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User Guide

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[ aws . gamelift ]



Retrieves properties for a build. To request a build record, specify a build ID. If successful, an object containing the build properties is returned.

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Working with Builds

Related operations

  • CreateBuild
  • ListBuilds
  • DescribeBuild
  • UpdateBuild
  • DeleteBuild

See also: AWS API Documentation

See 'aws help' for descriptions of global parameters.


--build-id <value>
[--cli-input-json <value>]
[--generate-cli-skeleton <value>]


--build-id (string)

Unique identifier for a build to retrieve properties for.

--cli-input-json (string) Performs service operation based on the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton. If other arguments are provided on the command line, the CLI values will override the JSON-provided values. It is not possible to pass arbitrary binary values using a JSON-provided value as the string will be taken literally.

--generate-cli-skeleton (string) Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input, prints a sample input JSON that can be used as an argument for --cli-input-json. If provided with the value output, it validates the command inputs and returns a sample output JSON for that command.

See 'aws help' for descriptions of global parameters.


Build -> (structure)

Set of properties describing the requested build.

BuildId -> (string)

Unique identifier for a build.

Name -> (string)

Descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild .

Version -> (string)

Version that is associated with a build or script. Version strings do not need to be unique. This value can be set using CreateBuild or UpdateBuild .

Status -> (string)

Current status of the build.

Possible build statuses include the following:

  • INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
  • READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
  • FAILED -- The game build upload failed. You cannot create new fleets for this build.

SizeOnDisk -> (long)

File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED , this value is 0.

OperatingSystem -> (string)

Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.

CreationTime -> (timestamp)

Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").