Publishing & Subscribing with the IVS Android Broadcast SDK | Real-Time Streaming
This document takes you through the steps involved in publishing and subscribing to a stage using the IVS real-time streaming Android broadcast SDK.
Concepts
Three core concepts underlie real-time functionality: stage, strategy, and renderer. The design goal is minimizing the amount of client-side logic necessary to build a working product.
Stage
The Stage
class is the main point of interaction between the host
application and the SDK. It represents the stage itself and is used to join and
leave the stage. Creating and joining a stage requires a valid, unexpired token
string from the control plane (represented as token
). Joining and
leaving a stage are simple.
Stage stage = new Stage(context, token, strategy); try { stage.join(); } catch (BroadcastException exception) { // handle join exception } stage.leave();
The Stage
class is also where the StageRenderer
can
be attached:
stage.addRenderer(renderer); // multiple renderers can be added
Strategy
The Stage.Strategy
interface provides a way for the host
application to communicate the desired state of the stage to the SDK. Three
functions need to be implemented: shouldSubscribeToParticipant
,
shouldPublishFromParticipant
, and
stageStreamsToPublishForParticipant
. All are discussed
below.
Subscribing to Participants
Stage.SubscribeType shouldSubscribeToParticipant(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo);
When a remote participant joins the stage, the SDK queries the host
application about the desired subscription state for that participant. The
options are NONE
, AUDIO_ONLY
, and
AUDIO_VIDEO
. When returning a value for this function, the
host application does not need to worry about the publish state, current
subscription state, or stage connection state. If AUDIO_VIDEO
is returned, the SDK waits until the remote participant is publishing before
subscribing, and it updates the host application through the renderer
throughout the process.
Here is a sample implementation:
@Override Stage.SubscribeType shouldSubscribeToParticipant(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo) { return Stage.SubscribeType.AUDIO_VIDEO; }
This is the complete implementation of this function for a host application that always wants all participants to see each other; e.g., a video chat application.
More advanced implementations also are possible. Use the
userInfo
property on ParticipantInfo
to
selectively subscribe to participants based on server-provided
attributes:
@Override Stage.SubscribeType shouldSubscribeToParticipant(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo) { switch(participantInfo.userInfo.get(“role”)) { case “moderator”: return Stage.SubscribeType.NONE; case “guest”: return Stage.SubscribeType.AUDIO_VIDEO; default: return Stage.SubscribeType.NONE; } }
This can be used to create a stage where moderators can monitor all guests without being seen or heard themselves. The host application could use additional business logic to let moderates see each other but remain invisible to guests.
Configuration for Subscribing to Participants
SubscribeConfiguration subscribeConfigurationForParticipant(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo);
If a remote participant is being subscribed to (see Subscribing to
Participants), the SDK queries the host application
about a custom subscribe configuration for that participant. This
configuration is optional and allows the host application to control certain
aspects of subscriber behavior. For information on what can be configured,
see SubscribeConfiguration
Here is a sample implementation:
@Override public SubscribeConfiguration subscribeConfigrationForParticipant(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo) { SubscribeConfiguration config = new SubscribeConfiguration(); config.jitterBuffer.setMinDelay(JitterBufferConfiguration.JitterBufferDelay.MEDIUM()); return config; }
This implementation updates the jitter-buffer minimum delay for all
subscribed participants to a preset of MEDIUM
.
As with shouldSubscribeToParticipant
, more advanced
implementations are possible. The given ParticipantInfo
can be
used to selectively update the subscribe configuration for specific
participants.
We recommend using the default behaviors. Specify custom configuration only if there is a particular behavior you want to change.
Publishing
boolean shouldPublishFromParticipant(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo);
Once connected to the stage, the SDK queries the host application to see if a particular participant should publish. This is invoked only on local participants that have permission to publish based on the provided token.
Here is a sample implementation:
@Override boolean shouldPublishFromParticipant(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo) { return true; }
This is for a standard video chat application where users always want to publish. They can mute and unmute their audio and video, to instantly be hidden or seen/heard. (They also can use publish/unpublish, but that is much slower. Mute/unmute is preferable for use cases where changing visibility often is desirable.)
Choosing Streams to Publish
@Override List<LocalStageStream> stageStreamsToPublishForParticipant(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo); }
When publishing, this is used to determine what audio and video streams should be published. This is covered in more detail later in Publish a Media Stream.
