Interface CfnGameSessionQueueProps
- All Superinterfaces:
software.amazon.jsii.JsiiSerializable
- All Known Implementing Classes:
CfnGameSessionQueueProps.Jsii$Proxy
CfnGameSessionQueue
.
Example:
// The code below shows an example of how to instantiate this type. // The values are placeholders you should change. import software.amazon.awscdk.services.gamelift.*; CfnGameSessionQueueProps cfnGameSessionQueueProps = CfnGameSessionQueueProps.builder() .name("name") // the properties below are optional .customEventData("customEventData") .destinations(List.of(DestinationProperty.builder() .destinationArn("destinationArn") .build())) .filterConfiguration(FilterConfigurationProperty.builder() .allowedLocations(List.of("allowedLocations")) .build()) .notificationTarget("notificationTarget") .playerLatencyPolicies(List.of(PlayerLatencyPolicyProperty.builder() .maximumIndividualPlayerLatencyMilliseconds(123) .policyDurationSeconds(123) .build())) .priorityConfiguration(PriorityConfigurationProperty.builder() .locationOrder(List.of("locationOrder")) .priorityOrder(List.of("priorityOrder")) .build()) .tags(List.of(CfnTag.builder() .key("key") .value("value") .build())) .timeoutInSeconds(123) .build();
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Nested Class Summary
Modifier and TypeInterfaceDescriptionstatic final class
A builder forCfnGameSessionQueueProps
static final class
An implementation forCfnGameSessionQueueProps
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Method Summary
Modifier and TypeMethodDescriptionbuilder()
default String
Information to be added to all events that are related to this game session queue.default Object
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.default Object
A list of locations where a queue is allowed to place new game sessions.getName()
A descriptive label that is associated with game session queue.default String
An SNS topic ARN that is set up to receive game session placement notifications.default Object
A set of policies that act as a sliding cap on player latency.default Object
Custom settings to use when prioritizing destinations and locations for game session placements.getTags()
A list of labels to assign to the new game session queue resource.default Number
The maximum time, in seconds, that a new game session placement request remains in the queue.Methods inherited from interface software.amazon.jsii.JsiiSerializable
$jsii$toJson
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Method Details
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getName
A descriptive label that is associated with game session queue.Queue names must be unique within each Region.
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getCustomEventData
Information to be added to all events that are related to this game session queue. -
getDestinations
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
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getFilterConfiguration
A list of locations where a queue is allowed to place new game sessions.Locations are specified in the form of AWS Region codes, such as
us-west-2
. If this parameter is not set, game sessions can be placed in any queue location. -
getNotificationTarget
An SNS topic ARN that is set up to receive game session placement notifications. -
getPlayerLatencyPolicies
A set of policies that act as a sliding cap on player latency.FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
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getPriorityConfiguration
Custom settings to use when prioritizing destinations and locations for game session placements.This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
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getTags
A list of labels to assign to the new game session queue resource.Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
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getTimeoutInSeconds
The maximum time, in seconds, that a new game session placement request remains in the queue.When a request exceeds this time, the game session placement changes to a
TIMED_OUT
status. By default, this property is set to600
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builder
- Returns:
- a
CfnGameSessionQueueProps.Builder
ofCfnGameSessionQueueProps
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