AZ::BusInternal Namespace Reference
Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more. |
Classes |
|
struct | EBusBroadcastEnumerator |
Provides functionality that requires enumerating over all handlers that are connected to an
EBus
.
More...
|
|
struct | EBusBroadcaster |
Dispatches an event to all handlers that are connected to an
EBus
.
More...
|
|
struct | EBusBroadcastQueue |
EBus
functionality related to the queuing of events and functions.
More...
|
|
struct | EBusEventEnumerator |
Provides functionality that requires enumerating over handlers that are connected to an
EBus
.
More...
|
|
struct | EBusEventer |
Dispatches events to handlers that are connected to a specific address on an
EBus
.
More...
|
|
struct | EBusEventQueue |
Enqueues asynchronous events to dispatch to handlers that are connected to a specific address on an
EBus
.
More...
|
|
struct | EBusImpl |
Base class that provides eventing, queueing, and enumeration functionality for EBuses that dispatch events to handlers.
More...
|
|
struct | EBusImpl< Bus, Traits, NullBusId > |
Base class that provides eventing, queueing, and enumeration functionality for EBuses that dispatch events to all of their handlers.
More...
|
|
struct | EBusImplTraits |
Internal class that contains data about
EBusTraits
.
More...
|
|
struct | EBusNullQueue |
Data type that is used when an
EBus
doesn't support queuing.
More...
|
|