details
#creation_time ⇒ Time
A time stamp indicating when this data object was created. Format is
a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4751 class GameSession < Struct.new( :game_session_id, :name, :fleet_id, :fleet_arn, :creation_time, :termination_time, :current_player_session_count, :maximum_player_session_count, :status, :status_reason, :game_properties, :ip_address, :dns_name, :port, :player_session_creation_policy, :creator_id, :game_session_data, :matchmaker_data, :location) SENSITIVE = [] include Aws::Structure end |
#creator_id ⇒ String
A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4751 class GameSession < Struct.new( :game_session_id, :name, :fleet_id, :fleet_arn, :creation_time, :termination_time, :current_player_session_count, :maximum_player_session_count, :status, :status_reason, :game_properties, :ip_address, :dns_name, :port, :player_session_creation_policy, :creator_id, :game_session_data, :matchmaker_data, :location) SENSITIVE = [] include Aws::Structure end |
#current_player_session_count ⇒ Integer
Number of players currently in the game session.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4751 class GameSession < Struct.new( :game_session_id, :name, :fleet_id, :fleet_arn, :creation_time, :termination_time, :current_player_session_count, :maximum_player_session_count, :status, :status_reason, :game_properties, :ip_address, :dns_name, :port, :player_session_creation_policy, :creator_id, :game_session_data, :matchmaker_data, :location) SENSITIVE = [] include Aws::Structure end |
#dns_name ⇒ String
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com
.Non-TLS-enabled fleets:
ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4751 class GameSession < Struct.new( :game_session_id, :name, :fleet_id, :fleet_arn, :creation_time, :termination_time, :current_player_session_count, :maximum_player_session_count, :status, :status_reason, :game_properties, :ip_address, :dns_name, :port, :player_session_creation_policy, :creator_id, :game_session_data, :matchmaker_data, :location) SENSITIVE = [] include Aws::Structure end |
#fleet_arn ⇒ String
The Amazon Resource Name (ARN) associated with the GameLift fleet that this game session is running on.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4751 class GameSession < Struct.new( :game_session_id, :name, :fleet_id, :fleet_arn, :creation_time, :termination_time, :current_player_session_count, :maximum_player_session_count, :status, :status_reason, :game_properties, :ip_address, :dns_name, :port, :player_session_creation_policy, :creator_id, :game_session_data, :matchmaker_data, :location) SENSITIVE = [] include Aws::Structure end |
#fleet_id ⇒ String
A unique identifier for the fleet that the game session is running on.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4751 class GameSession < Struct.new( :game_session_id, :name, :fleet_id, :fleet_arn, :creation_time, :termination_time, :current_player_session_count, :maximum_player_session_count, :status, :status_reason, :game_properties, :ip_address, :dns_name, :port, :player_session_creation_policy, :creator_id, :game_session_data, :matchmaker_data, :location) SENSITIVE = [] include Aws::Structure end |
#game_properties ⇒ Array<Types::GameProperty>
A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see Start a Game Session).
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4751 class GameSession < Struct.new( :game_session_id, :name, :fleet_id, :fleet_arn, :creation_time, :termination_time, :current_player_session_count, :maximum_player_session_count, :status, :status_reason, :game_properties, :ip_address, :dns_name, :port, :player_session_creation_policy, :creator_id, :game_session_data, :matchmaker_data, :location) SENSITIVE = [] include Aws::Structure end |
#game_session_data ⇒ String
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session).
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4751 class GameSession < Struct.new( :game_session_id, :name, :fleet_id, :fleet_arn, :creation_time, :termination_time, :current_player_session_count, :maximum_player_session_count, :status, :status_reason, :game_properties, :ip_address, :dns_name, :port, :player_session_creation_policy, :creator_id, :game_session_data, :matchmaker_data, :location) SENSITIVE = [] include Aws::Structure end |
#game_session_id ⇒ String
A unique identifier for the game session. A game session ARN has the
following format: arn:aws:gamelift:<region>::gamesession/<fleet
ID>/<custom ID string or idempotency token>
.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4751 class GameSession < Struct.new( :game_session_id, :name, :fleet_id, :fleet_arn, :creation_time, :termination_time, :current_player_session_count, :maximum_player_session_count, :status, :status_reason, :game_properties, :ip_address, :dns_name, :port, :player_session_creation_policy, :creator_id, :game_session_data, :matchmaker_data, :location) SENSITIVE = [] include Aws::Structure end |
#ip_address ⇒ String
The IP address of the game session. To connect to a GameLift game server, an app needs both the IP address and port number.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4751 class GameSession < Struct.new( :game_session_id, :name, :fleet_id, :fleet_arn, :creation_time, :termination_time, :current_player_session_count, :maximum_player_session_count, :status, :status_reason, :game_properties, :ip_address, :dns_name, :port, :player_session_creation_policy, :creator_id, :game_session_data, :matchmaker_data, :location) SENSITIVE = [] include Aws::Structure end |
#location ⇒ String
The fleet location where the game session is running. This value
might specify the fleet's home Region or a remote location.
