Unique identifier for a build to be deployed on the new fleet. The custom game server build must have been successfully uploaded to Amazon GameLift and be in a READY
status. This fleet setting cannot be changed once the fleet is created.
Required? | False |
Position? | 1 |
Accept pipeline input? | True (ByValue, ByPropertyName) |
The service has not provided documentation for this parameter; please refer to the service's API reference documentation for the latest available information.
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Human-readable description of a fleet.
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Range of IP addresses and port settings that permit inbound traffic to access game sessions that running on the fleet. For fleets using a custom game build, this parameter is required before game sessions running on the fleet can accept connections. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges for use by the Realtime servers. You can specify multiple permission settings or add more by updating the fleet.
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | EC2InboundPermissions |
Name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See
Amazon EC2 Instance Types for detailed descriptions.
Required? | True |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Indicates whether to use on-demand instances or spot instances for this fleet. If empty, the default is ON_DEMAND. Both categories of instances use identical hardware and configurations based on the instance type selected for this fleet. Learn more about
On-Demand versus Spot Instances.
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
This parameter overrides confirmation prompts to force the cmdlet to continue its operation. This parameter should always be used with caution.
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Unique identifier for an AWS IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, daemons (background processes). Create a role or look up a role's ARN using the
IAM dashboard in the AWS Management Console. Learn more about using on-box credentials for your game servers at
Access external resources from a game server.
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
This parameter is no longer used. Instead, to specify where Amazon GameLift should store log files once a server process shuts down, use the Amazon GameLift server API
ProcessReady()
and specify one or more directory paths in
logParameters
. See more information in the
Server API Reference.
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | LogPaths |
Name of an Amazon CloudWatch metric group to add this fleet to. A metric group aggregates the metrics for all fleets in the group. Specify an existing metric group name, or provide a new name to create a new metric group. A fleet can only be included in one metric group at a time.
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | MetricGroups |
Descriptive label that is associated with a fleet. Fleet names do not need to be unique.
Required? | True |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Game session protection policy to apply to all instances in this fleet. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy using
UpdateFleetAttributes, but this change will only affect sessions created after the policy change. You can also set protection for individual instances using
UpdateGameSession.
- NoProtection -- The game session can be terminated during a scale-down event.
- FullProtection -- If the game session is in an
ACTIVE
status, it cannot be terminated during a scale-down event.
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Changes the cmdlet behavior to return the value passed to the BuildId parameter. The -PassThru parameter is deprecated, use -Select '^BuildId' instead. This parameter will be removed in a future version.
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your Account ID in the AWS Management Console under account settings.
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same region where your fleet is deployed. Look up a VPC ID using the
VPC Dashboard in the AWS Management Console. Learn more about VPC peering in
VPC Peering with Amazon GameLift Fleets.
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
-ResourceCreationLimitPolicy_NewGameSessionsPerCreator <
Int32>
Maximum number of game sessions that an individual can create during the policy period.
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
-ResourceCreationLimitPolicy_PolicyPeriodInMinute <
Int32>
Time span used in evaluating the resource creation limit policy.
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | ResourceCreationLimitPolicy_PolicyPeriodInMinutes |
-RuntimeConfiguration_GameSessionActivationTimeoutSecond <
Int32>
Maximum amount of time (in seconds) that a game session can remain in status ACTIVATING
. If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED
.
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | RuntimeConfiguration_GameSessionActivationTimeoutSeconds |
-RuntimeConfiguration_MaxConcurrentGameSessionActivation <
Int32>
Maximum number of game sessions with status ACTIVATING
to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | RuntimeConfiguration_MaxConcurrentGameSessionActivations |
Collection of server process configurations that describe which server processes to run on each instance in a fleet.
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | RuntimeConfiguration_ServerProcesses |
Unique identifier for a Realtime script to be deployed on the new fleet. The Realtime script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Use the -Select parameter to control the cmdlet output. The default value is 'FleetAttributes'. Specifying -Select '*' will result in the cmdlet returning the whole service response (Amazon.GameLift.Model.CreateFleetResponse). Specifying the name of a property of type Amazon.GameLift.Model.CreateFleetResponse will result in that property being returned. Specifying -Select '^ParameterName' will result in the cmdlet returning the selected cmdlet parameter value.
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
-ServerLaunchParameter <
String>
This parameter is no longer used. Instead, specify server launch parameters in the RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch parameters instead of a run-time configuration will continue to work.)
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | ServerLaunchParameters |
This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration
parameter. (Requests that specify a server launch path and launch parameters instead of a run-time configuration will continue to work.)
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |