Realtime Servers client API (C#) reference
Use the Realtime Client API to prepare your multiplayer game clients for use with Amazon GameLift Realtime Servers. The Client API contains a set of synchronous API calls and asynchronous callbacks that enable a game client to connect to a Realtime server and exchange messages and data with other game clients via the server.
This API is defined in the following libraries:
Client.cs
To set up the Realtime client API
-
Download the Amazon GameLift Realtime client SDK
. -
Build the C# SDK libraries. Locate the solution file
GameLiftRealtimeClientSdkNet45.sln
. See theREADME.md
file for the C# Server SDK for minimum requirements and additional build options. In an IDE, load the solution file. To generate the SDK libraries, restore the NuGet packages and build the solution. -
Add the Realtime Client libraries to your game client project.