Class CfnMatchmakingConfiguration
java.lang.Object
software.amazon.jsii.JsiiObject
software.constructs.Construct
software.amazon.awscdk.CfnElement
software.amazon.awscdk.CfnRefElement
software.amazon.awscdk.CfnResource
software.amazon.awscdk.services.gamelift.CfnMatchmakingConfiguration
- All Implemented Interfaces:
IInspectable
,ITaggable
,software.amazon.jsii.JsiiSerializable
,software.constructs.IConstruct
,software.constructs.IDependable
@Generated(value="jsii-pacmak/1.104.0 (build e79254c)",
date="2025-01-15T21:09:19.885Z")
@Stability(Stable)
public class CfnMatchmakingConfiguration
extends CfnResource
implements IInspectable, ITaggable
The
AWS::GameLift::MatchmakingConfiguration
resource defines a new matchmaking configuration for use with FlexMatch.
Whether you're using FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're using GameLift hosting, it also defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests identify the matchmaking configuration to use and provide player attributes that are consistent with that configuration.
Example:
// The code below shows an example of how to instantiate this type. // The values are placeholders you should change. import software.amazon.awscdk.services.gamelift.*; CfnMatchmakingConfiguration cfnMatchmakingConfiguration = CfnMatchmakingConfiguration.Builder.create(this, "MyCfnMatchmakingConfiguration") .acceptanceRequired(false) .name("name") .requestTimeoutSeconds(123) .ruleSetName("ruleSetName") // the properties below are optional .acceptanceTimeoutSeconds(123) .additionalPlayerCount(123) .backfillMode("backfillMode") .creationTime("creationTime") .customEventData("customEventData") .description("description") .flexMatchMode("flexMatchMode") .gameProperties(List.of(GamePropertyProperty.builder() .key("key") .value("value") .build())) .gameSessionData("gameSessionData") .gameSessionQueueArns(List.of("gameSessionQueueArns")) .notificationTarget("notificationTarget") .ruleSetArn("ruleSetArn") .tags(List.of(CfnTag.builder() .key("key") .value("value") .build())) .build();
- See Also:
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Nested Class Summary
Modifier and TypeClassDescriptionstatic final class
A fluent builder forCfnMatchmakingConfiguration
.static interface
This key-value pair can store custom data about a game session.Nested classes/interfaces inherited from class software.amazon.jsii.JsiiObject
software.amazon.jsii.JsiiObject.InitializationMode
Nested classes/interfaces inherited from interface software.constructs.IConstruct
software.constructs.IConstruct.Jsii$Default
Nested classes/interfaces inherited from interface software.amazon.awscdk.IInspectable
IInspectable.Jsii$Default, IInspectable.Jsii$Proxy
Nested classes/interfaces inherited from interface software.amazon.awscdk.ITaggable
ITaggable.Jsii$Default, ITaggable.Jsii$Proxy
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Field Summary
Modifier and TypeFieldDescriptionstatic final String
The CloudFormation resource type name for this resource class. -
Constructor Summary
ModifierConstructorDescriptionprotected
CfnMatchmakingConfiguration
(software.amazon.jsii.JsiiObject.InitializationMode initializationMode) protected
CfnMatchmakingConfiguration
(software.amazon.jsii.JsiiObjectRef objRef) CfnMatchmakingConfiguration
(software.constructs.Construct scope, String id, CfnMatchmakingConfigurationProps props) -
Method Summary
Modifier and TypeMethodDescriptionA flag that determines whether a match that was created with this configuration must be accepted by the matched players.The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.The number of player slots in a match to keep open for future players.The unique Amazon Resource Name (ARN) for theMatchmakingConfiguration
.TheMatchmakingConfiguration
name, which is unique.The method used to backfill game sessions that are created with this matchmaking configuration.A time stamp indicating when this data object was created.Information to add to all events related to the matchmaking configuration.A description for the matchmaking configuration.Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.A set of custom properties for a game session, formatted as key-value pairs.A set of custom game session properties, formatted as a single string value.The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.getName()
A unique identifier for the matchmaking configuration.An SNS topic ARN that is set up to receive matchmaking notifications.The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.The Amazon Resource Name ( ARN ) associated with the GameLift matchmaking rule set resource that this configuration uses.A unique identifier for the matchmaking rule set to use with this configuration.getTags()
