Class CfnMatchmakingConfigurationProps.Jsii$Proxy
- All Implemented Interfaces:
CfnMatchmakingConfigurationProps
,software.amazon.jsii.JsiiSerializable
- Enclosing interface:
CfnMatchmakingConfigurationProps
CfnMatchmakingConfigurationProps
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Nested Class Summary
Nested classes/interfaces inherited from class software.amazon.jsii.JsiiObject
software.amazon.jsii.JsiiObject.InitializationMode
Nested classes/interfaces inherited from interface software.amazon.awscdk.services.gamelift.CfnMatchmakingConfigurationProps
CfnMatchmakingConfigurationProps.Builder, CfnMatchmakingConfigurationProps.Jsii$Proxy
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Constructor Summary
ModifierConstructorDescriptionprotected
Constructor that initializes the object based on literal property values passed by theCfnMatchmakingConfigurationProps.Builder
.protected
Jsii$Proxy
(software.amazon.jsii.JsiiObjectRef objRef) Constructor that initializes the object based on values retrieved from the JsiiObject. -
Method Summary
Modifier and TypeMethodDescriptioncom.fasterxml.jackson.databind.JsonNode
final boolean
final Object
A flag that determines whether a match that was created with this configuration must be accepted by the matched players.final Number
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.final Number
The number of player slots in a match to keep open for future players.final String
The method used to backfill game sessions that are created with this matchmaking configuration.final String
A time stamp indicating when this data object was created.final String
Information to add to all events related to the matchmaking configuration.final String
A description for the matchmaking configuration.final String
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.final Object
A set of custom properties for a game session, formatted as key-value pairs.final String
A set of custom game session properties, formatted as a single string value.The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.final String
getName()
A unique identifier for the matchmaking configuration.final String
An SNS topic ARN that is set up to receive matchmaking notifications.final Number
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.final String
The Amazon Resource Name ( ARN ) associated with the GameLift matchmaking rule set resource that this configuration uses.final String
A unique identifier for the matchmaking rule set to use with this configuration.getTags()
A list of labels to assign to the new matchmaking configuration resource.final int
hashCode()
Methods inherited from class software.amazon.jsii.JsiiObject
jsiiAsyncCall, jsiiAsyncCall, jsiiCall, jsiiCall, jsiiGet, jsiiGet, jsiiSet, jsiiStaticCall, jsiiStaticCall, jsiiStaticGet, jsiiStaticGet, jsiiStaticSet, jsiiStaticSet
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Constructor Details
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Jsii$Proxy
protected Jsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef) Constructor that initializes the object based on values retrieved from the JsiiObject.- Parameters:
objRef
- Reference to the JSII managed object.
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Jsii$Proxy
Constructor that initializes the object based on literal property values passed by theCfnMatchmakingConfigurationProps.Builder
.
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Method Details
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getAcceptanceRequired
Description copied from interface:CfnMatchmakingConfigurationProps
A flag that determines whether a match that was created with this configuration must be accepted by the matched players.To require acceptance, set to
TRUE
. With this option enabled, matchmaking tickets use the statusREQUIRES_ACCEPTANCE
to indicate when a completed potential match is waiting for player acceptance.- Specified by:
getAcceptanceRequired
in interfaceCfnMatchmakingConfigurationProps
- See Also:
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getName
Description copied from interface:CfnMatchmakingConfigurationProps
A unique identifier for the matchmaking configuration.This name is used to identify the configuration associated with a matchmaking request or ticket.
- Specified by:
getName
in interfaceCfnMatchmakingConfigurationProps
- See Also:
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getRequestTimeoutSeconds
Description copied from interface:CfnMatchmakingConfigurationProps
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.Requests that fail due to timing out can be resubmitted as needed.
- Specified by:
getRequestTimeoutSeconds
in interfaceCfnMatchmakingConfigurationProps
- See Also:
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getRuleSetName
Description copied from interface:CfnMatchmakingConfigurationProps
A unique identifier for the matchmaking rule set to use with this configuration.You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.
