Class CfnBuildProps.Builder

java.lang.Object
software.amazon.awscdk.services.gamelift.CfnBuildProps.Builder
All Implemented Interfaces:
software.amazon.jsii.Builder<CfnBuildProps>
Enclosing interface:
CfnBuildProps

@Stability(Stable) public static final class CfnBuildProps.Builder extends Object implements software.amazon.jsii.Builder<CfnBuildProps>
A builder for CfnBuildProps
  • Constructor Details

    • Builder

      public Builder()
  • Method Details

    • name

      @Stability(Stable) public CfnBuildProps.Builder name(String name)
      Sets the value of CfnBuildProps.getName()
      Parameters:
      name - A descriptive label that is associated with a build. Build names do not need to be unique.
      Returns:
      this
    • operatingSystem

      @Stability(Stable) public CfnBuildProps.Builder operatingSystem(String operatingSystem)
      Parameters:
      operatingSystem - The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.

      If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.

      Returns:
      this
    • serverSdkVersion

      @Stability(Stable) public CfnBuildProps.Builder serverSdkVersion(String serverSdkVersion)
      Parameters:
      serverSdkVersion - The Amazon GameLift Server SDK version used to develop your game server.
      Returns:
      this
    • storageLocation

      @Stability(Stable) public CfnBuildProps.Builder storageLocation(IResolvable storageLocation)
      Parameters:
      storageLocation - Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.

      If a StorageLocation is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report a SizeOnDisk of 0.

      Returns:
      this
    • storageLocation

      @Stability(Stable) public CfnBuildProps.Builder storageLocation(CfnBuild.StorageLocationProperty storageLocation)
      Parameters:
      storageLocation - Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.

      If a StorageLocation is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report a SizeOnDisk of 0.

      Returns:
      this
    • version

      @Stability(Stable) public CfnBuildProps.Builder version(String version)
      Sets the value of CfnBuildProps.getVersion()
      Parameters:
      version - Version information that is associated with this build. Version strings do not need to be unique.
      Returns:
      this
    • build

      @Stability(Stable) public CfnBuildProps build()
      Builds the configured instance.
      Specified by:
      build in interface software.amazon.jsii.Builder<CfnBuildProps>
      Returns:
      a new instance of CfnBuildProps
      Throws:
      NullPointerException - if any required attribute was not provided