AWS::GameLift::Fleet
The AWS::GameLift::Fleet
resource creates an Amazon GameLift (GameLift) fleet to host
custom game server or Realtime Servers. A fleet is a set of EC2 instances, configured with instructions to
run game servers on each instance.
Syntax
To declare this entity in your AWS CloudFormation template, use the following syntax:
JSON
{ "Type" : "AWS::GameLift::Fleet", "Properties" : { "AnywhereConfiguration" :
AnywhereConfiguration
, "ApplyCapacity" :String
, "BuildId" :String
, "CertificateConfiguration" :CertificateConfiguration
, "ComputeType" :String
, "Description" :String
, "DesiredEC2Instances" :Integer
, "EC2InboundPermissions" :[ IpPermission, ... ]
, "EC2InstanceType" :String
, "FleetType" :String
, "InstanceRoleARN" :String
, "InstanceRoleCredentialsProvider" :String
, "Locations" :[ LocationConfiguration, ... ]
, "MaxSize" :Integer
, "MetricGroups" :[ String, ... ]
, "MinSize" :Integer
, "Name" :String
, "NewGameSessionProtectionPolicy" :String
, "PeerVpcAwsAccountId" :String
, "PeerVpcId" :String
, "ResourceCreationLimitPolicy" :ResourceCreationLimitPolicy
, "RuntimeConfiguration" :RuntimeConfiguration
, "ScalingPolicies" :[ ScalingPolicy, ... ]
, "ScriptId" :String
} }
YAML
Type: AWS::GameLift::Fleet Properties: AnywhereConfiguration:
AnywhereConfiguration
ApplyCapacity:String
BuildId:String
CertificateConfiguration:CertificateConfiguration
ComputeType:String
Description:String
DesiredEC2Instances:Integer
EC2InboundPermissions:- IpPermission
EC2InstanceType:String
FleetType:String
InstanceRoleARN:String
InstanceRoleCredentialsProvider:String
Locations:- LocationConfiguration
MaxSize:Integer
MetricGroups:- String
MinSize:Integer
Name:String
NewGameSessionProtectionPolicy:String
PeerVpcAwsAccountId:String
PeerVpcId:String
ResourceCreationLimitPolicy:ResourceCreationLimitPolicy
RuntimeConfiguration:RuntimeConfiguration
ScalingPolicies:- ScalingPolicy
ScriptId:String
Properties
AnywhereConfiguration
-
Amazon GameLift Anywhere configuration options.
Required: No
Type: AnywhereConfiguration
Update requires: No interruption
ApplyCapacity
-
Current resource capacity settings for managed EC2 fleets and managed container fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region.
Returned by: DescribeFleetCapacity, DescribeFleetLocationCapacity, UpdateFleetCapacity
Required: No
Type: String
Allowed values:
ON_UPDATE | ON_CREATE_AND_UPDATE
Update requires: Replacement
BuildId
-
A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a
READY
status. This fleet setting cannot be changed once the fleet is created.Required: Conditional
Type: String
Pattern:
^build-\S+|^arn:.*:build/build-\S+
Update requires: Replacement
CertificateConfiguration
-
Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet. Amazon GameLift uses the certificates to encrypt traffic between game clients and the game servers running on Amazon GameLift. By default, the
CertificateConfiguration
isDISABLED
. You can't change this property after you create the fleet.AWS Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition.
Note
ACM isn't available in all AWS regions. A fleet creation request with certificate generation enabled in an unsupported Region, fails with a 4xx error. For more information about the supported Regions, see Supported Regions in the AWS Certificate Manager User Guide.
Required: No
Type: CertificateConfiguration
Update requires: Replacement
ComputeType
-
The type of compute resource used to host your game servers.
-
EC2
– The game server build is deployed to Amazon EC2 instances for cloud hosting. This is the default setting. -
ANYWHERE
– Game servers and supporting software are deployed to compute resources that you provide and manage. With this compute type, you can also set theAnywhereConfiguration
parameter.
Required: No
Type: String
Allowed values:
EC2 | ANYWHERE
Update requires: Replacement
-
Description
-
A description for the fleet.
