Class CfnGameSessionQueueProps.Jsii$Proxy

java.lang.Object
software.amazon.jsii.JsiiObject
software.amazon.awscdk.services.gamelift.CfnGameSessionQueueProps.Jsii$Proxy
All Implemented Interfaces:
CfnGameSessionQueueProps, software.amazon.jsii.JsiiSerializable
Enclosing interface:
CfnGameSessionQueueProps

@Stability(Stable) @Internal public static final class CfnGameSessionQueueProps.Jsii$Proxy extends software.amazon.jsii.JsiiObject implements CfnGameSessionQueueProps
An implementation for CfnGameSessionQueueProps
  • Constructor Details

    • Jsii$Proxy

      protected Jsii$Proxy(software.amazon.jsii.JsiiObjectRef objRef)
      Constructor that initializes the object based on values retrieved from the JsiiObject.
      Parameters:
      objRef - Reference to the JSII managed object.
    • Jsii$Proxy

      protected Jsii$Proxy(CfnGameSessionQueueProps.Builder builder)
      Constructor that initializes the object based on literal property values passed by the CfnGameSessionQueueProps.Builder.
  • Method Details

    • getName

      public final String getName()
      Description copied from interface: CfnGameSessionQueueProps
      A descriptive label that is associated with game session queue.

      Queue names must be unique within each Region.

      Specified by:
      getName in interface CfnGameSessionQueueProps
    • getCustomEventData

      public final String getCustomEventData()
      Description copied from interface: CfnGameSessionQueueProps
      Information to be added to all events that are related to this game session queue.
      Specified by:
      getCustomEventData in interface CfnGameSessionQueueProps
    • getDestinations

      public final Object getDestinations()
      Description copied from interface: CfnGameSessionQueueProps
      A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.

      Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.

      Specified by:
      getDestinations in interface CfnGameSessionQueueProps
    • getFilterConfiguration

      public final Object getFilterConfiguration()
      Description copied from interface: CfnGameSessionQueueProps
      A list of locations where a queue is allowed to place new game sessions.

      Locations are specified in the form of AWS Region codes, such as us-west-2 . If this parameter is not set, game sessions can be placed in any queue location.

      Specified by:
      getFilterConfiguration in interface CfnGameSessionQueueProps
    • getNotificationTarget

      public final String getNotificationTarget()
      Description copied from interface: CfnGameSessionQueueProps
      An SNS topic ARN that is set up to receive game session placement notifications.

      See Setting up notifications for game session placement .

      Specified by:
      getNotificationTarget in interface CfnGameSessionQueueProps
    • getPlayerLatencyPolicies

      public final Object getPlayerLatencyPolicies()
      Description copied from interface: CfnGameSessionQueueProps
      A set of policies that act as a sliding cap on player latency.

      FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.

      Specified by:
      getPlayerLatencyPolicies in interface CfnGameSessionQueueProps
    • getPriorityConfiguration

      public final Object getPriorityConfiguration()
      Description copied from interface: CfnGameSessionQueueProps
      Custom settings to use when prioritizing destinations and locations for game session placements.

      This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.

      Specified by:
      getPriorityConfiguration in interface CfnGameSessionQueueProps
    • getTags

      public final List<CfnTag> getTags()
      Description copied from interface: CfnGameSessionQueueProps
      A list of labels to assign to the new game session queue resource.

      Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.

      Specified by:
      getTags in interface CfnGameSessionQueueProps
    • getTimeoutInSeconds

      public final Number getTimeoutInSeconds()
      Description copied from interface: CfnGameSessionQueueProps
      The maximum time, in seconds, that a new game session placement request remains in the queue.

      When a request exceeds this time, the game session placement changes to a TIMED_OUT status. By default, this property is set to 600 .

      Specified by:
      getTimeoutInSeconds in interface CfnGameSessionQueueProps
    • $jsii$toJson

      @Internal public com.fasterxml.jackson.databind.JsonNode $jsii$toJson()
      Specified by:
      $jsii$toJson in interface software.amazon.jsii.JsiiSerializable
    • equals

      public final boolean equals(Object o)
      Overrides:
      equals in class Object
    • hashCode

      public final int hashCode()
      Overrides:
      hashCode in class Object