Modifier and Type | Method and Description |
---|---|
CfnFleet |
build() |
CfnFleet.Builder |
buildId(java.lang.String buildId)
A unique identifier for a build to be deployed on the new fleet.
|
CfnFleet.Builder |
certificateConfiguration(CfnFleet.CertificateConfigurationProperty certificateConfiguration)
Prompts GameLift to generate a TLS/SSL certificate for the fleet.
|
CfnFleet.Builder |
certificateConfiguration(IResolvable certificateConfiguration)
Prompts GameLift to generate a TLS/SSL certificate for the fleet.
|
static CfnFleet.Builder |
create(Construct scope,
java.lang.String id) |
CfnFleet.Builder |
description(java.lang.String description)
A human-readable description of the fleet.
|
CfnFleet.Builder |
desiredEc2Instances(java.lang.Number desiredEc2Instances)
The number of EC2 instances that you want this fleet to host.
|
CfnFleet.Builder |
ec2InboundPermissions(IResolvable ec2InboundPermissions)
The allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet.
|
CfnFleet.Builder |
ec2InboundPermissions(java.util.List<? extends java.lang.Object> ec2InboundPermissions)
The allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet.
|
CfnFleet.Builder |
ec2InstanceType(java.lang.String ec2InstanceType)
The GameLift-supported Amazon EC2 instance type to use for all fleet instances.
|
CfnFleet.Builder |
fleetType(java.lang.String fleetType)
Indicates whether to use On-Demand or Spot instances for this fleet.
|
CfnFleet.Builder |
instanceRoleArn(java.lang.String instanceRoleArn)
A unique identifier for an IAM role that manages access to your AWS services.
|
CfnFleet.Builder |
locations(IResolvable locations)
A set of remote locations to deploy additional instances to and manage as part of the fleet.
|
CfnFleet.Builder |
locations(java.util.List<? extends java.lang.Object> locations)
A set of remote locations to deploy additional instances to and manage as part of the fleet.
|
CfnFleet.Builder |
maxSize(java.lang.Number maxSize)
The maximum number of instances that are allowed in the specified fleet location.
|
CfnFleet.Builder |
metricGroups(java.util.List<java.lang.String> metricGroups)
The name of an AWS CloudWatch metric group to add this fleet to.
|
CfnFleet.Builder |
minSize(java.lang.Number minSize)
The minimum number of instances that are allowed in the specified fleet location.
|
CfnFleet.Builder |
name(java.lang.String name)
A descriptive label that is associated with a fleet.
|
CfnFleet.Builder |
newGameSessionProtectionPolicy(java.lang.String newGameSessionProtectionPolicy)
The status of termination protection for active game sessions on the fleet.
|
CfnFleet.Builder |
peerVpcAwsAccountId(java.lang.String peerVpcAwsAccountId)
Used when peering your GameLift fleet with a VPC, the unique identifier for the AWS account that owns the VPC.
|
CfnFleet.Builder |
peerVpcId(java.lang.String peerVpcId)
A unique identifier for a VPC with resources to be accessed by your GameLift fleet.
|
CfnFleet.Builder |
resourceCreationLimitPolicy(CfnFleet.ResourceCreationLimitPolicyProperty resourceCreationLimitPolicy)
A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.
|
CfnFleet.Builder |
resourceCreationLimitPolicy(IResolvable resourceCreationLimitPolicy)
A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.
|
CfnFleet.Builder |
runtimeConfiguration(CfnFleet.RuntimeConfigurationProperty runtimeConfiguration)
Instructions for how to launch and maintain server processes on instances in the fleet.
|
CfnFleet.Builder |
runtimeConfiguration(IResolvable runtimeConfiguration)
Instructions for how to launch and maintain server processes on instances in the fleet.
|
CfnFleet.Builder |
scriptId(java.lang.String scriptId)
The unique identifier for a Realtime configuration script to be deployed on fleet instances.
|
public static CfnFleet.Builder create(Construct scope, java.lang.String id)
scope
- - scope in which this resource is defined. This parameter is required.id
- - scoped id of the resource. This parameter is required.CfnFleet.CertificateConfigurationProperty.Builder
.public CfnFleet.Builder buildId(java.lang.String buildId)
If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY
status. This fleet setting cannot be changed once the fleet is created.
buildId
- A unique identifier for a build to be deployed on the new fleet. This parameter is required.this
public CfnFleet.Builder certificateConfiguration(IResolvable certificateConfiguration)
GameLift uses the certificates to encrypt traffic between game clients and the game servers running on GameLift. By default, the CertificateConfiguration
is DISABLED
. You can't change this property after you create the fleet.