Updating the Strategy
The strategy is intended to be dynamic: the values returned from any of
the above functions can be changed at any time. For example, if the host
application does not want to publish until the end user taps a button, you
could return a variable from shouldPublishFromParticipant
(something like hasUserTappedPublishButton
). When that variable
changes based on an interaction by the end user, call
stage.refreshStrategy()
to signal to the SDK that it should
query the strategy for the latest values, applying only things that have
changed. If the SDK observes that the
shouldPublishFromParticipant
value has changed, it will
start the publish process. If the SDK queries and all functions return the
same value as before, the refreshStrategy
call will not perform
any modifications to the stage.
If the return value of shouldSubscribeToParticipant
changes
from AUDIO_VIDEO
to AUDIO_ONLY
, the video stream
will be removed for all participants with changed returned values, if a
video stream existed previously.
Generally, the stage uses the strategy to most efficiently apply the
difference between the previous and current strategies, without the host
application needing to worry about all the state required to manage it
properly. Because of this, think of calling
stage.refreshStrategy()
as a cheap operation, because it
does nothing unless the strategy changes.
Renderer
The StageRenderer
interface communicates the state of the stage
to the host application. Updates to the host application’s UI usually can be
powered entirely by the events provided by the renderer. The renderer provides
the following functions:
void onParticipantJoined(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo); void onParticipantLeft(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo); void onParticipantPublishStateChanged(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo, @NonNull Stage.PublishState publishState); void onParticipantSubscribeStateChanged(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo, @NonNull Stage.SubscribeState subscribeState); void onStreamsAdded(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo, @NonNull List<StageStream> streams); void onStreamsRemoved(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo, @NonNull List<StageStream> streams); void onStreamsMutedChanged(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo, @NonNull List<StageStream> streams); void onError(@NonNull BroadcastException exception); void onConnectionStateChanged(@NonNull Stage stage, @NonNull Stage.ConnectionState state, @Nullable BroadcastException exception); void onStreamAdaptionChanged(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo, @NonNull RemoteStageStream stream, boolean adaption); void onStreamLayersChanged(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo, @NonNull RemoteStageStream stream, @NonNull List<RemoteStageStream.Layer> layers); void onStreamLayerSelected(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo, @NonNull RemoteStageStream stream, @Nullable RemoteStageStream.Layer layer, @NonNull RemoteStageStream.LayerSelectedReason reason);
For most of these methods, the corresponding Stage
and
ParticipantInfo
are provided.
It is not expected that the information provided by the renderer impacts the
return values of the strategy. For example, the return value of
shouldSubscribeToParticipant
is not expected to change when
onParticipantPublishStateChanged
is called. If the host
application wants to subscribe to a particular participant, it should return the
desired subscription type regardless of that participant’s publish state. The
SDK is responsible for ensuring that the desired state of the strategy is acted
on at the correct time based on the state of the stage.
The StageRenderer
can be attached to the stage class:
stage.addRenderer(renderer); // multiple renderers can be added
Note that only publishing participants trigger
onParticipantJoined
, and whenever a participant stops
publishing or leaves the stage session, onParticipantLeft
is
triggered.
