public static final class CfnGameServerGroup.Builder
extends java.lang.Object
CfnGameServerGroup
.Modifier and Type | Method and Description |
---|---|
CfnGameServerGroup.Builder |
autoScalingPolicy(CfnGameServerGroup.AutoScalingPolicyProperty autoScalingPolicy)
Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting.
|
CfnGameServerGroup.Builder |
autoScalingPolicy(IResolvable autoScalingPolicy)
Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting.
|
CfnGameServerGroup.Builder |
balancingStrategy(java.lang.String balancingStrategy)
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.
|
CfnGameServerGroup |
build() |
static CfnGameServerGroup.Builder |
create(Construct scope,
java.lang.String id) |
CfnGameServerGroup.Builder |
deleteOption(java.lang.String deleteOption)
The type of delete to perform.
|
CfnGameServerGroup.Builder |
gameServerGroupName(java.lang.String gameServerGroupName)
A developer-defined identifier for the game server group.
|
CfnGameServerGroup.Builder |
gameServerProtectionPolicy(java.lang.String gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination.
|
CfnGameServerGroup.Builder |
instanceDefinitions(IResolvable instanceDefinitions)
The set of Amazon EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.
|
CfnGameServerGroup.Builder |
instanceDefinitions(java.util.List<? extends java.lang.Object> instanceDefinitions)
The set of Amazon EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.
|
CfnGameServerGroup.Builder |
launchTemplate(CfnGameServerGroup.LaunchTemplateProperty launchTemplate)
The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group.
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CfnGameServerGroup.Builder |
launchTemplate(IResolvable launchTemplate)
The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group.
|
CfnGameServerGroup.Builder |
maxSize(java.lang.Number maxSize)
The maximum number of instances allowed in the Amazon EC2 Auto Scaling group.
|
CfnGameServerGroup.Builder |
minSize(java.lang.Number minSize)
The minimum number of instances allowed in the Amazon EC2 Auto Scaling group.
|
CfnGameServerGroup.Builder |
roleArn(java.lang.String roleArn)
The Amazon Resource Name ( [ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) ) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
|
CfnGameServerGroup.Builder |
tags(java.util.List<? extends CfnTag> tags)
A list of labels to assign to the new game server group resource.
|
CfnGameServerGroup.Builder |
vpcSubnets(java.util.List<java.lang.String> vpcSubnets)
A list of virtual private cloud (VPC) subnets to use with instances in the game server group.
|
public static CfnGameServerGroup.Builder create(Construct scope, java.lang.String id)
scope
- - scope in which this resource is defined. This parameter is required.id
- - scoped id of the resource. This parameter is required.CfnGameServerGroup.AutoScalingPolicyProperty.Builder
.public CfnGameServerGroup.Builder gameServerGroupName(java.lang.String gameServerGroupName)
The name is unique for each Region in each AWS account.
gameServerGroupName
- A developer-defined identifier for the game server group. This parameter is required.this
public CfnGameServerGroup.Builder instanceDefinitions(IResolvable instanceDefinitions)
instanceDefinitions
- The set of Amazon EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group. This parameter is required.this
public CfnGameServerGroup.Builder instanceDefinitions(java.util.List<? extends java.lang.Object> instanceDefinitions)
instanceDefinitions
- The set of Amazon EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group. This parameter is required.this
public CfnGameServerGroup.Builder launchTemplate(IResolvable launchTemplate)
You can specify the template using either the template name or ID. For help with creating a launch template, see Creating a Launch Template for an Auto Scaling Group in the Amazon Elastic Compute Cloud Auto Scaling User Guide . After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
If you specify network interfaces in your launch template, you must explicitly set the property
AssociatePublicIpAddress
to "true". If no network interface is specified in the launch template, GameLift FleetIQ uses your account's default VPC.
launchTemplate
- The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. This parameter is required.this
public CfnGameServerGroup.Builder launchTemplate(CfnGameServerGroup.LaunchTemplateProperty launchTemplate)
You can specify the template using either the template name or ID. For help with creating a launch template, see Creating a Launch Template for an Auto Scaling Group in the Amazon Elastic Compute Cloud Auto Scaling User Guide . After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
If you specify network interfaces in your launch template, you must explicitly set the property
AssociatePublicIpAddress
to "true". If no network interface is specified in the launch template, GameLift FleetIQ uses your account's default VPC.
launchTemplate
- The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. This parameter is required.this
public CfnGameServerGroup.Builder roleArn(java.lang.String roleArn)
roleArn
- The Amazon Resource Name ( [ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) ) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups. This parameter is required.this
public CfnGameServerGroup.Builder autoScalingPolicy(IResolvable autoScalingPolicy)
The scaling policy uses the metric "PercentUtilizedGameServers"
to maintain a buffer of idle game servers that can immediately accommodate new games and players. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
autoScalingPolicy
- Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. This parameter is required.this
public CfnGameServerGroup.Builder autoScalingPolicy(CfnGameServerGroup.AutoScalingPolicyProperty autoScalingPolicy)
The scaling policy uses the metric "PercentUtilizedGameServers"
to maintain a buffer of idle game servers that can immediately accommodate new games and players. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
autoScalingPolicy
- Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. This parameter is required.this
public CfnGameServerGroup.Builder balancingStrategy(java.lang.String balancingStrategy)
Method options include the following:
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced.SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances.ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.balancingStrategy
- Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. This parameter is required.this
public CfnGameServerGroup.Builder deleteOption(java.lang.String deleteOption)
To delete a game server group, specify the DeleteOption
. Options include the following:
SAFE_DELETE
– (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when it has no game servers that are in UTILIZED
status.FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of their utilization status, and the Amazon EC2 Auto Scaling group.RETAIN
– Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group as is.deleteOption
- The type of delete to perform. This parameter is required.this
public CfnGameServerGroup.Builder gameServerProtectionPolicy(java.lang.String gameServerProtectionPolicy)
Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by AWS regardless of protection status.
gameServerProtectionPolicy
- A flag that indicates whether instances in the game server group are protected from early termination. This parameter is required.this
public CfnGameServerGroup.Builder maxSize(java.lang.Number maxSize)
During automatic scaling events, GameLift FleetIQ and EC2 do not scale up the group above this maximum. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
maxSize
- The maximum number of instances allowed in the Amazon EC2 Auto Scaling group. This parameter is required.this
public CfnGameServerGroup.Builder minSize(java.lang.Number minSize)
During automatic scaling events, GameLift FleetIQ and Amazon EC2 do not scale down the group below this minimum. In production, this value should be set to at least 1. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the AWS console or APIs.
minSize
- The minimum number of instances allowed in the Amazon EC2 Auto Scaling group. This parameter is required.this
public CfnGameServerGroup.Builder tags(java.util.List<? extends CfnTag> tags)
Tags are developer-defined key-value pairs. Tagging AWS resources is useful for resource management, access management, and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags, respectively. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
tags
- A list of labels to assign to the new game server group resource. This parameter is required.this
public CfnGameServerGroup.Builder vpcSubnets(java.util.List<java.lang.String> vpcSubnets)
By default, all GameLift FleetIQ-supported Availability Zones are used. You can use this parameter to specify VPCs that you've set up. This property cannot be updated after the game server group is created, and the corresponding Auto Scaling group will always use the property value that is set with this request, even if the Auto Scaling group is updated directly.
vpcSubnets
- A list of virtual private cloud (VPC) subnets to use with instances in the game server group. This parameter is required.this
public CfnGameServerGroup build()