Class: Aws::GameLift::Types::UpdateGameSessionInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::UpdateGameSessionInput
- Defined in:
- gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb
Overview
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#game_properties ⇒ Array<Types::GameProperty>
A set of key-value pairs that can store custom data in a game session.
-
#game_session_id ⇒ String
A unique identifier for the game session to update.
-
#maximum_player_session_count ⇒ Integer
The maximum number of players that can be connected simultaneously to the game session.
-
#name ⇒ String
A descriptive label that is associated with a game session.
-
#player_session_creation_policy ⇒ String
A policy that determines whether the game session is accepting new players.
-
#protection_policy ⇒ String
Game session protection policy to apply to this game session only.
Instance Attribute Details
#game_properties ⇒ Array<Types::GameProperty>
A set of key-value pairs that can store custom data in a game
session. For example: {"Key": "difficulty", "Value": "novice"}.
You can use this parameter to modify game properties in an active
game session. This action adds new properties and modifies existing
properties. There is no way to delete properties. For an example,
see Update the value of a game property.
12264 12265 12266 12267 12268 12269 12270 12271 12272 12273 |
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 12264 class UpdateGameSessionInput < Struct.new( :game_session_id, :maximum_player_session_count, :name, :player_session_creation_policy, :protection_policy, :game_properties) SENSITIVE = [] include Aws::Structure end |
#game_session_id ⇒ String
A unique identifier for the game session to update.
12264 12265 12266 12267 12268 12269 12270 12271 12272 12273 |
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 12264 class UpdateGameSessionInput < Struct.new( :game_session_id, :maximum_player_session_count, :name, :player_session_creation_policy, :protection_policy, :game_properties) SENSITIVE = [] include Aws::Structure end |
#maximum_player_session_count ⇒ Integer
The maximum number of players that can be connected simultaneously to the game session.
12264 12265 12266 12267 12268 12269 12270 12271 12272 12273 |
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 12264 class UpdateGameSessionInput < Struct.new( :game_session_id, :maximum_player_session_count, :name, :player_session_creation_policy, :protection_policy, :game_properties) SENSITIVE = [] include Aws::Structure end |
#name ⇒ String
A descriptive label that is associated with a game session. Session names do not need to be unique.
12264 12265 12266 12267 12268 12269 12270 12271 12272 12273 |
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 12264 class UpdateGameSessionInput < Struct.new( :game_session_id, :maximum_player_session_count, :name, :player_session_creation_policy, :protection_policy, :game_properties) SENSITIVE = [] include Aws::Structure end |
#player_session_creation_policy ⇒ String
A policy that determines whether the game session is accepting new players.
12264 12265 12266 12267 12268 12269 12270 12271 12272 12273 |
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 12264 class UpdateGameSessionInput < Struct.new( :game_session_id, :maximum_player_session_count, :name, :player_session_creation_policy, :protection_policy, :game_properties) SENSITIVE = [] include Aws::Structure end |
#protection_policy ⇒ String
Game session protection policy to apply to this game session only.
NoProtection-- The game session can be terminated during a scale-down event.FullProtection-- If the game session is in anACTIVEstatus, it cannot be terminated during a scale-down event.
12264 12265 12266 12267 12268 12269 12270 12271 12272 12273 |
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 12264 class UpdateGameSessionInput < Struct.new( :game_session_id, :maximum_player_session_count, :name, :player_session_creation_policy, :protection_policy, :game_properties) SENSITIVE = [] include Aws::Structure end |