Class FleetProps.Builder

java.lang.Object
software.amazon.awscdk.services.gamelift.alpha.FleetProps.Builder
All Implemented Interfaces:
software.amazon.jsii.Builder<FleetProps>
Enclosing interface:
FleetProps

@Stability(Experimental) public static final class FleetProps.Builder extends Object implements software.amazon.jsii.Builder<FleetProps>
A builder for FleetProps
  • Constructor Details

    • Builder

      public Builder()
  • Method Details

    • fleetName

      @Stability(Experimental) public FleetProps.Builder fleetName(String fleetName)
      Sets the value of FleetProps.getFleetName()
      Parameters:
      fleetName - A descriptive label that is associated with a fleet. This parameter is required. Fleet names do not need to be unique.
      Returns:
      this
    • instanceType

      @Stability(Experimental) public FleetProps.Builder instanceType(InstanceType instanceType)
      Parameters:
      instanceType - The GameLift-supported Amazon EC2 instance type to use for all fleet instances. This parameter is required. Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity.
      Returns:
      this
    • runtimeConfiguration

      @Stability(Experimental) public FleetProps.Builder runtimeConfiguration(RuntimeConfiguration runtimeConfiguration)
      Parameters:
      runtimeConfiguration - A collection of server process configurations that describe the set of processes to run on each instance in a fleet. This parameter is required. Server processes run either an executable in a custom game build or a Realtime Servers script. GameLift launches the configured processes, manages their life cycle, and replaces them as needed. Each instance checks regularly for an updated runtime configuration.

      A GameLift instance is limited to 50 processes running concurrently. To calculate the total number of processes in a runtime configuration, add the values of the ConcurrentExecutions parameter for each ServerProcess.

      Returns:
      this
    • description

      @Stability(Experimental) public FleetProps.Builder description(String description)
      Sets the value of FleetProps.getDescription()
      Parameters:
      description - A human-readable description of the fleet.
      Returns:
      this
    • desiredCapacity

      @Stability(Experimental) public FleetProps.Builder desiredCapacity(Number desiredCapacity)
      Parameters:
      desiredCapacity - The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
      Returns:
      this
    • locations

      @Stability(Experimental) public FleetProps.Builder locations(List<? extends Location> locations)
      Sets the value of FleetProps.getLocations()
      Parameters:
      locations - A set of remote locations to deploy additional instances to and manage as part of the fleet. This parameter can only be used when creating fleets in AWS Regions that support multiple locations. You can add any GameLift-supported AWS Region as a remote location, in the form of an AWS Region code such as us-west-2. To create a fleet with instances in the home region only, omit this parameter.
      Returns:
      this
    • maxSize

      @Stability(Experimental) public FleetProps.Builder maxSize(Number maxSize)
      Sets the value of FleetProps.getMaxSize()
      Parameters:
      maxSize - The maximum number of instances that are allowed in the specified fleet location.
      Returns:
      this
    • metricGroup

      @Stability(Experimental) public FleetProps.Builder metricGroup(String metricGroup)
      Sets the value of FleetProps.getMetricGroup()
      Parameters:
      metricGroup - The name of an AWS CloudWatch metric group to add this fleet to. A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time.
      Returns:
      this
    • minSize

      @Stability(Experimental) public FleetProps.Builder minSize(Number minSize)
      Sets the value of FleetProps.getMinSize()
      Parameters:
      minSize - The minimum number of instances that are allowed in the specified fleet location.
      Returns:
      this
    • peerVpc

      @Stability(Experimental) public FleetProps.Builder peerVpc(IVpc peerVpc)
      Sets the value of FleetProps.getPeerVpc()
      Parameters:
      peerVpc - A VPC peering connection between your GameLift-hosted game servers and your other non-GameLift resources. Use Amazon Virtual Private Cloud (VPC) peering connections to enable your game servers to communicate directly and privately with your other AWS resources, such as a web service or a repository. You can establish VPC peering with any resources that run on AWS and are managed by an AWS account that you have access to. The VPC must be in the same Region as your fleet.

      Warning: Be sure to create a VPC Peering authorization through Gamelift Service API.

      Returns:
      this
    • protectNewGameSession

      @Stability(Experimental) public FleetProps.Builder protectNewGameSession(Boolean protectNewGameSession)
      Parameters:
      protectNewGameSession - The status of termination protection for active game sessions on the fleet. By default, new game sessions are protected and cannot be terminated during a scale-down event.
      Returns:
      this
    • resourceCreationLimitPolicy

      @Stability(Experimental) public FleetProps.Builder resourceCreationLimitPolicy(ResourceCreationLimitPolicy resourceCreationLimitPolicy)
      Parameters:
      resourceCreationLimitPolicy - A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.
      Returns:
      this
    • role

      @Stability(Experimental) public FleetProps.Builder role(IRole role)
      Sets the value of FleetProps.getRole()
      Parameters:
      role - The IAM role assumed by GameLift fleet instances to access AWS ressources. With a role set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). If providing a custom role, it needs to trust the GameLift service principal (gamelift.amazonaws.com). No permission is required by default.

      This property cannot be changed after the fleet is created.

      Returns:
      this
    • useCertificate

      @Stability(Experimental) public FleetProps.Builder useCertificate(Boolean useCertificate)
      Parameters:
      useCertificate - Prompts GameLift to generate a TLS/SSL certificate for the fleet. GameLift uses the certificates to encrypt traffic between game clients and the game servers running on GameLift.

      You can't change this property after you create the fleet.

      Additionnal info: AWS Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition.

      Returns:
      this
    • useSpot

      @Stability(Experimental) public FleetProps.Builder useSpot(Boolean useSpot)
      Sets the value of FleetProps.getUseSpot()
      Parameters:
      useSpot - Indicates whether to use On-Demand or Spot instances for this fleet. By default, fleet use on demand capacity. This property cannot be changed after the fleet is created.
      Returns:
      this
    • build

      @Stability(Experimental) public FleetProps build()
      Builds the configured instance.
      Specified by:
      build in interface software.amazon.jsii.Builder<FleetProps>
      Returns:
      a new instance of FleetProps
      Throws:
      NullPointerException - if any required attribute was not provided