@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class UpdateGameServerRequest extends AmazonWebServiceRequest implements Serializable, Cloneable
NOOP| Constructor and Description |
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UpdateGameServerRequest() |
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UpdateGameServerRequest |
clone()
Creates a shallow clone of this object for all fields except the handler context.
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boolean |
equals(Object obj) |
String |
getGameServerData()
A set of custom game server properties, formatted as a single string value.
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String |
getGameServerGroupName()
A unique identifier for the game server group where the game server is running.
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String |
getGameServerId()
A custom string that uniquely identifies the game server to update.
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String |
getHealthCheck()
Indicates health status of the game server.
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String |
getUtilizationStatus()
Indicates if the game server is available or is currently hosting gameplay.
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int |
hashCode() |
void |
setGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value.
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void |
setGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group where the game server is running.
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void |
setGameServerId(String gameServerId)
A custom string that uniquely identifies the game server to update.
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void |
setHealthCheck(String healthCheck)
Indicates health status of the game server.
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void |
setUtilizationStatus(String utilizationStatus)
Indicates if the game server is available or is currently hosting gameplay.
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String |
toString()
Returns a string representation of this object.
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UpdateGameServerRequest |
withGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value.
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UpdateGameServerRequest |
withGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group where the game server is running.
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UpdateGameServerRequest |
withGameServerId(String gameServerId)
A custom string that uniquely identifies the game server to update.
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UpdateGameServerRequest |
withHealthCheck(GameServerHealthCheck healthCheck)
Indicates health status of the game server.
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UpdateGameServerRequest |
withHealthCheck(String healthCheck)
Indicates health status of the game server.
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UpdateGameServerRequest |
withUtilizationStatus(GameServerUtilizationStatus utilizationStatus)
Indicates if the game server is available or is currently hosting gameplay.
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UpdateGameServerRequest |
withUtilizationStatus(String utilizationStatus)
Indicates if the game server is available or is currently hosting gameplay.
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addHandlerContext, getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getHandlerContext, getReadLimit, getRequestClientOptions, getRequestCredentials, getRequestCredentialsProvider, getRequestMetricCollector, getSdkClientExecutionTimeout, getSdkRequestTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestCredentialsProvider, setRequestMetricCollector, setSdkClientExecutionTimeout, setSdkRequestTimeout, withGeneralProgressListener, withRequestCredentialsProvider, withRequestMetricCollector, withSdkClientExecutionTimeout, withSdkRequestTimeoutpublic void setGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group where the game server is running.
gameServerGroupName - A unique identifier for the game server group where the game server is running.public String getGameServerGroupName()
A unique identifier for the game server group where the game server is running.
public UpdateGameServerRequest withGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group where the game server is running.
gameServerGroupName - A unique identifier for the game server group where the game server is running.public void setGameServerId(String gameServerId)
A custom string that uniquely identifies the game server to update.
gameServerId - A custom string that uniquely identifies the game server to update.public String getGameServerId()
A custom string that uniquely identifies the game server to update.
public UpdateGameServerRequest withGameServerId(String gameServerId)
A custom string that uniquely identifies the game server to update.
gameServerId - A custom string that uniquely identifies the game server to update.public void setGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
gameServerData - A set of custom game server properties, formatted as a single string value. This data is passed to a game
client or service when it requests information on game servers.public String getGameServerData()
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
public UpdateGameServerRequest withGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
gameServerData - A set of custom game server properties, formatted as a single string value. This data is passed to a game
client or service when it requests information on game servers.public void setUtilizationStatus(String utilizationStatus)
Indicates if the game server is available or is currently hosting gameplay. You can update a game server status
from AVAILABLE to UTILIZED, but you can't change a the status from
UTILIZED to AVAILABLE.
utilizationStatus - Indicates if the game server is available or is currently hosting gameplay. You can update a game server
status from AVAILABLE to UTILIZED, but you can't change a the status from
UTILIZED to AVAILABLE.GameServerUtilizationStatuspublic String getUtilizationStatus()
Indicates if the game server is available or is currently hosting gameplay. You can update a game server status
from AVAILABLE to UTILIZED, but you can't change a the status from
UTILIZED to AVAILABLE.
AVAILABLE to UTILIZED, but you can't change a the status from
UTILIZED to AVAILABLE.GameServerUtilizationStatuspublic UpdateGameServerRequest withUtilizationStatus(String utilizationStatus)
Indicates if the game server is available or is currently hosting gameplay. You can update a game server status
from AVAILABLE to UTILIZED, but you can't change a the status from
UTILIZED to AVAILABLE.
utilizationStatus - Indicates if the game server is available or is currently hosting gameplay. You can update a game server
status from AVAILABLE to UTILIZED, but you can't change a the status from
UTILIZED to AVAILABLE.GameServerUtilizationStatuspublic UpdateGameServerRequest withUtilizationStatus(GameServerUtilizationStatus utilizationStatus)
Indicates if the game server is available or is currently hosting gameplay. You can update a game server status
from AVAILABLE to UTILIZED, but you can't change a the status from
UTILIZED to AVAILABLE.
utilizationStatus - Indicates if the game server is available or is currently hosting gameplay. You can update a game server
status from AVAILABLE to UTILIZED, but you can't change a the status from
UTILIZED to AVAILABLE.GameServerUtilizationStatuspublic void setHealthCheck(String healthCheck)
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
healthCheck - Indicates health status of the game server. A request that includes this parameter updates the game
server's LastHealthCheckTime timestamp.GameServerHealthCheckpublic String getHealthCheck()
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
GameServerHealthCheckpublic UpdateGameServerRequest withHealthCheck(String healthCheck)
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
healthCheck - Indicates health status of the game server. A request that includes this parameter updates the game
server's LastHealthCheckTime timestamp.GameServerHealthCheckpublic UpdateGameServerRequest withHealthCheck(GameServerHealthCheck healthCheck)
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
healthCheck - Indicates health status of the game server. A request that includes this parameter updates the game
server's LastHealthCheckTime timestamp.GameServerHealthCheckpublic String toString()
toString in class ObjectObject.toString()public UpdateGameServerRequest clone()
AmazonWebServiceRequestclone in class AmazonWebServiceRequestObject.clone()