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New-GMLFleet-BuildId <String>-CertificateConfiguration_CertificateType <CertificateType>-ComputeType <ComputeType>-AnywhereConfiguration_Cost <String>-Description <String>-EC2InboundPermission <IpPermission[]>-EC2InstanceType <EC2InstanceType>-FleetType <FleetType>-RuntimeConfiguration_GameSessionActivationTimeoutSecond <Int32>-InstanceRoleArn <String>-Location <LocationConfiguration[]>-LogPath <String[]>-RuntimeConfiguration_MaxConcurrentGameSessionActivation <Int32>-MetricGroup <String[]>-Name <String>-NewGameSessionProtectionPolicy <ProtectionPolicy>-ResourceCreationLimitPolicy_NewGameSessionsPerCreator <Int32>-PeerVpcAwsAccountId <String>-PeerVpcId <String>-ResourceCreationLimitPolicy_PolicyPeriodInMinute <Int32>-ScriptId <String>-ServerLaunchParameter <String>-ServerLaunchPath <String>-RuntimeConfiguration_ServerProcess <ServerProcess[]>-Tag <Tag[]>-Select <String>-PassThru <SwitchParameter>-Force <SwitchParameter>-ClientConfig <AmazonGameLiftConfig>
NEW
status, which prompts GameLift to initiate the fleet creation workflow. Learn moreSetting up fleetsDebug fleet creation issuesMulti-location fleets Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
READY
status. This fleet property cannot be changed later. Required? | False |
Position? | 1 |
Accept pipeline input? | True (ByValue, ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | EC2InboundPermissions |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
ON_DEMAND
. Learn more about when to use On-Demand versus Spot Instances. This property cannot be changed after the fleet is created. Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
us-west-2
. To create a fleet with instances in the home Region only, omit this parameter. Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | Locations |
ProcessReady()
and specify one or more directory paths in logParameters
. For more information, see Initialize the server process in the GameLift Developer Guide. Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | LogPaths |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | MetricGroups |
Required? | True |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
NoProtection
. You can also set game session protection for an individual game session by calling UpdateGameSession.ACTIVE
status cannot be terminated during a scale-down event.Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
CreateGameSession
request, GameLift checks that the player (identified by CreatorId
) has created fewer than game session limit in the specified time period. Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | ResourceCreationLimitPolicy_PolicyPeriodInMinutes |
ACTIVATING
. If the game session does not become active before the timeout, it is ended and the game session status is changed to TERMINATED
. Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | RuntimeConfiguration_GameSessionActivationTimeoutSeconds |
ACTIVATING
to allow on an instance. This setting limits the instance resources that can be used for new game activations at any one time. Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | RuntimeConfiguration_MaxConcurrentGameSessionActivations |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | RuntimeConfiguration_ServerProcesses |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
RuntimeConfiguration
parameter. Requests that use this parameter instead continue to be valid. Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | ServerLaunchParameters |
RuntimeConfiguration
parameter. Requests that use this parameter instead continue to be valid. Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | Tags |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | AK |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByValue, ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByValue, ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | AWSProfilesLocation, ProfilesLocation |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | StoredCredentials, AWSProfileName |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | RegionToCall |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | SK, SecretAccessKey |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | ST |
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