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Container for the parameters to the CreateBuild operation. Creates a new Amazon GameLift build record for your game server binary files and points to the location of your game server build files in an Amazon Simple Storage Service (Amazon S3) location.
Game server binaries must be combined into a
.zip file for use with Amazon
GameLift. See Uploading
Your Game for more information.
To create new builds quickly and easily, use the AWS CLI command upload-build . This helper command uploads your build and creates a new build record in one step, and automatically handles the necessary permissions. See Upload Build Files to Amazon GameLift for more help.
CreateBuild operation should be used only when you need to manually
upload your build files, as in the following scenarios:
Store a build file in an Amazon S3 bucket under your own AWS account. To use this
option, you must first give Amazon GameLift access to that Amazon S3 bucket. See
Create a Build with Files in Amazon S3 for detailed help. To create a new build
record using files in your Amazon S3 bucket, call
CreateBuild and specify
a build name, operating system, and the storage location of your game build.
Upload a build file directly to Amazon GameLift's Amazon S3 account. To use this option,
you first call
CreateBuild with a build name and operating system. This
action creates a new build record and returns an Amazon S3 storage location (bucket
and key only) and temporary access credentials. Use the credentials to manually upload
your build file to the storage location (see the Amazon S3 topic Uploading
Objects). You can upload files to a location only once.
If successful, this operation creates a new build record with a unique build ID and
places it in
INITIALIZED status. You can use DescribeBuild to
check the status of your build. A build must be in
READY status before
it can be used to create fleets.
Build-related operations include:
public class CreateBuildRequest : AmazonGameLiftRequest IAmazonWebServiceRequest
The CreateBuildRequest type exposes the following members
Gets and sets the property Name.
Descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.
Gets and sets the property OperatingSystem.
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.
Gets and sets the property StorageLocation.
Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key, as well as a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket must be in the same region that you want to create a new build in.
Gets and sets the property Version.
Version that is associated with this build. Version strings do not need to be unique. You can use UpdateBuild to change this value later.
Supported in: 1.3
Supported in: 4.5, 4.0, 3.5
Portable Class Library:
Supported in: Windows Store Apps
Supported in: Windows Phone 8.1
Supported in: Xamarin Android
Supported in: Xamarin iOS (Unified)
Supported in: Xamarin.Forms