Location is expressed as an Amazon Web Services Region code such as
us-west-2
.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4751 class GameSession < Struct.new( :game_session_id, :name, :fleet_id, :fleet_arn, :creation_time, :termination_time, :current_player_session_count, :maximum_player_session_count, :status, :status_reason, :game_properties, :ip_address, :dns_name, :port, :player_session_creation_policy, :creator_id, :game_session_data, :matchmaker_data, :location) SENSITIVE = [] include Aws::Structure end |
#matchmaker_data ⇒ String
Information about the matchmaking process that was used to create the game session. It is in JSON syntax, formatted as a string. In addition the matchmaking configuration used, it contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is useful when requesting match backfills, and is updated whenever new players are added during a successful backfill (see StartMatchBackfill).
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4751 class GameSession < Struct.new( :game_session_id, :name, :fleet_id, :fleet_arn, :creation_time, :termination_time, :current_player_session_count, :maximum_player_session_count, :status, :status_reason, :game_properties, :ip_address, :dns_name, :port, :player_session_creation_policy, :creator_id, :game_session_data, :matchmaker_data, :location) SENSITIVE = [] include Aws::Structure end |
#maximum_player_session_count ⇒ Integer
The maximum number of players that can be connected simultaneously to the game session.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4751 class GameSession < Struct.new( :game_session_id, :name, :fleet_id, :fleet_arn, :creation_time, :termination_time, :current_player_session_count, :maximum_player_session_count, :status, :status_reason, :game_properties, :ip_address, :dns_name, :port, :player_session_creation_policy, :creator_id, :game_session_data, :matchmaker_data, :location) SENSITIVE = [] include Aws::Structure end |
#name ⇒ String
A descriptive label that is associated with a game session. Session names do not need to be unique.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4751 class GameSession < Struct.new( :game_session_id, :name, :fleet_id, :fleet_arn, :creation_time, :termination_time, :current_player_session_count, :maximum_player_session_count, :status, :status_reason, :game_properties, :ip_address, :dns_name, :port, :player_session_creation_policy, :creator_id, :game_session_data, :matchmaker_data, :location) SENSITIVE = [] include Aws::Structure end |
#player_session_creation_policy ⇒ String
Indicates whether or not the game session is accepting new players.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4751 class GameSession < Struct.new( :game_session_id, :name, :fleet_id, :fleet_arn, :creation_time, :termination_time, :current_player_session_count, :maximum_player_session_count, :status, :status_reason, :game_properties, :ip_address, :dns_name, :port, :player_session_creation_policy, :creator_id, :game_session_data, :matchmaker_data, :location) SENSITIVE = [] include Aws::Structure end |
#port ⇒ Integer
The port number for the game session. To connect to a GameLift game server, an app needs both the IP address and port number.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4751 class GameSession < Struct.new( :game_session_id, :name, :fleet_id, :fleet_arn, :creation_time, :termination_time, :current_player_session_count, :maximum_player_session_count, :status, :status_reason, :game_properties, :ip_address, :dns_name, :port, :player_session_creation_policy, :creator_id, :game_session_data, :matchmaker_data, :location) SENSITIVE = [] include Aws::Structure end |
#status ⇒ String
Current status of the game session. A game session must have an
ACTIVE
status to have player sessions.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4751 class GameSession < Struct.new( :game_session_id, :name, :fleet_id, :fleet_arn, :creation_time, :termination_time, :current_player_session_count, :maximum_player_session_count, :status, :status_reason, :game_properties, :ip_address, :dns_name, :port, :player_session_creation_policy, :creator_id, :game_session_data, :matchmaker_data, :location) SENSITIVE = [] include Aws::Structure end |
#status_reason ⇒ String
Provides additional information about game session status.
INTERRUPTED
indicates that the game session was hosted on a spot
instance that was reclaimed, causing the active game session to be
terminated.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4751 class GameSession < Struct.new( :game_session_id, :name, :fleet_id, :fleet_arn, :creation_time, :termination_time, :current_player_session_count, :maximum_player_session_count, :status, :status_reason, :game_properties, :ip_address, :dns_name, :port, :player_session_creation_policy, :creator_id, :game_session_data, :matchmaker_data, :location) SENSITIVE = [] include Aws::Structure end |
#termination_time ⇒ Time
A time stamp indicating when this data object was terminated. Format
is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4751 class GameSession < Struct.new( :game_session_id, :name, :fleet_id, :fleet_arn, :creation_time, :termination_time, :current_player_session_count, :maximum_player_session_count, :status, :status_reason, :game_properties, :ip_address, :dns_name, :port, :player_session_creation_policy, :creator_id, :game_session_data, :matchmaker_data, :location) SENSITIVE = [] include Aws::Structure end |