Class: Aws::GameLift::Types::UpdateRuntimeConfigurationInput
- Inherits:
-
Struct
- Object
- Struct
- Aws::GameLift::Types::UpdateRuntimeConfigurationInput
- Defined in:
- gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb
Overview
Constant Summary collapse
- SENSITIVE =
[]
Instance Attribute Summary collapse
-
#fleet_id ⇒ String
A unique identifier for the fleet to update runtime configuration for.
-
#runtime_configuration ⇒ Types::RuntimeConfiguration
Instructions for alaunching server processes on each instance in the fleet.
Instance Attribute Details
#fleet_id ⇒ String
A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 9302 class UpdateRuntimeConfigurationInput < Struct.new( :fleet_id, :runtime_configuration) SENSITIVE = [] include Aws::Structure end |
#runtime_configuration ⇒ Types::RuntimeConfiguration
Instructions for alaunching server processes on each instance in the fleet. Server processes run either a custom game build executable or a Realtime Servers script. The runtime configuration lists the types of server processes to run on an instance, how to launch them, and the number of processes to run concurrently.
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# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 9302 class UpdateRuntimeConfigurationInput < Struct.new( :fleet_id, :runtime_configuration) SENSITIVE = [] include Aws::Structure end |