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New-GMLFleet-BuildId <String>-CertificateConfiguration_CertificateType <CertificateType>-ComputeType <ComputeType>-AnywhereConfiguration_Cost <String>-Description <String>-EC2InboundPermission <IpPermission[]>-EC2InstanceType <EC2InstanceType>-FleetType <FleetType>-RuntimeConfiguration_GameSessionActivationTimeoutSecond <Int32>-InstanceRoleArn <String>-InstanceRoleCredentialsProvider <InstanceRoleCredentialsProvider>-Location <LocationConfiguration[]>-LogPath <String[]>-RuntimeConfiguration_MaxConcurrentGameSessionActivation <Int32>-MetricGroup <String[]>-Name <String>-NewGameSessionProtectionPolicy <ProtectionPolicy>-ResourceCreationLimitPolicy_NewGameSessionsPerCreator <Int32>-PeerVpcAwsAccountId <String>-PeerVpcId <String>-ResourceCreationLimitPolicy_PolicyPeriodInMinute <Int32>-ScriptId <String>-ServerLaunchParameter <String>-ServerLaunchPath <String>-RuntimeConfiguration_ServerProcess <ServerProcess[]>-Tag <Tag[]>-Select <String>-PassThru <SwitchParameter>-Force <SwitchParameter>-ClientConfig <AmazonGameLiftConfig>
NEW
status, which prompts Amazon GameLift to initiate the fleet creation workflow. You can track fleet creation by checking fleet status using DescribeFleetAttributes and DescribeFleetLocationAttributes/, or by monitoring fleet creation events using DescribeFleetEvents.
When the fleet status changes to ACTIVE
, you can enable automatic scaling with PutScalingPolicy and set capacity for the home Region with UpdateFleetCapacity. When the status of each remote location reaches ACTIVE
, you can set capacity by location using UpdateFleetCapacity. Learn moreSetting up fleetsDebug fleet creation issuesMulti-location fleets Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
READY
status. This fleet property can't be changed after the fleet is created. Required? | False |
Position? | 1 |
Accept pipeline input? | True (ByValue, ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
EC2
. Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | EC2InboundPermissions |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
ON_DEMAND
. Learn more about when to use On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created. Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
InstanceRoleArn
. The shared credentials file is stored on each fleet instance and refreshed as needed. Use shared credentials for applications that are deployed along with the game server executable, if the game server is integrated with server SDK version 5.x. For more information about using shared credentials, see Communicate with other Amazon Web Services resources from your fleets. Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
us-west-2
. To create a fleet with instances in the home Region only, don't use this parameter. To use this parameter, Amazon GameLift requires you to use your home location in the request. Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | Locations |
ProcessReady()
and specify one or more directory paths in logParameters
. For more information, see Initialize the server process in the Amazon GameLift Developer Guide. Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | LogPaths |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | MetricGroups |
Required? | True |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
NoProtection
. You can also set game session protection for an individual game session by calling UpdateGameSession.ACTIVE
status cannot be terminated during a scale-down event.Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
CreateGameSession
request, Amazon GameLift checks that the player (identified by CreatorId
) has created fewer than game session limit in the specified time period. Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | ResourceCreationLimitPolicy_PolicyPeriodInMinutes |
ACTIVATING
. If the game session does not become active before the timeout, it is ended and the game session status is changed to TERMINATED
. Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | RuntimeConfiguration_GameSessionActivationTimeoutSeconds |
ACTIVATING
to allow on an instance. This setting limits the instance resources that can be used for new game activations at any one time. Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | RuntimeConfiguration_MaxConcurrentGameSessionActivations |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | RuntimeConfiguration_ServerProcesses |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
RuntimeConfiguration
parameter. Requests that use this parameter instead continue to be valid. Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | ServerLaunchParameters |
RuntimeConfiguration
parameter. Requests that use this parameter instead continue to be valid. Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | Tags |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | AK |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByValue, ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByValue, ByPropertyName) |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | AWSProfilesLocation, ProfilesLocation |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | StoredCredentials, AWSProfileName |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | RegionToCall |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | SK, SecretAccessKey |
Required? | False |
Position? | Named |
Accept pipeline input? | True (ByPropertyName) |
Aliases | ST |
AWS Tools for PowerShell: 2.x.y.z