Tag Manager which manages the tags for this resource.A list of labels to assign to the new matchmaking configuration resource.void
inspect
(TreeInspector inspector) Examines the CloudFormation resource and discloses attributes.renderProperties
(Map<String, Object> props) void
setAcceptanceRequired
(Boolean value) A flag that determines whether a match that was created with this configuration must be accepted by the matched players.void
setAcceptanceRequired
(IResolvable value) A flag that determines whether a match that was created with this configuration must be accepted by the matched players.void
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.void
setAdditionalPlayerCount
(Number value) The number of player slots in a match to keep open for future players.void
setBackfillMode
(String value) The method used to backfill game sessions that are created with this matchmaking configuration.void
setCreationTime
(String value) A time stamp indicating when this data object was created.void
setCustomEventData
(String value) Information to add to all events related to the matchmaking configuration.void
setDescription
(String value) A description for the matchmaking configuration.void
setFlexMatchMode
(String value) Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.void
setGameProperties
(List<Object> value) A set of custom properties for a game session, formatted as key-value pairs.void
setGameProperties
(IResolvable value) A set of custom properties for a game session, formatted as key-value pairs.void
setGameSessionData
(String value) A set of custom game session properties, formatted as a single string value.void
setGameSessionQueueArns
(List<String> value) The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.void
A unique identifier for the matchmaking configuration.void
setNotificationTarget
(String value) An SNS topic ARN that is set up to receive matchmaking notifications.void
setRequestTimeoutSeconds
(Number value) The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.void
setRuleSetArn
(String value) The Amazon Resource Name ( ARN ) associated with the GameLift matchmaking rule set resource that this configuration uses.void
setRuleSetName
(String value) A unique identifier for the matchmaking rule set to use with this configuration.void
setTagsRaw
(List<CfnTag> value) A list of labels to assign to the new matchmaking configuration resource.Methods inherited from class software.amazon.awscdk.CfnResource
addDeletionOverride, addDependency, addDependsOn, addMetadata, addOverride, addPropertyDeletionOverride, addPropertyOverride, applyRemovalPolicy, applyRemovalPolicy, applyRemovalPolicy, getAtt, getAtt, getCfnOptions, getCfnResourceType, getMetadata, getUpdatedProperites, getUpdatedProperties, isCfnResource, obtainDependencies, obtainResourceDependencies, removeDependency, replaceDependency, shouldSynthesize, toString, validateProperties
Methods inherited from class software.amazon.awscdk.CfnRefElement
getRef
Methods inherited from class software.amazon.awscdk.CfnElement
getCreationStack, getLogicalId, getStack, isCfnElement, overrideLogicalId
Methods inherited from class software.constructs.Construct
getNode, isConstruct
Methods inherited from class software.amazon.jsii.JsiiObject
jsiiAsyncCall, jsiiAsyncCall, jsiiCall, jsiiCall, jsiiGet, jsiiGet, jsiiSet, jsiiStaticCall, jsiiStaticCall, jsiiStaticGet, jsiiStaticGet, jsiiStaticSet, jsiiStaticSet
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface software.amazon.jsii.JsiiSerializable
$jsii$toJson
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Field Details
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CFN_RESOURCE_TYPE_NAME
The CloudFormation resource type name for this resource class.
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Constructor Details
-
CfnMatchmakingConfiguration
protected CfnMatchmakingConfiguration(software.amazon.jsii.JsiiObjectRef objRef) -
CfnMatchmakingConfiguration
protected CfnMatchmakingConfiguration(software.amazon.jsii.JsiiObject.InitializationMode initializationMode) -
CfnMatchmakingConfiguration
@Stability(Stable) public CfnMatchmakingConfiguration(@NotNull software.constructs.Construct scope, @NotNull String id, @NotNull CfnMatchmakingConfigurationProps props) - Parameters:
scope
- Scope in which this resource is defined. This parameter is required.id
- Construct identifier for this resource (unique in its scope). This parameter is required.props
- Resource properties. This parameter is required.
