@Generated(value="com.amazonaws:aws-java-sdk-code-generator") public class UpdateGameServerRequest extends AmazonWebServiceRequest implements Serializable, Cloneable
NOOP
Constructor and Description |
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UpdateGameServerRequest() |
Modifier and Type | Method and Description |
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UpdateGameServerRequest |
clone()
Creates a shallow clone of this object for all fields except the handler context.
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boolean |
equals(Object obj) |
String |
getGameServerData()
A set of custom game server properties, formatted as a single string value.
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String |
getGameServerGroupName()
A unique identifier for the game server group where the game server is running.
|
String |
getGameServerId()
A custom string that uniquely identifies the game server to update.
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String |
getHealthCheck()
Indicates health status of the game server.
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String |
getUtilizationStatus()
Indicates if the game server is available or is currently hosting gameplay.
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int |
hashCode() |
void |
setGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value.
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void |
setGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group where the game server is running.
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void |
setGameServerId(String gameServerId)
A custom string that uniquely identifies the game server to update.
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void |
setHealthCheck(String healthCheck)
Indicates health status of the game server.
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void |
setUtilizationStatus(String utilizationStatus)
Indicates if the game server is available or is currently hosting gameplay.
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String |
toString()
Returns a string representation of this object.
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UpdateGameServerRequest |
withGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value.
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UpdateGameServerRequest |
withGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group where the game server is running.
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UpdateGameServerRequest |
withGameServerId(String gameServerId)
A custom string that uniquely identifies the game server to update.
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UpdateGameServerRequest |
withHealthCheck(GameServerHealthCheck healthCheck)
Indicates health status of the game server.
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UpdateGameServerRequest |
withHealthCheck(String healthCheck)
Indicates health status of the game server.
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UpdateGameServerRequest |
withUtilizationStatus(GameServerUtilizationStatus utilizationStatus)
Indicates if the game server is available or is currently hosting gameplay.
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UpdateGameServerRequest |
withUtilizationStatus(String utilizationStatus)
Indicates if the game server is available or is currently hosting gameplay.
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addHandlerContext, getCloneRoot, getCloneSource, getCustomQueryParameters, getCustomRequestHeaders, getGeneralProgressListener, getHandlerContext, getReadLimit, getRequestClientOptions, getRequestCredentials, getRequestCredentialsProvider, getRequestMetricCollector, getSdkClientExecutionTimeout, getSdkRequestTimeout, putCustomQueryParameter, putCustomRequestHeader, setGeneralProgressListener, setRequestCredentials, setRequestCredentialsProvider, setRequestMetricCollector, setSdkClientExecutionTimeout, setSdkRequestTimeout, withGeneralProgressListener, withRequestCredentialsProvider, withRequestMetricCollector, withSdkClientExecutionTimeout, withSdkRequestTimeout
public void setGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group where the game server is running.
gameServerGroupName
- A unique identifier for the game server group where the game server is running.public String getGameServerGroupName()
A unique identifier for the game server group where the game server is running.
public UpdateGameServerRequest withGameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group where the game server is running.
gameServerGroupName
- A unique identifier for the game server group where the game server is running.public void setGameServerId(String gameServerId)
A custom string that uniquely identifies the game server to update.
gameServerId
- A custom string that uniquely identifies the game server to update.public String getGameServerId()
A custom string that uniquely identifies the game server to update.
public UpdateGameServerRequest withGameServerId(String gameServerId)
A custom string that uniquely identifies the game server to update.
gameServerId
- A custom string that uniquely identifies the game server to update.public void setGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
gameServerData
- A set of custom game server properties, formatted as a single string value. This data is passed to a game
client or service when it requests information on game servers.public String getGameServerData()
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
public UpdateGameServerRequest withGameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
gameServerData
- A set of custom game server properties, formatted as a single string value. This data is passed to a game
client or service when it requests information on game servers.public void setUtilizationStatus(String utilizationStatus)
Indicates if the game server is available or is currently hosting gameplay. You can update a game server status
from AVAILABLE
to UTILIZED
, but you can't change a the status from
UTILIZED
to AVAILABLE
.
utilizationStatus
- Indicates if the game server is available or is currently hosting gameplay. You can update a game server
status from AVAILABLE
to UTILIZED
, but you can't change a the status from
UTILIZED
to AVAILABLE
.GameServerUtilizationStatus
public String getUtilizationStatus()
Indicates if the game server is available or is currently hosting gameplay. You can update a game server status
from AVAILABLE
to UTILIZED
, but you can't change a the status from
UTILIZED
to AVAILABLE
.
AVAILABLE
to UTILIZED
, but you can't change a the status from
UTILIZED
to AVAILABLE
.GameServerUtilizationStatus
public UpdateGameServerRequest withUtilizationStatus(String utilizationStatus)
Indicates if the game server is available or is currently hosting gameplay. You can update a game server status
from AVAILABLE
to UTILIZED
, but you can't change a the status from
UTILIZED
to AVAILABLE
.
utilizationStatus
- Indicates if the game server is available or is currently hosting gameplay. You can update a game server
status from AVAILABLE
to UTILIZED
, but you can't change a the status from
UTILIZED
to AVAILABLE
.GameServerUtilizationStatus
public UpdateGameServerRequest withUtilizationStatus(GameServerUtilizationStatus utilizationStatus)
Indicates if the game server is available or is currently hosting gameplay. You can update a game server status
from AVAILABLE
to UTILIZED
, but you can't change a the status from
UTILIZED
to AVAILABLE
.
utilizationStatus
- Indicates if the game server is available or is currently hosting gameplay. You can update a game server
status from AVAILABLE
to UTILIZED
, but you can't change a the status from
UTILIZED
to AVAILABLE
.GameServerUtilizationStatus
public void setHealthCheck(String healthCheck)
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
healthCheck
- Indicates health status of the game server. A request that includes this parameter updates the game
server's LastHealthCheckTime timestamp.GameServerHealthCheck
public String getHealthCheck()
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
GameServerHealthCheck
public UpdateGameServerRequest withHealthCheck(String healthCheck)
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
healthCheck
- Indicates health status of the game server. A request that includes this parameter updates the game
server's LastHealthCheckTime timestamp.GameServerHealthCheck
public UpdateGameServerRequest withHealthCheck(GameServerHealthCheck healthCheck)
Indicates health status of the game server. A request that includes this parameter updates the game server's LastHealthCheckTime timestamp.
healthCheck
- Indicates health status of the game server. A request that includes this parameter updates the game
server's LastHealthCheckTime timestamp.GameServerHealthCheck
public String toString()
toString
in class Object
Object.toString()
public UpdateGameServerRequest clone()
AmazonWebServiceRequest
clone
in class AmazonWebServiceRequest
Object.clone()