@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class GameSession extends Object implements Serializable, Cloneable, StructuredPojo
Properties describing a game session.
A game session in ACTIVE status can host players. When a game session ends, its status is set to
TERMINATED
.
Amazon GameLift retains a game session resource for 30 days after the game session ends. You can reuse idempotency token values after this time. Game session logs are retained for 14 days.
Constructor and Description |
---|
GameSession() |
Modifier and Type | Method and Description |
---|---|
GameSession |
clone() |
boolean |
equals(Object obj) |
Date |
getCreationTime()
A time stamp indicating when this data object was created.
|
String |
getCreatorId()
A unique identifier for a player.
|
Integer |
getCurrentPlayerSessionCount()
Number of players currently in the game session.
|
String |
getDnsName()
The DNS identifier assigned to the instance that is running the game session.
|
String |
getFleetArn()
The Amazon Resource Name (ARN)
associated with the GameLift fleet that this game session is running on.
|
String |
getFleetId()
A unique identifier for the fleet that the game session is running on.
|
List<GameProperty> |
getGameProperties()
A set of key-value pairs that can store custom data in a game session.
|
String |
getGameSessionData()
A set of custom game session properties, formatted as a single string value.
|
String |
getGameSessionId()
A unique identifier for the game session.
|
String |
getIpAddress()
The IP address of the game session.
|
String |
getLocation()
The fleet location where the game session is running.
|
String |
getMatchmakerData()
Information about the matchmaking process that resulted in the game session, if matchmaking was used.
|
Integer |
getMaximumPlayerSessionCount()
The maximum number of players that can be connected simultaneously to the game session.
|
String |
getName()
A descriptive label that is associated with a game session.
|
String |
getPlayerSessionCreationPolicy()
Indicates whether or not the game session is accepting new players.
|
Integer |
getPort()
The port number for the game session.
|
String |
getStatus()
Current status of the game session.
|
String |
getStatusReason()
Provides additional information about game session status.
|
Date |
getTerminationTime()
A time stamp indicating when this data object was terminated.
|
int |
hashCode() |
void |
marshall(ProtocolMarshaller protocolMarshaller)
Marshalls this structured data using the given
ProtocolMarshaller . |
void |
setCreationTime(Date creationTime)
A time stamp indicating when this data object was created.
|
void |
setCreatorId(String creatorId)
A unique identifier for a player.
|
void |
setCurrentPlayerSessionCount(Integer currentPlayerSessionCount)
Number of players currently in the game session.
|
void |
setDnsName(String dnsName)
The DNS identifier assigned to the instance that is running the game session.
|
void |
setFleetArn(String fleetArn)
The Amazon Resource Name (ARN)
associated with the GameLift fleet that this game session is running on.
|
void |
setFleetId(String fleetId)
A unique identifier for the fleet that the game session is running on.
|
void |
setGameProperties(Collection<GameProperty> gameProperties)
A set of key-value pairs that can store custom data in a game session.
|
void |
setGameSessionData(String gameSessionData)
A set of custom game session properties, formatted as a single string value.
|
void |
setGameSessionId(String gameSessionId)
A unique identifier for the game session.
|
void |
setIpAddress(String ipAddress)
The IP address of the game session.
|
void |
setLocation(String location)
The fleet location where the game session is running.
|
void |
setMatchmakerData(String matchmakerData)
Information about the matchmaking process that resulted in the game session, if matchmaking was used.
|
void |
setMaximumPlayerSessionCount(Integer maximumPlayerSessionCount)
The maximum number of players that can be connected simultaneously to the game session.
|
void |
setName(String name)
A descriptive label that is associated with a game session.
|
void |
setPlayerSessionCreationPolicy(PlayerSessionCreationPolicy playerSessionCreationPolicy)
Indicates whether or not the game session is accepting new players.
|
void |
setPlayerSessionCreationPolicy(String playerSessionCreationPolicy)
Indicates whether or not the game session is accepting new players.
|
void |
setPort(Integer port)
The port number for the game session.
|
void |
setStatus(GameSessionStatus status)
Current status of the game session.
|
void |
setStatus(String status)
Current status of the game session.
|
void |
setStatusReason(GameSessionStatusReason statusReason)
Provides additional information about game session status.
|
void |
setStatusReason(String statusReason)
Provides additional information about game session status.
|
void |
setTerminationTime(Date terminationTime)
A time stamp indicating when this data object was terminated.
|
String |
toString()
Returns a string representation of this object.
|
GameSession |
withCreationTime(Date creationTime)
A time stamp indicating when this data object was created.
|
GameSession |
withCreatorId(String creatorId)
A unique identifier for a player.
|
GameSession |
withCurrentPlayerSessionCount(Integer currentPlayerSessionCount)
Number of players currently in the game session.
