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Removes locations from a multi-location fleet. When deleting a location, all game server process and all instances that are still active in the location are shut down.
To delete fleet locations, identify the fleet ID and provide a list of the locations to be deleted.
If successful, GameLift sets the location status to
DELETING, and begins
to shut down existing server processes and terminate instances in each location being
deleted. When completed, the location status changes to
CreateFleetLocations | DescribeFleetLocationAttributes | DescribeFleetLocationCapacity | DescribeFleetLocationUtilization | DescribeFleetAttributes | DescribeFleetCapacity | DescribeFleetUtilization | UpdateFleetCapacity | StopFleetActions | DeleteFleetLocations | All APIs by task
For .NET Core this operation is only available in asynchronous form. Please refer to DeleteFleetLocationsAsync.
public abstract DeleteFleetLocationsResponse DeleteFleetLocations( DeleteFleetLocationsRequest request )
Container for the necessary parameters to execute the DeleteFleetLocations service method.
|InternalServiceException||The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.|
|InvalidRequestException||One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.|
|NotFoundException||A service resource associated with the request could not be found. Clients should not retry such requests.|
|UnauthorizedException||The client failed authentication. Clients should not retry such requests.|
|UnsupportedRegionException||The requested operation is not supported in the Region specified.|
Supported in: 4.5, 4.0, 3.5