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Method Details
-
inspect
Examines the CloudFormation resource and discloses attributes.- Specified by:
inspect
in interfaceIInspectable
- Parameters:
inspector
- tree inspector to collect and process attributes. This parameter is required.
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renderProperties
@Stability(Stable) @NotNull protected Map<String,Object> renderProperties(@NotNull Map<String, Object> props) - Overrides:
renderProperties
in classCfnResource
- Parameters:
props
- This parameter is required.
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getAttrArn
The unique Amazon Resource Name (ARN) for theMatchmakingConfiguration
. -
getAttrName
TheMatchmakingConfiguration
name, which is unique. -
getCfnProperties
- Overrides:
getCfnProperties
in classCfnResource
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getTags
Tag Manager which manages the tags for this resource. -
getAcceptanceRequired
A flag that determines whether a match that was created with this configuration must be accepted by the matched players. -
setAcceptanceRequired
A flag that determines whether a match that was created with this configuration must be accepted by the matched players. -
setAcceptanceRequired
A flag that determines whether a match that was created with this configuration must be accepted by the matched players. -
getName
A unique identifier for the matchmaking configuration. -
setName
A unique identifier for the matchmaking configuration. -
getRequestTimeoutSeconds
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. -
setRequestTimeoutSeconds
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. -
getRuleSetName
A unique identifier for the matchmaking rule set to use with this configuration. -
setRuleSetName
A unique identifier for the matchmaking rule set to use with this configuration. -
getAcceptanceTimeoutSeconds
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required. -
setAcceptanceTimeoutSeconds
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required. -
getAdditionalPlayerCount
The number of player slots in a match to keep open for future players. -
setAdditionalPlayerCount
The number of player slots in a match to keep open for future players. -
getBackfillMode
The method used to backfill game sessions that are created with this matchmaking configuration. -
setBackfillMode
The method used to backfill game sessions that are created with this matchmaking configuration. -
getCreationTime
A time stamp indicating when this data object was created. -
setCreationTime
A time stamp indicating when this data object was created. -
getCustomEventData
Information to add to all events related to the matchmaking configuration. -
setCustomEventData
Information to add to all events related to the matchmaking configuration. -
getDescription
A description for the matchmaking configuration. -
setDescription
A description for the matchmaking configuration. -
getFlexMatchMode
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution. -
setFlexMatchMode
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution. -
getGameProperties
A set of custom properties for a game session, formatted as key-value pairs. -
setGameProperties
A set of custom properties for a game session, formatted as key-value pairs. -
setGameProperties
A set of custom properties for a game session, formatted as key-value pairs. -
getGameSessionData
A set of custom game session properties, formatted as a single string value. -
setGameSessionData
A set of custom game session properties, formatted as a single string value. -
getGameSessionQueueArns
The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format isarn:aws:gamelift:<region>::gamesessionqueue/<queue name>
. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. IfFlexMatchMode
is set toSTANDALONE
, do not set this parameter. -
setGameSessionQueueArns
The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format isarn:aws:gamelift:<region>::gamesessionqueue/<queue name>
. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. IfFlexMatchMode
is set toSTANDALONE
, do not set this parameter. -
getNotificationTarget
An SNS topic ARN that is set up to receive matchmaking notifications. -
setNotificationTarget
An SNS topic ARN that is set up to receive matchmaking notifications. -
getRuleSetArn
The Amazon Resource Name ( ARN ) associated with the GameLift matchmaking rule set resource that this configuration uses. -
setRuleSetArn
The Amazon Resource Name ( ARN ) associated with the GameLift matchmaking rule set resource that this configuration uses. -
getTagsRaw
A list of labels to assign to the new matchmaking configuration resource. -
setTagsRaw
A list of labels to assign to the new matchmaking configuration resource.
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