Component Directory Reference
Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more. |
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file | Component.h |
Header file for the Component base class.
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file | ComponentApplication.h |
Header file for the class that represents a component-based Lumberyard application.
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file | ComponentApplicationBus.h |
Header file that defines event buses for the component application interface.
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file | ComponentBus.h |
Header file for the component bus class, which most AZ::Components use as the base class for their buses.
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file | Entity.h |
Header file for the Entity class.
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file | EntityBus.h |
Header file for buses that dispatch notification events concerning the
AZ::Entity
class.
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file | EntityId.h |
Header file for the entity ID type.
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file | TickBus.h |
Header file for buses that dispatch tick notification events and receive tick-related requests.
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file | TransformBus.h |
Header file for buses that dispatch and receive events related to positioning, rotating, scaling, and parenting an entity.
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