- Specified by:
getRuleSetName
in interfaceCfnMatchmakingConfigurationProps
- See Also:
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getAcceptanceTimeoutSeconds
Description copied from interface:CfnMatchmakingConfigurationProps
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.- Specified by:
getAcceptanceTimeoutSeconds
in interfaceCfnMatchmakingConfigurationProps
- See Also:
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getAdditionalPlayerCount
Description copied from interface:CfnMatchmakingConfigurationProps
The number of player slots in a match to keep open for future players.For example, if the configuration's rule set specifies a match for a single 10-person team, and the additional player count is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future players. This parameter is not used if
FlexMatchMode
is set toSTANDALONE
.- Specified by:
getAdditionalPlayerCount
in interfaceCfnMatchmakingConfigurationProps
- See Also:
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getBackfillMode
Description copied from interface:CfnMatchmakingConfigurationProps
The method used to backfill game sessions that are created with this matchmaking configuration.Specify
MANUAL
when your game manages backfill requests manually or does not use the match backfill feature. SpecifyAUTOMATIC
to have GameLift create aStartMatchBackfill
request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch . Automatic backfill is not available whenFlexMatchMode
is set toSTANDALONE
.- Specified by:
getBackfillMode
in interfaceCfnMatchmakingConfigurationProps
- See Also:
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getCreationTime
Description copied from interface:CfnMatchmakingConfigurationProps
A time stamp indicating when this data object was created.Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).- Specified by:
getCreationTime
in interfaceCfnMatchmakingConfigurationProps
- See Also:
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getCustomEventData
Description copied from interface:CfnMatchmakingConfigurationProps
Information to add to all events related to the matchmaking configuration.- Specified by:
getCustomEventData
in interfaceCfnMatchmakingConfigurationProps
- See Also:
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getDescription
Description copied from interface:CfnMatchmakingConfigurationProps
A description for the matchmaking configuration.- Specified by:
getDescription
in interfaceCfnMatchmakingConfigurationProps
- See Also:
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getFlexMatchMode
Description copied from interface:CfnMatchmakingConfigurationProps
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.- STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
- WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
- Specified by:
getFlexMatchMode
in interfaceCfnMatchmakingConfigurationProps
- See Also:
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getGameProperties
Description copied from interface:CfnMatchmakingConfigurationProps
A set of custom properties for a game session, formatted as key-value pairs.These properties are passed to a game server process with a request to start a new game session. See Start a Game Session . This parameter is not used if
FlexMatchMode
is set toSTANDALONE
.- Specified by:
getGameProperties
in interfaceCfnMatchmakingConfigurationProps
- See Also:
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getGameSessionData
Description copied from interface:CfnMatchmakingConfigurationProps
A set of custom game session properties, formatted as a single string value.This data is passed to a game server process with a request to start a new game session. See Start a Game Session . This parameter is not used if
FlexMatchMode
is set toSTANDALONE
.- Specified by:
getGameSessionData
in interfaceCfnMatchmakingConfigurationProps
- See Also:
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getGameSessionQueueArns
Description copied from interface:CfnMatchmakingConfigurationProps
The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format isarn:aws:gamelift:<region>::gamesessionqueue/<queue name>
. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. IfFlexMatchMode
is set toSTANDALONE
, do not set this parameter.- Specified by:
getGameSessionQueueArns
in interfaceCfnMatchmakingConfigurationProps
- See Also:
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getNotificationTarget
Description copied from interface:CfnMatchmakingConfigurationProps
An SNS topic ARN that is set up to receive matchmaking notifications.See Setting up notifications for matchmaking for more information.
- Specified by:
getNotificationTarget
in interfaceCfnMatchmakingConfigurationProps
- See Also:
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getRuleSetArn
Description copied from interface:CfnMatchmakingConfigurationProps
The Amazon Resource Name ( ARN ) associated with the GameLift matchmaking rule set resource that this configuration uses.- Specified by:
getRuleSetArn
in interfaceCfnMatchmakingConfigurationProps
- See Also:
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getTags
Description copied from interface:CfnMatchmakingConfigurationProps
A list of labels to assign to the new matchmaking configuration resource.Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
- Specified by:
getTags
in interfaceCfnMatchmakingConfigurationProps
- See Also:
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$jsii$toJson
@Internal public com.fasterxml.jackson.databind.JsonNode $jsii$toJson()- Specified by:
$jsii$toJson
in interfacesoftware.amazon.jsii.JsiiSerializable
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equals
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hashCode
public final int hashCode()
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