AWS Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition.
ACM isn't available in all AWS regions. A fleet creation request with certificate generation enabled in an unsupported Region, fails with a 4xx error. For more information about the supported Regions, see Supported Regions in the AWS Certificate Manager User Guide .
certificateConfiguration
- Prompts GameLift to generate a TLS/SSL certificate for the fleet. This parameter is required.this
public CfnFleet.Builder certificateConfiguration(CfnFleet.CertificateConfigurationProperty certificateConfiguration)
GameLift uses the certificates to encrypt traffic between game clients and the game servers running on GameLift. By default, the CertificateConfiguration
is DISABLED
. You can't change this property after you create the fleet.
AWS Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition.
ACM isn't available in all AWS regions. A fleet creation request with certificate generation enabled in an unsupported Region, fails with a 4xx error. For more information about the supported Regions, see Supported Regions in the AWS Certificate Manager User Guide .
certificateConfiguration
- Prompts GameLift to generate a TLS/SSL certificate for the fleet. This parameter is required.this
public CfnFleet.Builder description(java.lang.String description)
description
- A human-readable description of the fleet. This parameter is required.this
public CfnFleet.Builder desiredEc2Instances(java.lang.Number desiredEc2Instances)
When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
desiredEc2Instances
- The number of EC2 instances that you want this fleet to host. This parameter is required.this
public CfnFleet.Builder ec2InboundPermissions(IResolvable ec2InboundPermissions)
If the fleet is hosting a custom game build, this property must be set before players can connect to game sessions. For Realtime Servers fleets, GameLift automatically sets TCP and UDP ranges.
ec2InboundPermissions
- The allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet. This parameter is required.this
public CfnFleet.Builder ec2InboundPermissions(java.util.List<? extends java.lang.Object> ec2InboundPermissions)
If the fleet is hosting a custom game build, this property must be set before players can connect to game sessions. For Realtime Servers fleets, GameLift automatically sets TCP and UDP ranges.
ec2InboundPermissions
- The allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet. This parameter is required.this
public CfnFleet.Builder ec2InstanceType(java.lang.String ec2InstanceType)
Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.
ec2InstanceType
- The GameLift-supported Amazon EC2 instance type to use for all fleet instances. This parameter is required.this
public CfnFleet.Builder fleetType(java.lang.String fleetType)
By default, this property is set to ON_DEMAND
. Learn more about when to use On-Demand versus Spot Instances . This property cannot be changed after the fleet is created.
fleetType
- Indicates whether to use On-Demand or Spot instances for this fleet. This parameter is required.this
public CfnFleet.Builder instanceRoleArn(java.lang.String instanceRoleArn)
With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the AWS Management Console . Learn more about using on-box credentials for your game servers at Access external resources from a game server . This property cannot be changed after the fleet is created.
instanceRoleArn
- A unique identifier for an IAM role that manages access to your AWS services. This parameter is required.this
public CfnFleet.Builder locations(IResolvable locations)
This parameter can only be used when creating fleets in AWS Regions that support multiple locations. You can add any GameLift-supported AWS Region as a remote location, in the form of an AWS Region code such as us-west-2
. To create a fleet with instances in the home Region only, omit this parameter.
locations
- A set of remote locations to deploy additional instances to and manage as part of the fleet. This parameter is required.this
public CfnFleet.Builder locations(java.util.List<? extends java.lang.Object> locations)
This parameter can only be used when creating fleets in AWS Regions that support multiple locations. You can add any GameLift-supported AWS Region as a remote location, in the form of an AWS Region code such as us-west-2
. To create a fleet with instances in the home Region only, omit this parameter.
