@Generated(value="jsii-pacmak/1.60.0 (build ebcefe6)",
date="2022-06-22T23:27:50.423Z")
public interface CfnBuildProps
Example:
// The code below shows an example of how to instantiate this type. // The values are placeholders you should change. import software.amazon.awscdk.services.gamelift.*; CfnBuildProps cfnBuildProps = CfnBuildProps.builder() .name("name") .operatingSystem("operatingSystem") .storageLocation(S3LocationProperty.builder() .bucket("bucket") .key("key") .roleArn("roleArn") // the properties below are optional .objectVersion("objectVersion") .build()) .version("version") .build();
Modifier and Type | Interface and Description |
---|---|
static class |
CfnBuildProps.Builder
A builder for
CfnBuildProps |
static class |
CfnBuildProps.Jsii$Proxy
An implementation for
CfnBuildProps |
Modifier and Type | Method and Description |
---|---|
static CfnBuildProps.Builder |
builder() |
default java.lang.String |
getName()
A descriptive label that is associated with a build.
|
default java.lang.String |
getOperatingSystem()
The operating system that the game server binaries are built to run on.
|
default java.lang.Object |
getStorageLocation()
Information indicating where your game build files are stored.
|
default java.lang.String |
getVersion()
Version information that is associated with this build.
|
default java.lang.String getName()
Build names do not need to be unique.
default java.lang.String getOperatingSystem()
This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.
default java.lang.Object getStorageLocation()
Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a StorageLocation
is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report a SizeOnDisk
of 0.
default java.lang.String getVersion()
Version strings do not need to be unique.
static CfnBuildProps.Builder builder()
CfnBuildProps.Builder
of CfnBuildProps