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[ aws . gamelift ]



Retrieves the current run-time configuration for the specified fleet. The run-time configuration tells Amazon GameLift how to launch server processes on instances in the fleet.

Learn more

Working with Fleets .

Related operations

  • CreateFleet
  • ListFleets
  • DeleteFleet
  • Describe fleets:
    • DescribeFleetAttributes
    • DescribeFleetCapacity
    • DescribeFleetPortSettings
    • DescribeFleetUtilization
    • DescribeRuntimeConfiguration
    • DescribeEC2InstanceLimits
    • DescribeFleetEvents
  • Update fleets:
    • UpdateFleetAttributes
    • UpdateFleetCapacity
    • UpdateFleetPortSettings
    • UpdateRuntimeConfiguration
  • Manage fleet actions:
    • StartFleetActions
    • StopFleetActions

See also: AWS API Documentation

See 'aws help' for descriptions of global parameters.


--fleet-id <value>
[--cli-input-json <value>]
[--generate-cli-skeleton <value>]


--fleet-id (string)

Unique identifier for a fleet to get the run-time configuration for.

--cli-input-json (string) Performs service operation based on the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton. If other arguments are provided on the command line, the CLI values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally.

--generate-cli-skeleton (string) Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input, prints a sample input JSON that can be used as an argument for --cli-input-json. If provided with the value output, it validates the command inputs and returns a sample output JSON for that command.

See 'aws help' for descriptions of global parameters.


RuntimeConfiguration -> (structure)

Instructions describing how server processes should be launched and maintained on each instance in the fleet.

ServerProcesses -> (list)

Collection of server process configurations that describe which server processes to run on each instance in a fleet.


A set of instructions for launching server processes on each instance in a fleet. Server processes run either a custom game build executable or a Realtime Servers script. Each instruction set identifies the location of the custom game build executable or Realtime launch script, optional launch parameters, and the number of server processes with this configuration to maintain concurrently on the instance. Server process configurations make up a fleet's `` RuntimeConfiguration `` .

LaunchPath -> (string)

Location of the server executable in a custom game build or the name of the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

  • Windows (for custom game builds only): C:\game . Example: "C:\game\MyGame\server.exe "
  • Linux: /local/game . Examples: "/local/game/MyGame/server.exe " or "/local/game/MyRealtimeScript.js "

Parameters -> (string)

Optional list of parameters to pass to the server executable or Realtime script on launch.

ConcurrentExecutions -> (integer)

Number of server processes using this configuration to run concurrently on an instance.

MaxConcurrentGameSessionActivations -> (integer)

Maximum number of game sessions with status ACTIVATING to allow on an instance simultaneously. This setting limits the amount of instance resources that can be used for new game activations at any one time.

GameSessionActivationTimeoutSeconds -> (integer)

Maximum amount of time (in seconds) that a game session can remain in status ACTIVATING . If the game session is not active before the timeout, activation is terminated and the game session status is changed to TERMINATED .