locations
- A set of remote locations to deploy additional instances to and manage as part of the fleet. This parameter is required.this
public CfnFleet.Builder maxSize(java.lang.Number maxSize)
If this parameter is not set, the default is 1.
maxSize
- The maximum number of instances that are allowed in the specified fleet location. This parameter is required.this
public CfnFleet.Builder metricGroups(java.util.List<java.lang.String> metricGroups)
A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time.
metricGroups
- The name of an AWS CloudWatch metric group to add this fleet to. This parameter is required.this
public CfnFleet.Builder minSize(java.lang.Number minSize)
If this parameter is not set, the default is 0.
minSize
- The minimum number of instances that are allowed in the specified fleet location. This parameter is required.this
public CfnFleet.Builder name(java.lang.String name)
Fleet names do not need to be unique.
name
- A descriptive label that is associated with a fleet. This parameter is required.this
public CfnFleet.Builder newGameSessionProtectionPolicy(java.lang.String newGameSessionProtectionPolicy)
By default, this property is set to NoProtection
.
ACTIVE
status cannot be terminated during a scale-down event.newGameSessionProtectionPolicy
- The status of termination protection for active game sessions on the fleet. This parameter is required.this
public CfnFleet.Builder peerVpcAwsAccountId(java.lang.String peerVpcAwsAccountId)
You can find your account ID in the AWS Management Console under account settings.
peerVpcAwsAccountId
- Used when peering your GameLift fleet with a VPC, the unique identifier for the AWS account that owns the VPC. This parameter is required.this
public CfnFleet.Builder peerVpcId(java.lang.String peerVpcId)
The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console . Learn more about VPC peering in VPC Peering with GameLift Fleets .
peerVpcId
- A unique identifier for a VPC with resources to be accessed by your GameLift fleet. This parameter is required.this
public CfnFleet.Builder resourceCreationLimitPolicy(IResolvable resourceCreationLimitPolicy)
resourceCreationLimitPolicy
- A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time. This parameter is required.this
public CfnFleet.Builder resourceCreationLimitPolicy(CfnFleet.ResourceCreationLimitPolicyProperty resourceCreationLimitPolicy)
resourceCreationLimitPolicy
- A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time. This parameter is required.this
public CfnFleet.Builder runtimeConfiguration(IResolvable runtimeConfiguration)
The runtime configuration defines one or more server process configurations, each identifying a build executable or Realtime script file and the number of processes of that type to run concurrently.
The
RuntimeConfiguration
parameter is required unless the fleet is being configured using the older parametersServerLaunchPath
andServerLaunchParameters
, which are still supported for backward compatibility.
runtimeConfiguration
- Instructions for how to launch and maintain server processes on instances in the fleet. This parameter is required.this
public CfnFleet.Builder runtimeConfiguration(CfnFleet.RuntimeConfigurationProperty runtimeConfiguration)
The runtime configuration defines one or more server process configurations, each identifying a build executable or Realtime script file and the number of processes of that type to run concurrently.
The
RuntimeConfiguration
parameter is required unless the fleet is being configured using the older parametersServerLaunchPath
andServerLaunchParameters
, which are still supported for backward compatibility.
runtimeConfiguration
- Instructions for how to launch and maintain server processes on instances in the fleet. This parameter is required.this
public CfnFleet.Builder scriptId(java.lang.String scriptId)
You can use either the script ID or ARN. Scripts must be uploaded to GameLift prior to creating the fleet. This fleet property cannot be changed later.
You can't use the
!Ref
command to reference a script created with a CloudFormation template for the fleet propertyScriptId
. Instead, useFn::GetAtt Script.Arn
orFn::GetAtt Script.Id
to retrieve either of these properties as input forScriptId
. Alternatively, enter aScriptId
string manually.
scriptId
- The unique identifier for a Realtime configuration script to be deployed on fleet instances. This parameter is required.this
public CfnFleet build()