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Container for the parameters to the CreateFleet operation. Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your custom game server or Realtime Servers. Use this operation to configure the computing resources for your fleet and provide instructions for running game servers on each instance.
Most Amazon GameLift fleets can deploy instances to multiple locations, including the home Region (where the fleet is created) and an optional set of remote locations. Fleets that are created in the following Amazon Web Services Regions support multiple locations: us-east-1 (N. Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt), eu-west-1 (Ireland), ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and ap-northeast-2 (Seoul). Fleets that are created in other Amazon GameLift Regions can deploy instances in the fleet's home Region only. All fleet instances use the same configuration regardless of location; however, you can adjust capacity settings and turn auto-scaling on/off for each location.
To create a fleet, choose the hardware for your instances, specify a game server build or Realtime script to deploy, and provide a runtime configuration to direct Amazon GameLift how to start and run game servers on each instance in the fleet. Set permissions for inbound traffic to your game servers, and enable optional features as needed. When creating a multi-location fleet, provide a list of additional remote locations.
If you need to debug your fleet, fetch logs, view performance metrics or other actions on the fleet, create the development fleet with port 22/3389 open. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you're finished.
If successful, this operation creates a new Fleet resource and places it in NEW
status, which prompts Amazon GameLift to initiate the fleet
creation workflow. You can track fleet creation by checking fleet status using
DescribeFleetAttributes and DescribeFleetLocationAttributes/, or by
monitoring fleet creation events using DescribeFleetEvents.
When the fleet status changes to ACTIVE
, you can enable automatic scaling with
PutScalingPolicy and set capacity for the home Region with UpdateFleetCapacity.
When the status of each remote location reaches ACTIVE
, you can set capacity
by location using UpdateFleetCapacity.
Learn more
Namespace: Amazon.GameLift.Model
Assembly: AWSSDK.GameLift.dll
Version: 3.x.y.z
public class CreateFleetRequest : AmazonGameLiftRequest IAmazonWebServiceRequest
The CreateFleetRequest type exposes the following members
Name | Description | |
---|---|---|
CreateFleetRequest() |
Name | Type | Description | |
---|---|---|---|
AnywhereConfiguration | Amazon.GameLift.Model.AnywhereConfiguration |
Gets and sets the property AnywhereConfiguration. Amazon GameLift Anywhere configuration options. |
|
BuildId | System.String |
Gets and sets the property BuildId.
The unique identifier for a custom game server build to be deployed on fleet instances.
You can use either the build ID or ARN. The build must be uploaded to Amazon GameLift
and in |
|
CertificateConfiguration | Amazon.GameLift.Model.CertificateConfiguration |
Gets and sets the property CertificateConfiguration.
Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet. Amazon GameLift
uses the certificates to encrypt traffic between game clients and the game servers
running on Amazon GameLift. By default, the Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition. ACM isn't available in all Amazon Web Services regions. A fleet creation request with certificate generation enabled in an unsupported Region, fails with a 4xx error. For more information about the supported Regions, see Supported Regions in the Certificate Manager User Guide. |
|
ComputeType | Amazon.GameLift.ComputeType |
Gets and sets the property ComputeType.
The type of compute resource used to host your game servers. You can use your own
compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed
Amazon GameLift. By default, this property is set to |
|
Description | System.String |
Gets and sets the property Description. A description for the fleet. |
|
EC2InboundPermissions | System.Collections.Generic.List<Amazon.GameLift.Model.IpPermission> |
Gets and sets the property EC2InboundPermissions. The allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet. If the fleet is hosting a custom game build, this property must be set before players can connect to game sessions. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges. |
|
EC2InstanceType | Amazon.GameLift.EC2InstanceType |
Gets and sets the property EC2InstanceType. The Amazon GameLift-supported Amazon EC2 instance type to use for all fleet instances. Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types. |
|
FleetType | Amazon.GameLift.FleetType |
Gets and sets the property FleetType.
Indicates whether to use On-Demand or Spot instances for this fleet. By default, this
property is set to |
|
InstanceRoleArn | System.String |
Gets and sets the property InstanceRoleArn. A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with Amazon Web Services resources that you own or have access to. For more information about using the role with your game server builds, see Communicate with other Amazon Web Services resources from your fleets. This fleet property can't be changed after the fleet is created. |
|
InstanceRoleCredentialsProvider | Amazon.GameLift.InstanceRoleCredentialsProvider |
Gets and sets the property InstanceRoleCredentialsProvider.
Prompts Amazon GameLift to generate a shared credentials file for the IAM role defined
in |
|
Locations | System.Collections.Generic.List<Amazon.GameLift.Model.LocationConfiguration> |
Gets and sets the property Locations.
A set of remote locations to deploy additional instances to and manage as part of
the fleet. This parameter can only be used when creating fleets in Amazon Web Services
Regions that support multiple locations. You can add any Amazon GameLift-supported
Amazon Web Services Region as a remote location, in the form of an Amazon Web Services
Region code such as To use this parameter, Amazon GameLift requires you to use your home location in the request. |
|
LogPaths | System.Collections.Generic.List<System.String> |
Gets and sets the property LogPaths.
This parameter is no longer used. To specify where Amazon GameLift should
store log files once a server process shuts down, use the Amazon GameLift server API
|
|
MetricGroups | System.Collections.Generic.List<System.String> |
Gets and sets the property MetricGroups. The name of an Amazon Web Services CloudWatch metric group to add this fleet to. A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time. |
|
Name | System.String |
Gets and sets the property Name. A descriptive label that is associated with a fleet. Fleet names do not need to be unique. |
|
NewGameSessionProtectionPolicy | Amazon.GameLift.ProtectionPolicy |
Gets and sets the property NewGameSessionProtectionPolicy.
The status of termination protection for active game sessions on the fleet. By default,
this property is set to
|
|
PeerVpcAwsAccountId | System.String |
Gets and sets the property PeerVpcAwsAccountId. Used when peering your Amazon GameLift fleet with a VPC, the unique identifier for the Amazon Web Services account that owns the VPC. You can find your account ID in the Amazon Web Services Management Console under account settings. |
|
PeerVpcId | System.String |
Gets and sets the property PeerVpcId. A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets. |
|
ResourceCreationLimitPolicy | Amazon.GameLift.Model.ResourceCreationLimitPolicy |
Gets and sets the property ResourceCreationLimitPolicy. A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time. |
|
RuntimeConfiguration | Amazon.GameLift.Model.RuntimeConfiguration |
Gets and sets the property RuntimeConfiguration. Instructions for how to launch and maintain server processes on instances in the fleet. The runtime configuration defines one or more server process configurations, each identifying a build executable or Realtime script file and the number of processes of that type to run concurrently.
The |
|
ScriptId | System.String |
Gets and sets the property ScriptId. The unique identifier for a Realtime configuration script to be deployed on fleet instances. You can use either the script ID or ARN. Scripts must be uploaded to Amazon GameLift prior to creating the fleet. This fleet property can't be changed after the fleet is created. |
|
ServerLaunchParameters | System.String |
Gets and sets the property ServerLaunchParameters.
This parameter is no longer used. Specify server launch parameters using the
|
|
ServerLaunchPath | System.String |
Gets and sets the property ServerLaunchPath.
This parameter is no longer used. Specify a server launch path using the |
|
Tags | System.Collections.Generic.List<Amazon.GameLift.Model.Tag> |
Gets and sets the property Tags. A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. |
.NET Core App:
Supported in: 3.1
.NET Standard:
Supported in: 2.0
.NET Framework:
Supported in: 4.5, 4.0, 3.5