Required: No
Type: String
Minimum:
1
Maximum:
1024
Update requires: No interruption
DesiredEC2Instances
-
The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
Required: No
Type: Integer
Minimum:
0
Update requires: No interruption
EC2InboundPermissions
-
The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet. Set this parameter for managed EC2 fleets. You can leave this parameter empty when creating the fleet, but you must call https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetPortSettings to set it before players can connect to game sessions. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you're finished. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges.
Required: No
Type: Array of IpPermission
Maximum:
50
Update requires: No interruption
EC2InstanceType
-
The Amazon GameLift-supported Amazon EC2 instance type to use with managed EC2 fleets. Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types
for detailed descriptions of Amazon EC2 instance types. Required: No
Type: String
Pattern:
^.*..*$
Update requires: Replacement
FleetType
-
Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to
ON_DEMAND
. Learn more about when to use On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.Required: No
Type: String
Allowed values:
ON_DEMAND | SPOT
Update requires: Replacement
InstanceRoleARN
-
A unique identifier for an IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard
in the AWS Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server. This attribute is used with fleets where ComputeType
isEC2
.Required: No
Type: String
Pattern:
^arn:aws(-.*)?:[a-z-]+:(([a-z]+-)+[0-9])?:([0-9]{12})?:[^.]+$
Minimum:
1
Update requires: Replacement
InstanceRoleCredentialsProvider
-
Indicates that fleet instances maintain a shared credentials file for the IAM role defined in
InstanceRoleArn
. Shared credentials allow applications that are deployed with the game server executable to communicate with other AWS resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other AWS resources from your fleets. This attribute is used with fleets whereComputeType
isEC2
.Required: No
Type: String
Allowed values:
SHARED_CREDENTIAL_FILE
Update requires: Replacement
Locations
-
A set of remote locations to deploy additional instances to and manage as a multi-location fleet. Use this parameter when creating a fleet in AWS Regions that support multiple locations. You can add any AWS Region or Local Zone that's supported by Amazon GameLift. Provide a list of one or more AWS Region codes, such as
us-west-2
, or Local Zone names. When using this parameter, Amazon GameLift requires you to include your home location in the request. For a list of supported Regions and Local Zones, see Amazon GameLift service locations for managed hosting.Required: No
Type: Array of LocationConfiguration
Minimum:
1
Maximum:
100
Update requires: No interruption
MaxSize
-
The maximum number of instances that are allowed in the specified fleet location. If this parameter is not set, the default is 1.
Required: No
Type: Integer
Minimum:
0
Update requires: No interruption
MetricGroups
-
The name of an AWS CloudWatch metric group to add this fleet to. A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time.
Required: No
Type: Array of String
Maximum:
1
Update requires: No interruption
MinSize
-
The minimum number of instances that are allowed in the specified fleet location. If this parameter is not set, the default is 0.
Required: No
Type: Integer
Minimum:
0
Update requires: No interruption
Name
-
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
Required: Yes
Type: String
Minimum:
1
Maximum:
1024
Update requires: No interruption
NewGameSessionProtectionPolicy
-
The status of termination protection for active game sessions on the fleet. By default, this property is set to
NoProtection
.-
NoProtection - Game sessions can be terminated during active gameplay as a result of a scale-down event.
-
FullProtection - Game sessions in
ACTIVE
status cannot be terminated during a scale-down event.
Required: No
Type: String
Allowed values:
FullProtection | NoProtection
Update requires: No interruption
-
PeerVpcAwsAccountId
-
Used when peering your Amazon GameLift fleet with a VPC, the unique identifier for the AWS account that owns the VPC. You can find your account ID in the AWS Management Console under account settings.
Required: No
Type: String
Pattern:
^[0-9]{12}$
Minimum:
1
Maximum:
1024
Update requires: Replacement
PeerVpcId
-
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard
in the AWS Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets. Required: No
Type: String
Pattern:
^vpc-\S+
Minimum:
1
Maximum:
1024
Update requires: Replacement
ResourceCreationLimitPolicy
-
A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.
