Open 3D Engine (O3DE), the successor to Lumberyard, is now available in Developer Preview. Download O3DE or visit the AWS Game Tech blog to learn more. |
Classes |
|
class | EntityContextEvents |
Interface for the
AzFramework::EntityContextEventBus
, which is the EBus that dispatches notification events from the global entity context.
More...
|
|
class | EntityContextRequests |
Interface for
AzFramework::EntityContextRequestBus
, which is the EBus that makes requests to a given entity context.
More...
|
|
class | EntityIdContextQueries |
Interface for
AzFramework::EntityIdContextQueryBus
, which is the EBus that queries an entity about its context.
More...
|
|
class | GameEntityContextEvents |
Interface for the
AzFramework::GameEntityContextEventBus
, which is the EBus that dispatches notification events from the game entity context.
More...
|
|
class | GameEntityContextRequests |
Interface for
AzFramework::GameEntityContextRequestBus
, which is the EBus that makes requests to the game entity context.
More...
|
|
class | SliceInstantiationResults |
Interface for
AzFramework::SliceInstantiationResultBus
, which enables you to receive results regarding your slice instantiation requests.
More...
|
|
class | SliceInstantiationTicket |
Identifies an asynchronous slice instantiation request.
More...
|
|
Typedefs |
|
using | EntityContextId = AZ::Uuid |
Unique ID for an entity context.
More...
|
|
using | EntityContextRequestBus = AZ::EBus < EntityContextRequests > |
The EBus for requests to the entity context.
More...
|
|
using | EntityContextEventBus = AZ::EBus < EntityContextEvents > |
The EBus for entity context events.
More...
|
|
using | EntityIdContextQueryBus = AZ::EBus < EntityIdContextQueries > |
The EBus for querying an entity about its context.
More...
|
|
using | SliceInstantiationResultBus = AZ::EBus < SliceInstantiationResults > |
The EBus that notifies you about the results of your slice instantiation requests.
More...
|
|
using | GameEntityContextRequestBus = AZ::EBus < GameEntityContextRequests > |
The EBus for requests to the game entity context.
More...
|
|
using | GameEntityContextEventBus = AZ::EBus < GameEntityContextEvents > |
The EBus for game entity context events.
More...
|
|
Typedef Documentation
◆ EntityContextEventBus
using AzFramework::EntityContextEventBus = typedef AZ::EBus < EntityContextEvents > |
The EBus for entity context events.
The events are defined in the AzFramework::EntityContextEvents class. If you want to receive event notifications from a specific entity context, such as the game entity context, use the bus specific to that context. If you want to receive event notifications from multiple types of entity contexts, use this bus.
◆ EntityContextId
using AzFramework::EntityContextId = typedef AZ::Uuid |
Unique ID for an entity context.
◆ EntityContextRequestBus
using AzFramework::EntityContextRequestBus = typedef AZ::EBus < EntityContextRequests > |
The EBus for requests to the entity context.
The events are defined in the AzFramework::EntityContextRequests class. If you want to make requests to a specific entity context, such as the game entity context, use the bus specific to that context. If you want to make requests to multiple types of entity contexts, use this bus.
◆ EntityIdContextQueryBus
using AzFramework::EntityIdContextQueryBus = typedef AZ::EBus < EntityIdContextQueries > |
The EBus for querying an entity about its context.
The events are defined in the AzFramework::EntityIdContextQueries class.
◆ GameEntityContextEventBus
using AzFramework::GameEntityContextEventBus = typedef AZ::EBus < GameEntityContextEvents > |
The EBus for game entity context events.
The events are defined in the AzFramework::GameEntityContextEvents class.
◆ GameEntityContextRequestBus
using AzFramework::GameEntityContextRequestBus = typedef AZ::EBus < GameEntityContextRequests > |
The EBus for requests to the game entity context.
The events are defined in the AzFramework::GameEntityContextRequests class.
◆ SliceInstantiationResultBus
using AzFramework::SliceInstantiationResultBus = typedef AZ::EBus < SliceInstantiationResults > |
The EBus that notifies you about the results of your slice instantiation requests.
The events are defined in the AzFramework::SliceInstantiationResults class.