AWS SDK Version 3 for .NET
API Reference

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Container for the parameters to the CreateBuild operation. Creates a new Amazon GameLift build record for your game server binary files and points to the location of your game server build files in an Amazon Simple Storage Service (Amazon S3) location.

Game server binaries must be combined into a .zip file for use with Amazon GameLift. See Uploading Your Game for more information.

To create new builds quickly and easily, use the AWS CLI command upload-build . This helper command uploads your build and creates a new build record in one step, and automatically handles the necessary permissions. See Upload Build Files to Amazon GameLift for more help.

The CreateBuild operation should be used only when you need to manually upload your build files, as in the following scenarios:

If successful, this operation creates a new build record with a unique build ID and places it in INITIALIZED status. You can use DescribeBuild to check the status of your build. A build must be in READY status before it can be used to create fleets.

Build-related operations include:

Inheritance Hierarchy


Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z


public class CreateBuildRequest : AmazonGameLiftRequest

The CreateBuildRequest type exposes the following members


Public Method CreateBuildRequest()


Public Property Name System.String

Gets and sets the property Name.

Descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.

Public Property OperatingSystem Amazon.GameLift.OperatingSystem

Gets and sets the property OperatingSystem.

Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

Public Property StorageLocation Amazon.GameLift.Model.S3Location

Gets and sets the property StorageLocation.

Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key, as well as a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket must be in the same region that you want to create a new build in.

Public Property Version System.String

Gets and sets the property Version.

Version that is associated with this build. Version strings do not need to be unique. You can use UpdateBuild to change this value later.

Version Information

.NET Standard:
Supported in: 1.3

.NET Framework:
Supported in: 4.5, 4.0, 3.5

Portable Class Library:
Supported in: Windows Store Apps
Supported in: Windows Phone 8.1
Supported in: Xamarin Android
Supported in: Xamarin iOS (Unified)
Supported in: Xamarin.Forms