Class CfnFleetProps.Builder
- All Implemented Interfaces:
software.amazon.jsii.Builder<CfnFleetProps>
- Enclosing interface:
CfnFleetProps
CfnFleetProps
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionanywhereConfiguration
(IResolvable anywhereConfiguration) Sets the value ofCfnFleetProps.getAnywhereConfiguration()
anywhereConfiguration
(CfnFleet.AnywhereConfigurationProperty anywhereConfiguration) Sets the value ofCfnFleetProps.getAnywhereConfiguration()
build()
Builds the configured instance.Sets the value ofCfnFleetProps.getBuildId()
certificateConfiguration
(IResolvable certificateConfiguration) Sets the value ofCfnFleetProps.getCertificateConfiguration()
certificateConfiguration
(CfnFleet.CertificateConfigurationProperty certificateConfiguration) Sets the value ofCfnFleetProps.getCertificateConfiguration()
computeType
(String computeType) Sets the value ofCfnFleetProps.getComputeType()
description
(String description) Sets the value ofCfnFleetProps.getDescription()
desiredEc2Instances
(Number desiredEc2Instances) Sets the value ofCfnFleetProps.getDesiredEc2Instances()
ec2InboundPermissions
(List<? extends Object> ec2InboundPermissions) Sets the value ofCfnFleetProps.getEc2InboundPermissions()
ec2InboundPermissions
(IResolvable ec2InboundPermissions) Sets the value ofCfnFleetProps.getEc2InboundPermissions()
ec2InstanceType
(String ec2InstanceType) Sets the value ofCfnFleetProps.getEc2InstanceType()
Sets the value ofCfnFleetProps.getFleetType()
instanceRoleArn
(String instanceRoleArn) Sets the value ofCfnFleetProps.getInstanceRoleArn()
Sets the value ofCfnFleetProps.getLocations()
locations
(IResolvable locations) Sets the value ofCfnFleetProps.getLocations()
Sets the value ofCfnFleetProps.getMaxSize()
metricGroups
(List<String> metricGroups) Sets the value ofCfnFleetProps.getMetricGroups()
Sets the value ofCfnFleetProps.getMinSize()
Sets the value ofCfnFleetProps.getName()
newGameSessionProtectionPolicy
(String newGameSessionProtectionPolicy) Sets the value ofCfnFleetProps.getNewGameSessionProtectionPolicy()
peerVpcAwsAccountId
(String peerVpcAwsAccountId) Sets the value ofCfnFleetProps.getPeerVpcAwsAccountId()
Sets the value ofCfnFleetProps.getPeerVpcId()
resourceCreationLimitPolicy
(IResolvable resourceCreationLimitPolicy) Sets the value ofCfnFleetProps.getResourceCreationLimitPolicy()
resourceCreationLimitPolicy
(CfnFleet.ResourceCreationLimitPolicyProperty resourceCreationLimitPolicy) Sets the value ofCfnFleetProps.getResourceCreationLimitPolicy()
runtimeConfiguration
(IResolvable runtimeConfiguration) Sets the value ofCfnFleetProps.getRuntimeConfiguration()
runtimeConfiguration
(CfnFleet.RuntimeConfigurationProperty runtimeConfiguration) Sets the value ofCfnFleetProps.getRuntimeConfiguration()
Sets the value ofCfnFleetProps.getScriptId()
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Constructor Details
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Builder
public Builder()
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Method Details
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name
Sets the value ofCfnFleetProps.getName()
- Parameters:
name
- A descriptive label that is associated with a fleet. This parameter is required. Fleet names do not need to be unique.- Returns:
this
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anywhereConfiguration
@Stability(Stable) public CfnFleetProps.Builder anywhereConfiguration(IResolvable anywhereConfiguration) Sets the value ofCfnFleetProps.getAnywhereConfiguration()
- Parameters:
anywhereConfiguration
-AWS::GameLift::Fleet.AnywhereConfiguration
.- Returns:
this
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anywhereConfiguration
@Stability(Stable) public CfnFleetProps.Builder anywhereConfiguration(CfnFleet.AnywhereConfigurationProperty anywhereConfiguration) Sets the value ofCfnFleetProps.getAnywhereConfiguration()
- Parameters:
anywhereConfiguration
-AWS::GameLift::Fleet.AnywhereConfiguration
.- Returns:
this
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buildId
Sets the value ofCfnFleetProps.getBuildId()
- Parameters:
buildId
- A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in aREADY
status. This fleet setting cannot be changed once the fleet is created.- Returns:
this
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certificateConfiguration
@Stability(Stable) public CfnFleetProps.Builder certificateConfiguration(IResolvable certificateConfiguration) Sets the value ofCfnFleetProps.getCertificateConfiguration()
- Parameters:
certificateConfiguration
- Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet. Amazon GameLift uses the certificates to encrypt traffic between game clients and the game servers running on Amazon GameLift. By default, theCertificateConfiguration
isDISABLED
. You can't change this property after you create the fleet.AWS Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition.