Publish a Media Stream
Local devices such as built-in microphones and cameras are discovered via
DeviceDiscovery
. Here is an example of selecting the front-facing
camera and default microphone, then return them as LocalStageStreams
to
be published by the SDK:
DeviceDiscovery deviceDiscovery = new DeviceDiscovery(context); List<Device> devices = deviceDiscovery.listLocalDevices(); List<LocalStageStream> publishStreams = new ArrayList<LocalStageStream>(); Device frontCamera = null; Device microphone = null; // Create streams using the front camera, first microphone for (Device device : devices) { Device.Descriptor descriptor = device.getDescriptor(); if (!frontCamera && descriptor.type == Device.Descriptor.DeviceType.Camera && descriptor.position = Device.Descriptor.Position.FRONT) { front Camera = device; } if (!microphone && descriptor.type == Device.Descriptor.DeviceType.Microphone) { microphone = device; } } ImageLocalStageStream cameraStream = new ImageLocalStageStream(frontCamera); AudioLocalStageStream microphoneStream = new AudioLocalStageStream(microphoneDevice); publishStreams.add(cameraStream); publishStreams.add(microphoneStream); // Provide the streams in Stage.Strategy @Override @NonNull List<LocalStageStream> stageStreamsToPublishForParticipant(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo) { return publishStreams; }
Display and Remove Participants
After subscribing is completed, you will receive an array of
StageStream
objects through the renderer’s
onStreamsAdded
function. You can retrieve the preview from an
ImageStageStream
:
ImagePreviewView preview = ((ImageStageStream)stream).getPreview(); // Add the view to your view hierarchy LinearLayout previewHolder = findViewById(R.id.previewHolder); preview.setLayoutParams(new LinearLayout.LayoutParams( LinearLayout.LayoutParams.MATCH_PARENT, LinearLayout.LayoutParams.MATCH_PARENT)); previewHolder.addView(preview);
You can retrieve the audio-level stats from an
AudioStageStream
:
((AudioStageStream)stream).setStatsCallback((peak, rms) -> { // handle statistics });
When a participant stops publishing or is unsubscribed from, the
onStreamsRemoved
function is called with the streams that were
removed. Host applications should use this as a signal to remove the participant’s
video stream from the view hierarchy.
onStreamsRemoved
is invoked for all scenarios in which a stream might
be removed, including:
-
The remote participant stops publishing.
-
A local device unsubscribes or changes subscription from
AUDIO_VIDEO
toAUDIO_ONLY
. -
The remote participant leaves the stage.
-
The local participant leaves the stage.
Because onStreamsRemoved
is invoked for all scenarios, no custom
business logic is required around removing participants from the UI during remote or
local leave operations.
Mute and Unmute Media Streams
LocalStageStream
objects have a setMuted
function that
controls whether the stream is muted. This function can be called on the stream
before or after it is returned from the streamsToPublishForParticipant
strategy function.
Important: If a new LocalStageStream
object instance is returned by streamsToPublishForParticipant
after a
call to refreshStrategy
, the mute state of the new stream object is
applied to the stage. Be careful when creating new LocalStageStream
instances to make sure the expected mute state is maintained.
Monitor Remote Participant Media Mute State
When a participant changes the mute state of their video or audio stream, the
renderer onStreamMutedChanged
function is invoked with a list of
streams that have changed. Use the getMuted
method on
StageStream
to update your UI accordingly.
@Override void onStreamsMutedChanged(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo, @NonNull List<StageStream> streams) { for (StageStream stream : streams) { boolean muted = stream.getMuted(); // handle UI changes } }
Get WebRTC Statistics
To get the latest WebRTC statistics for a publishing stream or a subscribing
stream, use requestRTCStats
on StageStream
. When a
collection is completed, you will receive statistics through the
StageStream.Listener
which can be set on
StageStream
.
stream.requestRTCStats(); @Override void onRTCStats(Map<String, Map<String, String>> statsMap) { for (Map.Entry<String, Map<String, string>> stat : statsMap.entrySet()) { for(Map.Entry<String, String> member : stat.getValue().entrySet()) { Log.i(TAG, stat.getKey() + “ has member “ + member.getKey() + “ with value “ + member.getValue()); } } }
Get Participant Attributes
If you specify attributes in the CreateParticipantToken
endpoint
request, you can see the attributes in ParticipantInfo
properties:
@Override void onParticipantJoined(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo) { for (Map.Entry<String, String> entry : participantInfo.userInfo.entrySet()) { Log.i(TAG, “attribute: “ + entry.getKey() + “ = “ + entry.getValue()); } }
Get Supplemental Enhancement Information (SEI)
The Supplemental Enhancement Information (SEI) NAL unit is used to store
frame-aligned metadata alongside the video. Subscribing clients can read SEI
payloads from a publisher who is publishing H.264 video by inspecting the
embeddedMessages
property on the ImageDeviceFrame
objects coming out of the publisher’s ImageDevice
. To do this, acquire
a publisher’s ImageDevice
, then observe each frame via a callback
provided to setOnFrameCallback
, as shown in the following
example:
// in a StageRenderer’s onStreamsAdded function, after acquiring the new ImageStream val imageDevice = imageStream.device as ImageDevice imageDevice.setOnFrameCallback(object : ImageDevice.FrameCallback { override fun onFrame(frame: ImageDeviceFrame) { for (message in frame.embeddedMessages) { if (message is UserDataUnregisteredSeiMessage) { val seiMessageBytes = message.data val seiMessageUUID = message.uuid // interpret the message's data based on the UUID } } } })
Continue Session in the Background
When the app enters the background, you may want to stop publishing or subscribe
only to other remote participants’ audio. To accomplish this, update your
Strategy
implementation to stop publishing, and subscribe to
AUDIO_ONLY
(or NONE
, if applicable).