|
GameSession |
withDnsName(String dnsName)
The DNS identifier assigned to the instance that is running the game session.
|
GameSession |
withFleetArn(String fleetArn)
The Amazon Resource Name (ARN)
associated with the GameLift fleet that this game session is running on.
|
GameSession |
withFleetId(String fleetId)
A unique identifier for the fleet that the game session is running on.
|
GameSession |
withGameProperties(Collection<GameProperty> gameProperties)
A set of key-value pairs that can store custom data in a game session.
|
GameSession |
withGameProperties(GameProperty... gameProperties)
A set of key-value pairs that can store custom data in a game session.
|
GameSession |
withGameSessionData(String gameSessionData)
A set of custom game session properties, formatted as a single string value.
|
GameSession |
withGameSessionId(String gameSessionId)
A unique identifier for the game session.
|
GameSession |
withIpAddress(String ipAddress)
The IP address of the game session.
|
GameSession |
withLocation(String location)
The fleet location where the game session is running.
|
GameSession |
withMatchmakerData(String matchmakerData)
Information about the matchmaking process that resulted in the game session, if matchmaking was used.
|
GameSession |
withMaximumPlayerSessionCount(Integer maximumPlayerSessionCount)
The maximum number of players that can be connected simultaneously to the game session.
|
GameSession |
withName(String name)
A descriptive label that is associated with a game session.
|
GameSession |
withPlayerSessionCreationPolicy(PlayerSessionCreationPolicy playerSessionCreationPolicy)
Indicates whether or not the game session is accepting new players.
|
GameSession |
withPlayerSessionCreationPolicy(String playerSessionCreationPolicy)
Indicates whether or not the game session is accepting new players.
|
GameSession |
withPort(Integer port)
The port number for the game session.
|
GameSession |
withStatus(GameSessionStatus status)
Current status of the game session.
|
GameSession |
withStatus(String status)
Current status of the game session.
|
GameSession |
withStatusReason(GameSessionStatusReason statusReason)
Provides additional information about game session status.
|
GameSession |
withStatusReason(String statusReason)
Provides additional information about game session status.
|
GameSession |
withTerminationTime(Date terminationTime)
A time stamp indicating when this data object was terminated.
|
public void setGameSessionId(String gameSessionId)
A unique identifier for the game session. A game session ARN has the following format:
arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
.
gameSessionId
- A unique identifier for the game session. A game session ARN has the following format:
arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
.public String getGameSessionId()
A unique identifier for the game session. A game session ARN has the following format:
arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
.
arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
.public GameSession withGameSessionId(String gameSessionId)
A unique identifier for the game session. A game session ARN has the following format:
arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
.
gameSessionId
- A unique identifier for the game session. A game session ARN has the following format:
arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
.public void setName(String name)
A descriptive label that is associated with a game session. Session names do not need to be unique.
name
- A descriptive label that is associated with a game session. Session names do not need to be unique.public String getName()
A descriptive label that is associated with a game session. Session names do not need to be unique.
public GameSession withName(String name)
A descriptive label that is associated with a game session. Session names do not need to be unique.
name
- A descriptive label that is associated with a game session. Session names do not need to be unique.public void setFleetId(String fleetId)
A unique identifier for the fleet that the game session is running on.
fleetId
- A unique identifier for the fleet that the game session is running on.public String getFleetId()
A unique identifier for the fleet that the game session is running on.
public GameSession withFleetId(String fleetId)
A unique identifier for the fleet that the game session is running on.
fleetId
- A unique identifier for the fleet that the game session is running on.public void setFleetArn(String fleetArn)
The Amazon Resource Name (ARN) associated with the GameLift fleet that this game session is running on.
fleetArn
- The Amazon Resource Name (ARN) associated with the
GameLift fleet that this game session is running on.public String getFleetArn()
The Amazon Resource Name (ARN) associated with the GameLift fleet that this game session is running on.
public GameSession withFleetArn(String fleetArn)
The Amazon Resource Name (ARN) associated with the GameLift fleet that this game session is running on.
fleetArn
- The Amazon Resource Name (ARN) associated with the
GameLift fleet that this game session is running on.public void setCreationTime(Date creationTime)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057"
).
creationTime
- A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057"
).public Date getCreationTime()
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057"
).
"1469498468.057"
).public GameSession withCreationTime(Date creationTime)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057"
).
creationTime
- A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057"
).public void setTerminationTime(Date terminationTime)
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057"
).
terminationTime
- A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057"
).public Date getTerminationTime()
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057"
).
