@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class UpdateGameSessionQueueRequest extends AmazonWebServiceRequest implements Serializable, Cloneable
NOOP
Constructor and Description |
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UpdateGameSessionQueueRequest() |
Modifier and Type | Method and Description |
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UpdateGameSessionQueueRequest |
clone()
Creates a shallow clone of this object for all fields except the handler context.
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boolean |
equals(Object obj) |
String |
getCustomEventData()
Information to be added to all events that are related to this game session queue.
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List<GameSessionQueueDestination> |
getDestinations()
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
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FilterConfiguration |
getFilterConfiguration()
A list of locations where a queue is allowed to place new game sessions.
|
String |
getName()
A descriptive label that is associated with game session queue.
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String |
getNotificationTarget()
An SNS topic ARN that is set up to receive game session placement notifications.
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List<PlayerLatencyPolicy> |
getPlayerLatencyPolicies()
A set of policies that act as a sliding cap on player latency.
|
PriorityConfiguration |
getPriorityConfiguration()
Custom settings to use when prioritizing destinations and locations for game session placements.
|
Integer |
getTimeoutInSeconds()
The maximum time, in seconds, that a new game session placement request remains in the queue.
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int |
hashCode() |
void |
setCustomEventData(String customEventData)
Information to be added to all events that are related to this game session queue.
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void |
setDestinations(Collection<GameSessionQueueDestination> destinations)
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
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void |
setFilterConfiguration(FilterConfiguration filterConfiguration)
A list of locations where a queue is allowed to place new game sessions.
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void |
setName(String name)
A descriptive label that is associated with game session queue.
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void |
setNotificationTarget(String notificationTarget)
An SNS topic ARN that is set up to receive game session placement notifications.
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void |
setPlayerLatencyPolicies(Collection<PlayerLatencyPolicy> playerLatencyPolicies)
A set of policies that act as a sliding cap on player latency.
|
void |
setPriorityConfiguration(PriorityConfiguration priorityConfiguration)
Custom settings to use when prioritizing destinations and locations for game session placements.
|
void |
setTimeoutInSeconds(Integer timeoutInSeconds)
The maximum time, in seconds, that a new game session placement request remains in the queue.
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String |
toString()
Returns a string representation of this object.
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UpdateGameSessionQueueRequest |
withCustomEventData(String customEventData)
Information to be added to all events that are related to this game session queue.
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UpdateGameSessionQueueRequest |
withDestinations(Collection<GameSessionQueueDestination> destinations)
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
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UpdateGameSessionQueueRequest |
withDestinations(GameSessionQueueDestination... destinations)
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
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UpdateGameSessionQueueRequest |
withFilterConfiguration(FilterConfiguration filterConfiguration)
A list of locations where a queue is allowed to place new game sessions.
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UpdateGameSessionQueueRequest |
withName(String name)
A descriptive label that is associated with game session queue.
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UpdateGameSessionQueueRequest |
withNotificationTarget(String notificationTarget)
An SNS topic ARN that is set up to receive game session placement notifications.
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UpdateGameSessionQueueRequest |
withPlayerLatencyPolicies(Collection<PlayerLatencyPolicy> playerLatencyPolicies)
A set of policies that act as a sliding cap on player latency.
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UpdateGameSessionQueueRequest |
withPlayerLatencyPolicies(PlayerLatencyPolicy... playerLatencyPolicies)
A set of policies that act as a sliding cap on player latency.
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UpdateGameSessionQueueRequest |
withPriorityConfiguration(PriorityConfiguration priorityConfiguration)
Custom settings to use when prioritizing destinations and locations for game session placements.
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UpdateGameSessionQueueRequest |
withTimeoutInSeconds(Integer timeoutInSeconds)
The maximum time, in seconds, that a new game session placement request remains in the queue.
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addHandlerContext, getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getHandlerContext, getReadLimit, getRequestClientOptions, getRequestCredentials, getRequestCredentialsProvider, getRequestMetricCollector, getSdkClientExecutionTimeout, getSdkRequestTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestCredentialsProvider, setRequestMetricCollector, setSdkClientExecutionTimeout, setSdkRequestTimeout, withGeneralProgressListener, withRequestCredentialsProvider, withRequestMetricCollector, withSdkClientExecutionTimeout, withSdkRequestTimeout
public void setName(String name)
A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.
name
- A descriptive label that is associated with game session queue. Queue names must be unique within each
Region. You can use either the queue ID or ARN value.public String getName()
A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.
public UpdateGameSessionQueueRequest withName(String name)
A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.
name
- A descriptive label that is associated with game session queue. Queue names must be unique within each
Region. You can use either the queue ID or ARN value.public void setTimeoutInSeconds(Integer timeoutInSeconds)
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request
exceeds this time, the game session placement changes to a TIMED_OUT
status. By default, this
property is set to 600
.
timeoutInSeconds
- The maximum time, in seconds, that a new game session placement request remains in the queue. When a
request exceeds this time, the game session placement changes to a TIMED_OUT
status. By
default, this property is set to 600
.public Integer getTimeoutInSeconds()
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request
exceeds this time, the game session placement changes to a TIMED_OUT
status. By default, this
property is set to 600
.