Required: No
Type: ResourceCreationLimitPolicy
Update requires: No interruption
RuntimeConfiguration
-
Instructions for how to launch and maintain server processes on instances in the fleet. The runtime configuration defines one or more server process configurations, each identifying a build executable or Realtime script file and the number of processes of that type to run concurrently.
Note
The
RuntimeConfiguration
parameter is required unless the fleet is being configured using the older parametersServerLaunchPath
andServerLaunchParameters
, which are still supported for backward compatibility.Required: Conditional
Type: RuntimeConfiguration
Update requires: No interruption
ScalingPolicies
-
Rule that controls how a fleet is scaled. Scaling policies are uniquely identified by the combination of name and fleet ID.
Required: No
Type: Array of ScalingPolicy
Maximum:
50
Update requires: No interruption
ScriptId
-
The unique identifier for a Realtime configuration script to be deployed on fleet instances. You can use either the script ID or ARN. Scripts must be uploaded to Amazon GameLift prior to creating the fleet. This fleet property cannot be changed later.
Note
You can't use the
!Ref
command to reference a script created with a CloudFormation template for the fleet propertyScriptId
. Instead, useFn::GetAtt Script.Arn
orFn::GetAtt Script.Id
to retrieve either of these properties as input forScriptId
. Alternatively, enter aScriptId
string manually.Required: Conditional
Type: String
Pattern:
^script-\S+|^arn:.*:script/script-\S+
Update requires: Replacement
Return values
Ref
When you pass the logical ID of this resource to the intrinsic Ref
function, Ref
returns the fleet ID, such as
fleet-1111aaaa-22bb-33cc-44dd-5555eeee66ff
.
For more information about using the Ref
function, see Ref
.
Fn::GetAtt
The Fn::GetAtt
intrinsic function returns a value for a specified attribute of this type. The following are the available attributes and sample return values.
For more information about using the Fn::GetAtt
intrinsic function, see Fn::GetAtt
.
FleetId
-
A unique identifier for the fleet.
Examples
Create GameLift fleet with a Build
The following example creates and configures a GameLift fleet for a custom game build.
The fleet uses a Ref
intrinsic function to specify a build, which can be
declared elsewhere in the same template. The example syntax for log path and server launch
path uses values for a Windows build.
Note: the JSON example shows how to escape the slashes (\\
).
JSON
{ "Resources": { "FleetResource": { "Type": "AWS::GameLift::Fleet", "Properties": { "BuildId": { "Ref": "BuildResource" }, "CertificateConfiguration": { "CertificateType": "DISABLED" }, "Description": "Description of my Fleet", "DesiredEC2Instances": 1, "EC2InboundPermissions": [ { "FromPort": 1234, "ToPort": 1324, "IpRange": "0.0.0.0/24", "Protocol": "TCP" }, { "FromPort": 1356, "ToPort": 1578, "IpRange": "192.168.0.0/24", "Protocol": "UDP" } ], "EC2InstanceType": "c4.large", "FleetType": "SPOT", "LogPaths": [ "c:\\game\\testlog.log", "c:\\game\\testlog2.log" ], "MetricGroups": [ "MetricGroupName" ], "Name": "MyGameFleet", "NewGameSessionProtectionPolicy": "FullProtection", "ResourceCreationLimitPolicy": { "NewGameSessionsPerCreator": 5, "PolicyPeriodInMinutes": 2 }, "RuntimeConfiguration": { "GameSessionActivationTimeoutSeconds": 300, "MaxConcurrentGameSessionActivations": 1, "ServerProcesses": [ { "ConcurrentExecutions": 1, "LaunchPath": "c:\\game\\TestApplicationServer.exe" } ] }, "Locations": [ "us-west-2", "us-east-1", "eu-west-1" ] } } } }
YAML
Resources: FleetResource: Type: AWS::GameLift::Fleet Properties: BuildId: !Ref BuildResource CertificateConfiguration: CertificateType: DISABLED Description: Description of my Game Fleet DesiredEC2Instances: 1 EC2InboundPermissions: - FromPort: 1234 ToPort: 1324 IpRange: 0.0.0.0/24 Protocol: TCP - FromPort: 1356 ToPort: 1578 IpRange: 192.168.0.0/24 Protocol: UDP EC2InstanceType: c4.large FleetType: SPOT LogPaths: - c:\game\testlog.log - c:\game\testlog2.log MetricGroups: - MetricGroupName Name: MyGameFleet NewGameSessionProtectionPolicy: FullProtection ResourceCreationLimitPolicy: NewGameSessionsPerCreator: 5 PolicyPeriodInMinutes: 2 RuntimeConfiguration: GameSessionActivationTimeoutSeconds: 300 MaxConcurrentGameSessionActivations: 1 ServerProcesses: - ConcurrentExecutions: 1 LaunchPath: c:\game\TestApplicationServer.exe Locations: - Location: 'us-west-2' - Location: 'us-east-1' - Location: 'eu-west-1'
Create GameLift fleet with a Script
The following example creates and configures a GameLift fleet to run Realtime Servers.
