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[ aws . gamelift ]

describe-game-server

Description

This action is part of Amazon GameLift FleetIQ with game server groups, which is in preview release and is subject to change.

Retrieves information for a game server resource. Information includes the game server statuses, health check info, and the instance the game server is running on.

To retrieve game server information, specify the game server ID. If successful, the requested game server object is returned.

Learn more

GameLift FleetIQ Guide

Related operations

  • RegisterGameServer
  • ListGameServers
  • ClaimGameServer
  • DescribeGameServer
  • UpdateGameServer
  • DeregisterGameServer

See also: AWS API Documentation

See 'aws help' for descriptions of global parameters.

Synopsis

  describe-game-server
--game-server-group-name <value>
--game-server-id <value>
[--cli-input-json <value>]
[--generate-cli-skeleton <value>]

Options

--game-server-group-name (string)

An identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.

--game-server-id (string)

The identifier for the game server to be retrieved.

--cli-input-json (string) Performs service operation based on the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton. If other arguments are provided on the command line, the CLI values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally.

--generate-cli-skeleton (string) Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input, prints a sample input JSON that can be used as an argument for --cli-input-json. If provided with the value output, it validates the command inputs and returns a sample output JSON for that command.

See 'aws help' for descriptions of global parameters.

Output

GameServer -> (structure)

Object that describes the requested game server resource.

GameServerGroupName -> (string)

The name identifier for the game server group where the game server is located.

GameServerGroupArn -> (string)

The ARN identifier for the game server group where the game server is located.

GameServerId -> (string)

A custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an AWS account.

InstanceId -> (string)

The unique identifier for the instance where the game server is located.

ConnectionInfo -> (string)

The port and IP address that must be used to establish a client connection to the game server.

GameServerData -> (string)

A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service in response to requests ListGameServers or ClaimGameServer . This property can be updated using UpdateGameServer .

CustomSortKey -> (string)

A game server tag that can be used to request sorted lists of game servers when calling ListGameServers . Custom sort keys are developer-defined. This property can be updated using UpdateGameServer .

ClaimStatus -> (string)

Indicates when an available game server has been reserved but has not yet started hosting a game. Once it is claimed, game server remains in CLAIMED status for a maximum of one minute. During this time, game clients must connect to the game server and start the game, which triggers the game server to update its utilization status. After one minute, the game server claim status reverts to null.

UtilizationStatus -> (string)

Indicates whether the game server is currently available for new games or is busy. Possible statuses include:

  • AVAILABLE - The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity.
  • IN_USE - The game server is currently hosting a game session with players.

RegistrationTime -> (timestamp)

Time stamp indicating when the game server resource was created with a RegisterGameServer request. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

LastClaimTime -> (timestamp)

Time stamp indicating the last time the game server was claimed with a ClaimGameServer request. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). This value is used to calculate when the game server's claim status.

LastHealthCheckTime -> (timestamp)

Time stamp indicating the last time the game server was updated with health status using an UpdateGameServer request. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). After game server registration, this property is only changed when a game server update specifies a health check value.