TIMED_OUT
status. By
default, this property is set to 600
.public UpdateGameSessionQueueRequest withTimeoutInSeconds(Integer timeoutInSeconds)
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request
exceeds this time, the game session placement changes to a TIMED_OUT
status. By default, this
property is set to 600
.
timeoutInSeconds
- The maximum time, in seconds, that a new game session placement request remains in the queue. When a
request exceeds this time, the game session placement changes to a TIMED_OUT
status. By
default, this property is set to 600
.public List<PlayerLatencyPolicy> getPlayerLatencyPolicies()
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.
public void setPlayerLatencyPolicies(Collection<PlayerLatencyPolicy> playerLatencyPolicies)
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.
playerLatencyPolicies
- A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for
most players in a game session. These policies ensure that no individual player can be placed into a game
with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a
time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest
value. When updating policies, provide a complete collection of policies.public UpdateGameSessionQueueRequest withPlayerLatencyPolicies(PlayerLatencyPolicy... playerLatencyPolicies)
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.
NOTE: This method appends the values to the existing list (if any). Use
setPlayerLatencyPolicies(java.util.Collection)
or
withPlayerLatencyPolicies(java.util.Collection)
if you want to override the existing values.
playerLatencyPolicies
- A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for
most players in a game session. These policies ensure that no individual player can be placed into a game
with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a
time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest
value. When updating policies, provide a complete collection of policies.public UpdateGameSessionQueueRequest withPlayerLatencyPolicies(Collection<PlayerLatencyPolicy> playerLatencyPolicies)
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.
playerLatencyPolicies
- A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for
most players in a game session. These policies ensure that no individual player can be placed into a game
with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a
time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest
value. When updating policies, provide a complete collection of policies.public List<GameSessionQueueDestination> getDestinations()
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.
public void setDestinations(Collection<GameSessionQueueDestination> destinations)
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.
destinations
- A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the
queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of
placement preference. When updating this list, provide a complete list of destinations.public UpdateGameSessionQueueRequest withDestinations(GameSessionQueueDestination... destinations)
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.
NOTE: This method appends the values to the existing list (if any). Use
setDestinations(java.util.Collection)
or withDestinations(java.util.Collection)
if you want to
override the existing values.
destinations
- A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the
queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of
placement preference. When updating this list, provide a complete list of destinations.public UpdateGameSessionQueueRequest withDestinations(Collection<GameSessionQueueDestination> destinations)
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.
destinations
- A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the
queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of
placement preference. When updating this list, provide a complete list of destinations.public void setFilterConfiguration(FilterConfiguration filterConfiguration)
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of
Amazon Web Services Region codes, such as us-west-2
. If this parameter is not set, game sessions can
be placed in any queue location. To remove an existing filter configuration, pass in an empty set.
filterConfiguration
- A list of locations where a queue is allowed to place new game sessions. Locations are specified in the
form of Amazon Web Services Region codes, such as us-west-2
. If this parameter is not set,
game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an
empty set.public FilterConfiguration getFilterConfiguration()
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of
Amazon Web Services Region codes, such as us-west-2
. If this parameter is not set, game sessions can
be placed in any queue location. To remove an existing filter configuration, pass in an empty set.
us-west-2
. If this parameter is not set,
game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an
empty set.public UpdateGameSessionQueueRequest withFilterConfiguration(FilterConfiguration filterConfiguration)
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of
Amazon Web Services Region codes, such as us-west-2
. If this parameter is not set, game sessions can
be placed in any queue location. To remove an existing filter configuration, pass in an empty set.
filterConfiguration
- A list of locations where a queue is allowed to place new game sessions. Locations are specified in the
form of Amazon Web Services Region codes, such as us-west-2
. If this parameter is not set,
game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an
empty set.public void setPriorityConfiguration(PriorityConfiguration priorityConfiguration)
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.
priorityConfiguration
- Custom settings to use when prioritizing destinations and locations for game session placements. This
configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly
named will be automatically applied at the end of the prioritization process. To remove an existing
priority configuration, pass in an empty set.public PriorityConfiguration getPriorityConfiguration()
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.
public UpdateGameSessionQueueRequest withPriorityConfiguration(PriorityConfiguration priorityConfiguration)
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.
priorityConfiguration
- Custom settings to use when prioritizing destinations and locations for game session placements. This
configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly
named will be automatically applied at the end of the prioritization process. To remove an existing
priority configuration, pass in an empty set.public void setCustomEventData(String customEventData)
Information to be added to all events that are related to this game session queue.
customEventData
- Information to be added to all events that are related to this game session queue.public String getCustomEventData()
Information to be added to all events that are related to this game session queue.
public UpdateGameSessionQueueRequest withCustomEventData(String customEventData)
Information to be added to all events that are related to this game session queue.
customEventData
- Information to be added to all events that are related to this game session queue.public void setNotificationTarget(String notificationTarget)
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.
notificationTarget
- An SNS topic ARN that is set up to receive game session placement notifications. See Setting up
notifications for game session placement.public String getNotificationTarget()
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.
public UpdateGameSessionQueueRequest withNotificationTarget(String notificationTarget)
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.
notificationTarget
- An SNS topic ARN that is set up to receive game session placement notifications. See Setting up
notifications for game session placement.public String toString()
toString
in class Object
Object.toString()
public UpdateGameSessionQueueRequest clone()
AmazonWebServiceRequest
clone
in class AmazonWebServiceRequest
Object.clone()