@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class CreateBuildRequest extends AmazonWebServiceRequest implements Serializable, Cloneable
NOOP
Constructor and Description |
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CreateBuildRequest() |
Modifier and Type | Method and Description |
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CreateBuildRequest |
clone()
Creates a shallow clone of this object for all fields except the handler context.
|
boolean |
equals(Object obj) |
String |
getName()
A descriptive label associated with a build.
|
String |
getOperatingSystem()
The operating system that your game server binaries run on.
|
String |
getServerSdkVersion()
A server SDK version you used when integrating your game server build with Amazon GameLift.
|
S3Location |
getStorageLocation()
Information indicating where your game build files are stored.
|
List<Tag> |
getTags()
A list of labels to assign to the new build resource.
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String |
getVersion()
Version information associated with a build or script.
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int |
hashCode() |
void |
setName(String name)
A descriptive label associated with a build.
|
void |
setOperatingSystem(OperatingSystem operatingSystem)
The operating system that your game server binaries run on.
|
void |
setOperatingSystem(String operatingSystem)
The operating system that your game server binaries run on.
|
void |
setServerSdkVersion(String serverSdkVersion)
A server SDK version you used when integrating your game server build with Amazon GameLift.
|
void |
setStorageLocation(S3Location storageLocation)
Information indicating where your game build files are stored.
|
void |
setTags(Collection<Tag> tags)
A list of labels to assign to the new build resource.
|
void |
setVersion(String version)
Version information associated with a build or script.
|
String |
toString()
Returns a string representation of this object.
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CreateBuildRequest |
withName(String name)
A descriptive label associated with a build.
|
CreateBuildRequest |
withOperatingSystem(OperatingSystem operatingSystem)
The operating system that your game server binaries run on.
|
CreateBuildRequest |
withOperatingSystem(String operatingSystem)
The operating system that your game server binaries run on.
|
CreateBuildRequest |
withServerSdkVersion(String serverSdkVersion)
A server SDK version you used when integrating your game server build with Amazon GameLift.
|
CreateBuildRequest |
withStorageLocation(S3Location storageLocation)
Information indicating where your game build files are stored.
|
CreateBuildRequest |
withTags(Collection<Tag> tags)
A list of labels to assign to the new build resource.
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CreateBuildRequest |
withTags(Tag... tags)
A list of labels to assign to the new build resource.
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CreateBuildRequest |
withVersion(String version)
Version information associated with a build or script.
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addHandlerContext, getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getHandlerContext, getReadLimit, getRequestClientOptions, getRequestCredentials, getRequestCredentialsProvider, getRequestMetricCollector, getSdkClientExecutionTimeout, getSdkRequestTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestCredentialsProvider, setRequestMetricCollector, setSdkClientExecutionTimeout, setSdkRequestTimeout, withGeneralProgressListener, withRequestCredentialsProvider, withRequestMetricCollector, withSdkClientExecutionTimeout, withSdkRequestTimeout
public void setName(String name)
A descriptive label associated with a build. Build names don't need to be unique. You can change this value later.
name
- A descriptive label associated with a build. Build names don't need to be unique. You can change this
value later.public String getName()
A descriptive label associated with a build. Build names don't need to be unique. You can change this value later.
public CreateBuildRequest withName(String name)
A descriptive label associated with a build. Build names don't need to be unique. You can change this value later.
name
- A descriptive label associated with a build. Build names don't need to be unique. You can change this
value later.public void setVersion(String version)
Version information associated with a build or script. Version strings don't need to be unique. You can change this value later.
version
- Version information associated with a build or script. Version strings don't need to be unique. You can
change this value later.public String getVersion()
Version information associated with a build or script. Version strings don't need to be unique. You can change this value later.
public CreateBuildRequest withVersion(String version)
Version information associated with a build or script. Version strings don't need to be unique. You can change this value later.
version
- Version information associated with a build or script. Version strings don't need to be unique. You can
change this value later.public void setStorageLocation(S3Location storageLocation)
Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a StorageLocation
is specified, the size of your file can be found in your Amazon S3 bucket.
Amazon GameLift will report a SizeOnDisk
of 0.
storageLocation
- Information indicating where your game build files are stored. Use this parameter only when creating a
build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon
S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift
to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a StorageLocation
is specified, the size of your file can be found in your Amazon S3
bucket. Amazon GameLift will report a SizeOnDisk
of 0.
public S3Location getStorageLocation()
Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a StorageLocation
is specified, the size of your file can be found in your Amazon S3 bucket.
Amazon GameLift will report a SizeOnDisk
of 0.
If a StorageLocation
is specified, the size of your file can be found in your Amazon S3
bucket. Amazon GameLift will report a SizeOnDisk
of 0.
public CreateBuildRequest withStorageLocation(S3Location storageLocation)
Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a StorageLocation
is specified, the size of your file can be found in your Amazon S3 bucket.
