public static interface CfnFleet.ServerProcessProperty
Server processes run either an executable in a custom game build or a Realtime Servers script.
Example:
// The code below shows an example of how to instantiate this type. // The values are placeholders you should change. import software.amazon.awscdk.services.gamelift.*; ServerProcessProperty serverProcessProperty = ServerProcessProperty.builder() .concurrentExecutions(123) .launchPath("launchPath") // the properties below are optional .parameters("parameters") .build();
Modifier and Type | Interface and Description |
---|---|
static class |
CfnFleet.ServerProcessProperty.Builder
A builder for
CfnFleet.ServerProcessProperty |
static class |
CfnFleet.ServerProcessProperty.Jsii$Proxy
An implementation for
CfnFleet.ServerProcessProperty |
Modifier and Type | Method and Description |
---|---|
static CfnFleet.ServerProcessProperty.Builder |
builder() |
java.lang.Number |
getConcurrentExecutions()
The number of server processes using this configuration that run concurrently on each instance.
|
java.lang.String |
getLaunchPath()
The location of a game build executable or the Realtime script file that contains the `Init()` function.
|
default java.lang.String |
getParameters()
An optional list of parameters to pass to the server executable or Realtime script on launch.
|
java.lang.Number getConcurrentExecutions()
java.lang.String getLaunchPath()
Game builds and Realtime scripts are installed on instances at the root:
C:\game
. Example: " C:\game\MyGame\server.exe
"/local/game
. Examples: " /local/game/MyGame/server.exe
" or " /local/game/MyRealtimeScript.js
"default java.lang.String getParameters()
static CfnFleet.ServerProcessProperty.Builder builder()