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Container for the parameters to the UpdateRuntimeConfiguration operation.
Updates the runtime configuration for the specified fleet. The runtime configuration
tells Amazon GameLift how to launch server processes on computes in the fleet. For
managed EC2 fleets, it determines what server processes to run on each fleet instance.
For container fleets, it describes what server processes to run in each replica container
group. You can update a fleet's runtime configuration at any time after the fleet
is created; it does not need to be in ACTIVE
status.
To update runtime configuration, specify the fleet ID and provide a RuntimeConfiguration
with an updated set of server process configurations.
If successful, the fleet's runtime configuration settings are updated. Fleet computes that run game server processes regularly check for and receive updated runtime configurations. The computes immediately take action to comply with the new configuration by launching new server processes or by not replacing existing processes when they shut down. Updating a fleet's runtime configuration never affects existing server processes.
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Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z
public class UpdateRuntimeConfigurationRequest : AmazonGameLiftRequest IAmazonWebServiceRequest
The UpdateRuntimeConfigurationRequest type exposes the following members
Name | Description | |
---|---|---|
UpdateRuntimeConfigurationRequest() |
Name | Type | Description | |
---|---|---|---|
FleetId | System.String |
Gets and sets the property FleetId. A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN value. |
|
RuntimeConfiguration | Amazon.GameLift.Model.RuntimeConfiguration |
Gets and sets the property RuntimeConfiguration. Instructions for launching server processes on fleet computes. Server processes run either a custom game build executable or a Realtime Servers script. The runtime configuration lists the types of server processes to run, how to launch them, and the number of processes to run concurrently. |
.NET Core App:
Supported in: 3.1
.NET Standard:
Supported in: 2.0
.NET Framework:
Supported in: 4.5, 4.0, 3.5