Amazon GameLift will report a SizeOnDisk
of 0.
storageLocation
- Information indicating where your game build files are stored. Use this parameter only when creating a
build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon
S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift
to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a StorageLocation
is specified, the size of your file can be found in your Amazon S3
bucket. Amazon GameLift will report a SizeOnDisk
of 0.
public void setOperatingSystem(String operatingSystem)
The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.
If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.
operatingSystem
- The operating system that your game server binaries run on. This value determines the type of fleet
resources that you use for this build. If your game build contains multiple executables, they all must run
on the same operating system. You must specify a valid operating system in this request. There is no
default value. You can't change a build's operating system later. If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.
OperatingSystem
public String getOperatingSystem()
The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.
If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.
If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.
OperatingSystem
public CreateBuildRequest withOperatingSystem(String operatingSystem)
The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.
If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.
operatingSystem
- The operating system that your game server binaries run on. This value determines the type of fleet
resources that you use for this build. If your game build contains multiple executables, they all must run
on the same operating system. You must specify a valid operating system in this request. There is no
default value. You can't change a build's operating system later. If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.
OperatingSystem
public void setOperatingSystem(OperatingSystem operatingSystem)
The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.
If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.
operatingSystem
- The operating system that your game server binaries run on. This value determines the type of fleet
resources that you use for this build. If your game build contains multiple executables, they all must run
on the same operating system. You must specify a valid operating system in this request. There is no
default value. You can't change a build's operating system later. If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.
OperatingSystem
public CreateBuildRequest withOperatingSystem(OperatingSystem operatingSystem)
The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.
If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.
operatingSystem
- The operating system that your game server binaries run on. This value determines the type of fleet
resources that you use for this build. If your game build contains multiple executables, they all must run
on the same operating system. You must specify a valid operating system in this request. There is no
default value. You can't change a build's operating system later. If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.
OperatingSystem
public List<Tag> getTags()
A list of labels to assign to the new build resource. Tags are developer defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.
public void setTags(Collection<Tag> tags)
A list of labels to assign to the new build resource. Tags are developer defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.
tags
- A list of labels to assign to the new build resource. Tags are developer defined key-value pairs. Tagging
Amazon Web Services resources are useful for resource management, access management and cost allocation.
For more information, see
Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the
resource is created, you can use TagResource, UntagResource,
and
ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See
the Amazon Web Services General Reference for actual tagging limits.public CreateBuildRequest withTags(Tag... tags)
A list of labels to assign to the new build resource. Tags are developer defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.
NOTE: This method appends the values to the existing list (if any). Use
setTags(java.util.Collection)
or withTags(java.util.Collection)
if you want to override the
existing values.
tags
- A list of labels to assign to the new build resource. Tags are developer defined key-value pairs. Tagging
Amazon Web Services resources are useful for resource management, access management and cost allocation.
For more information, see
Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the
resource is created, you can use TagResource, UntagResource,
and
ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See
the Amazon Web Services General Reference for actual tagging limits.public CreateBuildRequest withTags(Collection<Tag> tags)
A list of labels to assign to the new build resource. Tags are developer defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.
tags
- A list of labels to assign to the new build resource. Tags are developer defined key-value pairs. Tagging
Amazon Web Services resources are useful for resource management, access management and cost allocation.
For more information, see
Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the
resource is created, you can use TagResource, UntagResource,
and
ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See
the Amazon Web Services General Reference for actual tagging limits.public void setServerSdkVersion(String serverSdkVersion)
A server SDK version you used when integrating your game server build with Amazon GameLift. For more information
see Integrate
games with custom game servers. By default Amazon GameLift sets this value to 4.0.2
.
serverSdkVersion
- A server SDK version you used when integrating your game server build with Amazon GameLift. For more
information see Integrate
games with custom game servers. By default Amazon GameLift sets this value to 4.0.2
.public String getServerSdkVersion()
A server SDK version you used when integrating your game server build with Amazon GameLift. For more information
see Integrate
games with custom game servers. By default Amazon GameLift sets this value to 4.0.2
.
4.0.2
.public CreateBuildRequest withServerSdkVersion(String serverSdkVersion)
A server SDK version you used when integrating your game server build with Amazon GameLift. For more information
see Integrate
games with custom game servers. By default Amazon GameLift sets this value to 4.0.2
.
serverSdkVersion
- A server SDK version you used when integrating your game server build with Amazon GameLift. For more
information see Integrate
games with custom game servers. By default Amazon GameLift sets this value to 4.0.2
.public String toString()
toString
in class Object
Object.toString()
public CreateBuildRequest clone()
AmazonWebServiceRequest
clone
in class AmazonWebServiceRequest
Object.clone()