ACM isn't available in all AWS regions. A fleet creation request with certificate generation enabled in an unsupported Region, fails with a 4xx error. For more information about the supported Regions, see Supported Regions in the AWS Certificate Manager User Guide .
- Returns:
this
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certificateConfiguration
@Stability(Stable) public CfnFleetProps.Builder certificateConfiguration(CfnFleet.CertificateConfigurationProperty certificateConfiguration) Sets the value ofCfnFleetProps.getCertificateConfiguration()
- Parameters:
certificateConfiguration
- Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet. Amazon GameLift uses the certificates to encrypt traffic between game clients and the game servers running on Amazon GameLift. By default, theCertificateConfiguration
isDISABLED
. You can't change this property after you create the fleet.AWS Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition.
ACM isn't available in all AWS regions. A fleet creation request with certificate generation enabled in an unsupported Region, fails with a 4xx error. For more information about the supported Regions, see Supported Regions in the AWS Certificate Manager User Guide .
- Returns:
this
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computeType
Sets the value ofCfnFleetProps.getComputeType()
- Parameters:
computeType
- The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.- Returns:
this
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description
Sets the value ofCfnFleetProps.getDescription()
- Parameters:
description
- A description for the fleet.- Returns:
this
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desiredEc2Instances
Sets the value ofCfnFleetProps.getDesiredEc2Instances()
- Parameters:
desiredEc2Instances
- The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.- Returns:
this
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ec2InboundPermissions
@Stability(Stable) public CfnFleetProps.Builder ec2InboundPermissions(IResolvable ec2InboundPermissions) Sets the value ofCfnFleetProps.getEc2InboundPermissions()
- Parameters:
ec2InboundPermissions
- The allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet. If the fleet is hosting a custom game build, this property must be set before players can connect to game sessions. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges.- Returns:
this
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ec2InboundPermissions
@Stability(Stable) public CfnFleetProps.Builder ec2InboundPermissions(List<? extends Object> ec2InboundPermissions) Sets the value ofCfnFleetProps.getEc2InboundPermissions()
- Parameters:
ec2InboundPermissions
- The allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet. If the fleet is hosting a custom game build, this property must be set before players can connect to game sessions. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges.- Returns:
this
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ec2InstanceType
Sets the value ofCfnFleetProps.getEc2InstanceType()
- Parameters:
ec2InstanceType
- The Amazon GameLift-supported Amazon EC2 instance type to use for all fleet instances. Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.- Returns:
this
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fleetType
Sets the value ofCfnFleetProps.getFleetType()
- Parameters:
fleetType
- Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set toON_DEMAND
. Learn more about when to use On-Demand versus Spot Instances . This property cannot be changed after the fleet is created.- Returns:
this
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instanceRoleArn
Sets the value ofCfnFleetProps.getInstanceRoleArn()
- Parameters:
instanceRoleArn
- A unique identifier for an IAM role that manages access to your AWS services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the AWS Management Console . Learn more about using on-box credentials for your game servers at Access external resources from a game server . This property cannot be changed after the fleet is created.- Returns:
this
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locations
Sets the value ofCfnFleetProps.getLocations()
- Parameters:
locations
- A set of remote locations to deploy additional instances to and manage as part of the fleet. This parameter can only be used when creating fleets in AWS Regions that support multiple locations. You can add any Amazon GameLift-supported AWS Region as a remote location, in the form of an AWS Region code such asus-west-2
. To create a fleet with instances in the home Region only, don't use this parameter.To use this parameter, Amazon GameLift requires you to use your home location in the request.
- Returns:
this
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locations
Sets the value ofCfnFleetProps.getLocations()
- Parameters:
locations
- A set of remote locations to deploy additional instances to and manage as part of the fleet. This parameter can only be used when creating fleets in AWS Regions that support multiple locations. You can add any Amazon GameLift-supported AWS Region as a remote location, in the form of an AWS Region code such asus-west-2
. To create a fleet with instances in the home Region only, don't use this parameter.To use this parameter, Amazon GameLift requires you to use your home location in the request.