"1469498468.057"
).public GameSession withTerminationTime(Date terminationTime)
A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057"
).
terminationTime
- A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057"
).public void setCurrentPlayerSessionCount(Integer currentPlayerSessionCount)
Number of players currently in the game session.
currentPlayerSessionCount
- Number of players currently in the game session.public Integer getCurrentPlayerSessionCount()
Number of players currently in the game session.
public GameSession withCurrentPlayerSessionCount(Integer currentPlayerSessionCount)
Number of players currently in the game session.
currentPlayerSessionCount
- Number of players currently in the game session.public void setMaximumPlayerSessionCount(Integer maximumPlayerSessionCount)
The maximum number of players that can be connected simultaneously to the game session.
maximumPlayerSessionCount
- The maximum number of players that can be connected simultaneously to the game session.public Integer getMaximumPlayerSessionCount()
The maximum number of players that can be connected simultaneously to the game session.
public GameSession withMaximumPlayerSessionCount(Integer maximumPlayerSessionCount)
The maximum number of players that can be connected simultaneously to the game session.
maximumPlayerSessionCount
- The maximum number of players that can be connected simultaneously to the game session.public void setStatus(String status)
Current status of the game session. A game session must have an ACTIVE
status to have player
sessions.
status
- Current status of the game session. A game session must have an ACTIVE
status to have player
sessions.GameSessionStatus
public String getStatus()
Current status of the game session. A game session must have an ACTIVE
status to have player
sessions.
ACTIVE
status to have player
sessions.GameSessionStatus
public GameSession withStatus(String status)
Current status of the game session. A game session must have an ACTIVE
status to have player
sessions.
status
- Current status of the game session. A game session must have an ACTIVE
status to have player
sessions.GameSessionStatus
public void setStatus(GameSessionStatus status)
Current status of the game session. A game session must have an ACTIVE
status to have player
sessions.
status
- Current status of the game session. A game session must have an ACTIVE
status to have player
sessions.GameSessionStatus
public GameSession withStatus(GameSessionStatus status)
Current status of the game session. A game session must have an ACTIVE
status to have player
sessions.
status
- Current status of the game session. A game session must have an ACTIVE
status to have player
sessions.GameSessionStatus
public void setStatusReason(String statusReason)
Provides additional information about game session status. INTERRUPTED
indicates that the game
session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated.
statusReason
- Provides additional information about game session status. INTERRUPTED
indicates that the
game session was hosted on a spot instance that was reclaimed, causing the active game session to be
terminated.GameSessionStatusReason
public String getStatusReason()
Provides additional information about game session status. INTERRUPTED
indicates that the game
session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated.
INTERRUPTED
indicates that the
game session was hosted on a spot instance that was reclaimed, causing the active game session to be
terminated.GameSessionStatusReason
public GameSession withStatusReason(String statusReason)
Provides additional information about game session status. INTERRUPTED
indicates that the game
session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated.
statusReason
- Provides additional information about game session status. INTERRUPTED
indicates that the
game session was hosted on a spot instance that was reclaimed, causing the active game session to be
terminated.GameSessionStatusReason
public void setStatusReason(GameSessionStatusReason statusReason)
Provides additional information about game session status. INTERRUPTED
indicates that the game
session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated.
statusReason
- Provides additional information about game session status. INTERRUPTED
indicates that the
game session was hosted on a spot instance that was reclaimed, causing the active game session to be
terminated.GameSessionStatusReason
public GameSession withStatusReason(GameSessionStatusReason statusReason)
Provides additional information about game session status. INTERRUPTED
indicates that the game
session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated.
statusReason
- Provides additional information about game session status. INTERRUPTED
indicates that the
game session was hosted on a spot instance that was reclaimed, causing the active game session to be
terminated.GameSessionStatusReason
public List<GameProperty> getGameProperties()
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
.
{"Key": "difficulty", "Value": "novice"}
.public void setGameProperties(Collection<GameProperty> gameProperties)
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
.
gameProperties
- A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
.public GameSession withGameProperties(GameProperty... gameProperties)
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
.
NOTE: This method appends the values to the existing list (if any). Use
setGameProperties(java.util.Collection)
or withGameProperties(java.util.Collection)
if you want
to override the existing values.
gameProperties
- A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
.public GameSession withGameProperties(Collection<GameProperty> gameProperties)
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
.
gameProperties
- A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}
.public void setIpAddress(String ipAddress)
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
ipAddress
- The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP
address and port number.public String getIpAddress()
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
public GameSession withIpAddress(String ipAddress)
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
ipAddress
- The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP
address and port number.public void setDnsName(String dnsName)
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com
.
Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
dnsName
- The DNS identifier assigned to the instance that is running the game session. Values have the following
format:
TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com
.
Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
public String getDnsName()
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com
.
Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com
.
Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
public GameSession withDnsName(String dnsName)
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com
.
Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
dnsName
- The DNS identifier assigned to the instance that is running the game session. Values have the following
format:
TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com
.
Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com
. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
public void setPort(Integer port)
The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
port
- The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the
IP address and port number.public Integer getPort()
The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
public GameSession withPort(Integer port)
The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
port
- The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the
IP address and port number.public void setPlayerSessionCreationPolicy(String playerSessionCreationPolicy)
Indicates whether or not the game session is accepting new players.
playerSessionCreationPolicy
- Indicates whether or not the game session is accepting new players.PlayerSessionCreationPolicy
public String getPlayerSessionCreationPolicy()
Indicates whether or not the game session is accepting new players.
PlayerSessionCreationPolicy
public GameSession withPlayerSessionCreationPolicy(String playerSessionCreationPolicy)
Indicates whether or not the game session is accepting new players.
playerSessionCreationPolicy
- Indicates whether or not the game session is accepting new players.PlayerSessionCreationPolicy
public void setPlayerSessionCreationPolicy(PlayerSessionCreationPolicy playerSessionCreationPolicy)
Indicates whether or not the game session is accepting new players.
playerSessionCreationPolicy
- Indicates whether or not the game session is accepting new players.PlayerSessionCreationPolicy
public GameSession withPlayerSessionCreationPolicy(PlayerSessionCreationPolicy playerSessionCreationPolicy)
Indicates whether or not the game session is accepting new players.
playerSessionCreationPolicy
- Indicates whether or not the game session is accepting new players.PlayerSessionCreationPolicy
public void setCreatorId(String creatorId)
A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.
creatorId
- A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists),
that limits the number of game sessions a player can create.public String getCreatorId()
A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.
public GameSession withCreatorId(String creatorId)
A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.
creatorId
- A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists),
that limits the number of game sessions a player can create.public void setGameSessionData(String gameSessionData)
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session).
gameSessionData
- A set of custom game session properties, formatted as a single string value. This data is passed to a game
server process with a request to start a new game session (see Start a Game Session).public String getGameSessionData()
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session).
public GameSession withGameSessionData(String gameSessionData)
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session).
gameSessionData
- A set of custom game session properties, formatted as a single string value. This data is passed to a game
server process with a request to start a new game session (see Start a Game Session).public void setMatchmakerData(String matchmakerData)
Information about the matchmaking process that resulted in the game session, if matchmaking was used. Data is in JSON syntax, formatted as a string. Information includes the matchmaker ID as well as player attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is updated whenever new players are added during a successful backfill (see StartMatchBackfill).
matchmakerData
- Information about the matchmaking process that resulted in the game session, if matchmaking was used. Data
is in JSON syntax, formatted as a string. Information includes the matchmaker ID as well as player
attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is updated whenever new players are added during a successful backfill
(see
StartMatchBackfill).public String getMatchmakerData()
Information about the matchmaking process that resulted in the game session, if matchmaking was used. Data is in JSON syntax, formatted as a string. Information includes the matchmaker ID as well as player attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is updated whenever new players are added during a successful backfill (see StartMatchBackfill).
public GameSession withMatchmakerData(String matchmakerData)
Information about the matchmaking process that resulted in the game session, if matchmaking was used. Data is in JSON syntax, formatted as a string. Information includes the matchmaker ID as well as player attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is updated whenever new players are added during a successful backfill (see StartMatchBackfill).
matchmakerData
- Information about the matchmaking process that resulted in the game session, if matchmaking was used. Data
is in JSON syntax, formatted as a string. Information includes the matchmaker ID as well as player
attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is updated whenever new players are added during a successful backfill
(see
StartMatchBackfill).public void setLocation(String location)
The fleet location where the game session is running. This value might specify the fleet's home Region or a
remote location. Location is expressed as an Amazon Web Services Region code such as us-west-2
.
location
- The fleet location where the game session is running. This value might specify the fleet's home Region or
a remote location. Location is expressed as an Amazon Web Services Region code such as
us-west-2
.public String getLocation()
The fleet location where the game session is running. This value might specify the fleet's home Region or a
remote location. Location is expressed as an Amazon Web Services Region code such as us-west-2
.
us-west-2
.public GameSession withLocation(String location)
The fleet location where the game session is running. This value might specify the fleet's home Region or a
remote location. Location is expressed as an Amazon Web Services Region code such as us-west-2
.
location
- The fleet location where the game session is running. This value might specify the fleet's home Region or
a remote location. Location is expressed as an Amazon Web Services Region code such as
us-west-2
.public String toString()
toString
in class Object
Object.toString()
public GameSession clone()
public void marshall(ProtocolMarshaller protocolMarshaller)
StructuredPojo
ProtocolMarshaller
.marshall
in interface StructuredPojo
protocolMarshaller
- Implementation of ProtocolMarshaller
used to marshall this object's data.