Class CfnMatchmakingConfiguration.Builder
- All Implemented Interfaces:
software.amazon.jsii.Builder<CfnMatchmakingConfiguration>
- Enclosing class:
CfnMatchmakingConfiguration
CfnMatchmakingConfiguration
.-
Method Summary
Modifier and TypeMethodDescriptionacceptanceRequired
(Boolean acceptanceRequired) A flag that determines whether a match that was created with this configuration must be accepted by the matched players.acceptanceRequired
(IResolvable acceptanceRequired) A flag that determines whether a match that was created with this configuration must be accepted by the matched players.acceptanceTimeoutSeconds
(Number acceptanceTimeoutSeconds) The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.additionalPlayerCount
(Number additionalPlayerCount) The number of player slots in a match to keep open for future players.backfillMode
(String backfillMode) The method used to backfill game sessions that are created with this matchmaking configuration.build()
customEventData
(String customEventData) Information to add to all events related to the matchmaking configuration.description
(String description) A description for the matchmaking configuration.flexMatchMode
(String flexMatchMode) Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.gameProperties
(List<? extends Object> gameProperties) A set of custom properties for a game session, formatted as key-value pairs.gameProperties
(IResolvable gameProperties) A set of custom properties for a game session, formatted as key-value pairs.gameSessionData
(String gameSessionData) A set of custom game session properties, formatted as a single string value.gameSessionQueueArns
(List<String> gameSessionQueueArns) The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.A unique identifier for the matchmaking configuration.notificationTarget
(String notificationTarget) An SNS topic ARN that is set up to receive matchmaking notifications.requestTimeoutSeconds
(Number requestTimeoutSeconds) The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.ruleSetName
(String ruleSetName) A unique identifier for the matchmaking rule set to use with this configuration.A list of labels to assign to the new matchmaking configuration resource.
-
Method Details
-
create
@Stability(Stable) public static CfnMatchmakingConfiguration.Builder create(Construct scope, String id) - Parameters:
scope
-- scope in which this resource is defined.
id
-- scoped id of the resource.
- Returns:
- a new instance of
CfnMatchmakingConfiguration.Builder
.
-
acceptanceRequired
@Stability(Stable) public CfnMatchmakingConfiguration.Builder acceptanceRequired(Boolean acceptanceRequired) A flag that determines whether a match that was created with this configuration must be accepted by the matched players.To require acceptance, set to
TRUE
. With this option enabled, matchmaking tickets use the statusREQUIRES_ACCEPTANCE
to indicate when a completed potential match is waiting for player acceptance.- Parameters:
acceptanceRequired
- A flag that determines whether a match that was created with this configuration must be accepted by the matched players. This parameter is required.- Returns:
this
-
acceptanceRequired
@Stability(Stable) public CfnMatchmakingConfiguration.Builder acceptanceRequired(IResolvable acceptanceRequired) A flag that determines whether a match that was created with this configuration must be accepted by the matched players.To require acceptance, set to
TRUE
. With this option enabled, matchmaking tickets use the statusREQUIRES_ACCEPTANCE
to indicate when a completed potential match is waiting for player acceptance.- Parameters:
acceptanceRequired
- A flag that determines whether a match that was created with this configuration must be accepted by the matched players. This parameter is required.- Returns:
this
-
name
A unique identifier for the matchmaking configuration.This name is used to identify the configuration associated with a matchmaking request or ticket.
- Parameters:
name
- A unique identifier for the matchmaking configuration. This parameter is required.- Returns:
this
-
requestTimeoutSeconds
@Stability(Stable) public CfnMatchmakingConfiguration.Builder requestTimeoutSeconds(Number requestTimeoutSeconds) The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.Requests that fail due to timing out can be resubmitted as needed.
- Parameters:
requestTimeoutSeconds
- The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. This parameter is required.- Returns:
this
-
ruleSetName
A unique identifier for the matchmaking rule set to use with this configuration.You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.