- Returns:
this
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maxSize
Sets the value ofCfnFleetProps.getMaxSize()
- Parameters:
maxSize
- The maximum number of instances that are allowed in the specified fleet location. If this parameter is not set, the default is 1.- Returns:
this
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metricGroups
Sets the value ofCfnFleetProps.getMetricGroups()
- Parameters:
metricGroups
- The name of an AWS CloudWatch metric group to add this fleet to. A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time.- Returns:
this
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minSize
Sets the value ofCfnFleetProps.getMinSize()
- Parameters:
minSize
- The minimum number of instances that are allowed in the specified fleet location. If this parameter is not set, the default is 0.- Returns:
this
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newGameSessionProtectionPolicy
@Stability(Stable) public CfnFleetProps.Builder newGameSessionProtectionPolicy(String newGameSessionProtectionPolicy) Sets the value ofCfnFleetProps.getNewGameSessionProtectionPolicy()
- Parameters:
newGameSessionProtectionPolicy
- The status of termination protection for active game sessions on the fleet. By default, this property is set toNoProtection
.- NoProtection - Game sessions can be terminated during active gameplay as a result of a scale-down event.
- FullProtection - Game sessions in
ACTIVE
status cannot be terminated during a scale-down event.
- Returns:
this
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peerVpcAwsAccountId
Sets the value ofCfnFleetProps.getPeerVpcAwsAccountId()
- Parameters:
peerVpcAwsAccountId
- Used when peering your Amazon GameLift fleet with a VPC, the unique identifier for the AWS account that owns the VPC. You can find your account ID in the AWS Management Console under account settings.- Returns:
this
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peerVpcId
Sets the value ofCfnFleetProps.getPeerVpcId()
- Parameters:
peerVpcId
- A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console . Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets .- Returns:
this
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resourceCreationLimitPolicy
@Stability(Stable) public CfnFleetProps.Builder resourceCreationLimitPolicy(IResolvable resourceCreationLimitPolicy) Sets the value ofCfnFleetProps.getResourceCreationLimitPolicy()
- Parameters:
resourceCreationLimitPolicy
- A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.- Returns:
this
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resourceCreationLimitPolicy
@Stability(Stable) public CfnFleetProps.Builder resourceCreationLimitPolicy(CfnFleet.ResourceCreationLimitPolicyProperty resourceCreationLimitPolicy) Sets the value ofCfnFleetProps.getResourceCreationLimitPolicy()
- Parameters:
resourceCreationLimitPolicy
- A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.- Returns:
this
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runtimeConfiguration
@Stability(Stable) public CfnFleetProps.Builder runtimeConfiguration(IResolvable runtimeConfiguration) Sets the value ofCfnFleetProps.getRuntimeConfiguration()
- Parameters:
runtimeConfiguration
- Instructions for how to launch and maintain server processes on instances in the fleet. The runtime configuration defines one or more server process configurations, each identifying a build executable or Realtime script file and the number of processes of that type to run concurrently.The
RuntimeConfiguration
parameter is required unless the fleet is being configured using the older parametersServerLaunchPath
andServerLaunchParameters
, which are still supported for backward compatibility.- Returns:
this
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runtimeConfiguration
@Stability(Stable) public CfnFleetProps.Builder runtimeConfiguration(CfnFleet.RuntimeConfigurationProperty runtimeConfiguration) Sets the value ofCfnFleetProps.getRuntimeConfiguration()
- Parameters:
runtimeConfiguration
- Instructions for how to launch and maintain server processes on instances in the fleet. The runtime configuration defines one or more server process configurations, each identifying a build executable or Realtime script file and the number of processes of that type to run concurrently.The
RuntimeConfiguration
parameter is required unless the fleet is being configured using the older parametersServerLaunchPath
andServerLaunchParameters
, which are still supported for backward compatibility.- Returns:
this
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scriptId
Sets the value ofCfnFleetProps.getScriptId()
- Parameters:
scriptId
- The unique identifier for a Realtime configuration script to be deployed on fleet instances. You can use either the script ID or ARN. Scripts must be uploaded to Amazon GameLift prior to creating the fleet. This fleet property cannot be changed later.You can't use the
!Ref
command to reference a script created with a CloudFormation template for the fleet propertyScriptId
. Instead, useFn::GetAtt Script.Arn
orFn::GetAtt Script.Id
to retrieve either of these properties as input forScriptId
. Alternatively, enter aScriptId
string manually.- Returns:
this
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build
Builds the configured instance.- Specified by:
build
in interfacesoftware.amazon.jsii.Builder<CfnFleetProps>
- Returns:
- a new instance of
CfnFleetProps
- Throws:
NullPointerException
- if any required attribute was not provided
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