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Retrieves a fresh set of credentials for use when uploading a new set of game build files to Amazon GameLift's Amazon S3. This is done as part of the build creation process; see CreateBuild .
To request new credentials, specify the build ID as returned with an initial CreateBuild
request. If successful, a new set of credentials are returned, along with the S3 storage location associated with the build ID.
See also: AWS API Documentation
request-upload-credentials
--build-id <value>
[--cli-input-json <value>]
[--generate-cli-skeleton <value>]
[--debug]
[--endpoint-url <value>]
[--no-verify-ssl]
[--no-paginate]
[--output <value>]
[--query <value>]
[--profile <value>]
[--region <value>]
[--version <value>]
[--color <value>]
[--no-sign-request]
[--ca-bundle <value>]
[--cli-read-timeout <value>]
[--cli-connect-timeout <value>]
--build-id
(string)
A unique identifier for the build to get credentials for. You can use either the build ID or ARN value.
--cli-input-json
(string)
Performs service operation based on the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton
. If other arguments are provided on the command line, the CLI values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally.
--generate-cli-skeleton
(string)
Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input
, prints a sample input JSON that can be used as an argument for --cli-input-json
. If provided with the value output
, it validates the command inputs and returns a sample output JSON for that command.
--debug
(boolean)
Turn on debug logging.
--endpoint-url
(string)
Override command's default URL with the given URL.
--no-verify-ssl
(boolean)
By default, the AWS CLI uses SSL when communicating with AWS services. For each SSL connection, the AWS CLI will verify SSL certificates. This option overrides the default behavior of verifying SSL certificates.
--no-paginate
(boolean)
Disable automatic pagination. If automatic pagination is disabled, the AWS CLI will only make one call, for the first page of results.
--output
(string)
The formatting style for command output.
--query
(string)
A JMESPath query to use in filtering the response data.
--profile
(string)
Use a specific profile from your credential file.
--region
(string)
The region to use. Overrides config/env settings.
--version
(string)
Display the version of this tool.
--color
(string)
Turn on/off color output.
--no-sign-request
(boolean)
Do not sign requests. Credentials will not be loaded if this argument is provided.
--ca-bundle
(string)
The CA certificate bundle to use when verifying SSL certificates. Overrides config/env settings.
--cli-read-timeout
(int)
The maximum socket read time in seconds. If the value is set to 0, the socket read will be blocking and not timeout. The default value is 60 seconds.
--cli-connect-timeout
(int)
The maximum socket connect time in seconds. If the value is set to 0, the socket connect will be blocking and not timeout. The default value is 60 seconds.
To use the following examples, you must have the AWS CLI installed and configured. See the Getting started guide in the AWS CLI User Guide for more information.
Unless otherwise stated, all examples have unix-like quotation rules. These examples will need to be adapted to your terminal's quoting rules. See Using quotation marks with strings in the AWS CLI User Guide .
To refresh access credentials for uploading a build
The following create-build
example obtains new, valid access credentials for uploading a GameLift build file to an Amazon S3 location. Credentials have a limited life span. You get the build ID from the response to the original CreateBuild
request.
aws gamelift request-upload-credentials \
--build-id build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111
Output:
{
"StorageLocation": {
"Bucket": "gamelift-builds-us-west-2",
"Key": "123456789012/build-a1b2c3d4-5678-90ab-cdef-EXAMPLE11111"
},
"UploadCredentials": {
"AccessKeyId": "AKIAIOSFODNN7EXAMPLE",
"SecretAccessKey": "wJalrXUtnFEMI/K7MDENG/bPxRfiCYEXAMPLEKEY",
"SessionToken": "AgoGb3JpZ2luENz...EXAMPLETOKEN=="
}
}
For more information, see Upload a Custom Server Build to GameLift in the Amazon GameLift Developer Guide.
UploadCredentials -> (structure)
Amazon Web Services credentials required when uploading a game build to the storage location. These credentials have a limited lifespan and are valid only for the build they were issued for.
AccessKeyId -> (string)
The access key ID that identifies the temporary security credentials.SecretAccessKey -> (string)
The secret access key that can be used to sign requests.SessionToken -> (string)
The token that users must pass to the service API to use the temporary credentials.
StorageLocation -> (structure)
Amazon S3 path and key, identifying where the game build files are stored.
Bucket -> (string)
An Amazon S3 bucket identifier. Thename of the S3 bucket.
Note
Amazon GameLift doesn't support uploading from Amazon S3 buckets with names that contain a dot (.).Key -> (string)
The name of the zip file that contains the build files or script files.RoleArn -> (string)
The Amazon Resource Name (ARN ) for an IAM role that allows Amazon GameLift to access the S3 bucket.ObjectVersion -> (string)
The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from an S3 bucket that you own. Use this parameter to specify a specific version of the file. If not set, the latest version of the file is retrieved.