- Parameters:
ruleSetName
- A unique identifier for the matchmaking rule set to use with this configuration. This parameter is required.- Returns:
this
-
acceptanceTimeoutSeconds
@Stability(Stable) public CfnMatchmakingConfiguration.Builder acceptanceTimeoutSeconds(Number acceptanceTimeoutSeconds) The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.- Parameters:
acceptanceTimeoutSeconds
- The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required. This parameter is required.- Returns:
this
-
additionalPlayerCount
@Stability(Stable) public CfnMatchmakingConfiguration.Builder additionalPlayerCount(Number additionalPlayerCount) The number of player slots in a match to keep open for future players.For example, if the configuration's rule set specifies a match for a single 10-person team, and the additional player count is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future players. This parameter is not used if
FlexMatchMode
is set toSTANDALONE
.- Parameters:
additionalPlayerCount
- The number of player slots in a match to keep open for future players. This parameter is required.- Returns:
this
-
backfillMode
The method used to backfill game sessions that are created with this matchmaking configuration.Specify
MANUAL
when your game manages backfill requests manually or does not use the match backfill feature. SpecifyAUTOMATIC
to have GameLift create aStartMatchBackfill
request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch . Automatic backfill is not available whenFlexMatchMode
is set toSTANDALONE
.- Parameters:
backfillMode
- The method used to backfill game sessions that are created with this matchmaking configuration. This parameter is required.- Returns:
this
-
customEventData
@Stability(Stable) public CfnMatchmakingConfiguration.Builder customEventData(String customEventData) Information to add to all events related to the matchmaking configuration.- Parameters:
customEventData
- Information to add to all events related to the matchmaking configuration. This parameter is required.- Returns:
this
-
description
A description for the matchmaking configuration.- Parameters:
description
- A description for the matchmaking configuration. This parameter is required.- Returns:
this
-
flexMatchMode
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.- STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
- WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
- Parameters:
flexMatchMode
- Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution. This parameter is required.- Returns:
this
-
gameProperties
@Stability(Stable) public CfnMatchmakingConfiguration.Builder gameProperties(IResolvable gameProperties) A set of custom properties for a game session, formatted as key-value pairs.These properties are passed to a game server process with a request to start a new game session. See Start a Game Session . This parameter is not used if
FlexMatchMode
is set toSTANDALONE
.- Parameters:
gameProperties
- A set of custom properties for a game session, formatted as key-value pairs. This parameter is required.- Returns:
this
-
gameProperties
@Stability(Stable) public CfnMatchmakingConfiguration.Builder gameProperties(List<? extends Object> gameProperties) A set of custom properties for a game session, formatted as key-value pairs.These properties are passed to a game server process with a request to start a new game session. See Start a Game Session . This parameter is not used if
FlexMatchMode
is set toSTANDALONE
.- Parameters:
gameProperties
- A set of custom properties for a game session, formatted as key-value pairs. This parameter is required.- Returns:
this
-
gameSessionData
@Stability(Stable) public CfnMatchmakingConfiguration.Builder gameSessionData(String gameSessionData) A set of custom game session properties, formatted as a single string value.This data is passed to a game server process with a request to start a new game session. See Start a Game Session . This parameter is not used if
FlexMatchMode
is set toSTANDALONE
.- Parameters:
gameSessionData
- A set of custom game session properties, formatted as a single string value. This parameter is required.- Returns:
this
-
gameSessionQueueArns
@Stability(Stable) public CfnMatchmakingConfiguration.Builder gameSessionQueueArns(List<String> gameSessionQueueArns) The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format isarn:aws:gamelift:<region>::gamesessionqueue/<queue name>
. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. IfFlexMatchMode
is set toSTANDALONE
, do not set this parameter.- Parameters:
gameSessionQueueArns
- The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format isarn:aws:gamelift:<region>::gamesessionqueue/<queue name>
. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. IfFlexMatchMode
is set toSTANDALONE
, do not set this parameter. This parameter is required.- Returns:
this
-
notificationTarget
@Stability(Stable) public CfnMatchmakingConfiguration.Builder notificationTarget(String notificationTarget) An SNS topic ARN that is set up to receive matchmaking notifications.See Setting up notifications for matchmaking for more information.
- Parameters:
notificationTarget
- An SNS topic ARN that is set up to receive matchmaking notifications. This parameter is required.- Returns:
this
-
tags
A list of labels to assign to the new matchmaking configuration resource.Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
- Parameters:
tags
- A list of labels to assign to the new matchmaking configuration resource. This parameter is required.- Returns:
this
-
build
- Specified by:
build
in interfacesoftware.amazon.jsii.Builder<CfnMatchmakingConfiguration>
- Returns:
- a newly built instance of
CfnMatchmakingConfiguration
.
-