The fleet uses a GetAtt
intrinsic function to specify a script, which can be
declared elsewhere in the same template. Note that the syntax example for the log path and
server launch path are for Linux, as all Realtime Servers are deployed with Linux.
JSON
{ "Resources": { "FleetResource": { "Type": "AWS::GameLift::Fleet", "Properties": { "CertificateConfiguration": { "CertificateType": "DISABLED" }, "Description": "Description of my Game Fleet", "DesiredEC2Instances": 1, "EC2InboundPermissions": [ { "FromPort": 1234, "ToPort": 1324, "IpRange": "0.0.0.0/24", "Protocol": "TCP" }, { "FromPort": 1356, "ToPort": 1578, "IpRange": "192.168.0.0/24", "Protocol": "UDP" } ], "EC2InstanceType": "c4.large", "FleetType": "SPOT", "LogPaths": [ "/local/game/testlog.log", "/local/game/testlog2.log" ], "MetricGroups": [ "MetricGroupName" ], "Name": "MyGameFleet", "NewGameSessionProtectionPolicy": "FullProtection", "ResourceCreationLimitPolicy": { "NewGameSessionsPerCreator": 5, "PolicyPeriodInMinutes": 2 }, "RuntimeConfiguration": { "GameSessionActivationTimeoutSeconds": 300, "MaxConcurrentGameSessionActivations": 1, "ServerProcesses": [ { "ConcurrentExecutions": 1, "LaunchPath": "/local/game/myscript.js" } ] }, "ScriptId": { "Fn::GetAtt": [ "ScriptResource", "Id" ] }, "Locations": [ "us-west-2", "us-east-1", "eu-west-1" ] } } } }
YAML
Resources: FleetResource: Type: AWS::GameLift::Fleet Properties: CertificateConfiguration: CertificateType: DISABLED Description: Description of my game fleet DesiredEC2Instances: 1 EC2InboundPermissions: - FromPort: 1234 ToPort: 1324 IpRange: 0.0.0.0/24 Protocol: TCP - FromPort: 1356 ToPort: 1578 IpRange: 192.168.0.0/24 Protocol: UDP EC2InstanceType: c4.large FleetType: SPOT LogPaths: - '/local/game/testlog.log' - '/local/game/testlog2.log' MetricGroups: - MetricGroupName Name: MyGameFleet NewGameSessionProtectionPolicy: FullProtection ResourceCreationLimitPolicy: NewGameSessionsPerCreator: 5 PolicyPeriodInMinutes: 2 RuntimeConfiguration: GameSessionActivationTimeoutSeconds: 300 MaxConcurrentGameSessionActivations: 1 ServerProcesses: - ConcurrentExecutions: 1 LaunchPath: '/local/game/myscript.js' ScriptId: !GetAtt ScriptResource.Id Locations: - Location: 'us-west-2' - Location: 'us-east-1' - Location: 'eu-west-1'
See also
-
Create GameLift resources using Amazon CloudFront in the Amazon GameLift Developer Guide
-
Setting up GameLift fleets in the Amazon GameLift Developer Guide
-
CreateFleet in the Amazon GameLift API Reference