// Local variables before going into the background boolean shouldPublish = true; Stage.SubscribeType subscribeType = Stage.SubscribeType.AUDIO_VIDEO; // Stage.Strategy implementation @Override boolean shouldPublishFromParticipant(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo) { return shouldPublish; } @Override Stage.SubscribeType shouldSubscribeToParticipant(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo) { return subscribeType; } // In our Activity, modify desired publish/subscribe when we go to background, then call refreshStrategy to update the stage @Override void onStop() { super.onStop(); shouldPublish = false; subscribeTpye = Stage.SubscribeType.AUDIO_ONLY; stage.refreshStrategy(); }
Layered Encoding with Simulcast
Layered encoding with simulcast is an IVS real-time streaming feature that allows publishers to send multiple different quality layers of video, and subscribers to dynamically or manually change those layers. The feature is described more in the Streaming Optimizations document.
Configuring Layered Encoding (Publisher)
As a publisher, to enable layered encoding with simulcast, add the following
configuration to your LocalStageStream
on instantiation:
// Enable Simulcast StageVideoConfiguration config = new StageVideoConfiguration(); config.simulcast.setEnabled(true); ImageLocalStageStream cameraStream = new ImageLocalStageStream(frontCamera, config); // Other Stage implementation code
Depending on the resolution you set on video configuration, a set number of layers will be encoded and sent as defined in the Default Layers, Qualities, and Framerates section of Streaming Optimizations.
Configuring Layered Encoding (Subscriber)
As a subscriber, there is nothing needed to enable layered encoding. If a publisher is sending simulcast layers, then by default the server dynamically adapts between the layers to choose the optimal quality based on the subscriber's device and network conditions.
Alternatively, to pick explicit layers that the publisher is sending, there are several options, described below.
Option 1: Initial Layer Quality Preference
Using the subscribeConfiguration
strategy, it is possible to
choose what initial layer you want to receive as a subscriber:
@Override public SubscribeConfiguration subscribeConfigrationForParticipant(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo) { SubscribeConfiguration config = new SubscribeConfiguration(); config.simulcast.setInitialLayerPreference(SubscribeSimulcastConfiguration.InitialLayerPreference.LOWEST_QUALITY); return config; }
By default, subscribers always are sent the lowest quality layer first; this slowly ramps up to the highest quality layer. This optimizes end-user bandwidth consumption and provides the best time to video, reducing initial video freezes for users on weaker networks.
These options are available for InitialLayerPreference
:
LOWEST_QUALITY
— The server delivers the lowest quality layer of video first. This optimizes bandwidth consumption, as well as time to media. Quality is defined as the combination of size, bitrate, and framerate of the video. For example, 720p video is lower quality than 1080p video.HIGHEST_QUALITY
— The server delivers the highest quality layer of video first. This optimizes quality but may increase the time to media. Quality is defined as the combination of size, bitrate, and framerate of the video. For example, 1080p video is higher quality than 720p video.
Option 2: Preferred Layer for Stream
Once a stream has started, you can use the
preferredLayerForStream
strategy method. This strategy method
exposes the participant and the stream information.
The strategy method can be returned with the following:
The layer object directly based on what
RemoteStageStream.getLayers
returns.null, which indicates that no layer should be selected and dynamic adaption is preferred.
For example, the following strategy will always have the users selecting the lowest quality layer of video available:
@Nullable @Override public RemoteStageStream.Layer preferredLayerForStream(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo, @NonNull RemoteStageStream stream) { return stream.getLowestQualityLayer(); }
To reset the layer selection and return to dynamic adaption, return null or
undefined in the strategy. In this example appState
is a dummy
variable that represents the possible application state.
@Nullable @Override public RemoteStageStream.Layer preferredLayerForStream(@NonNull Stage stage, @NonNull ParticipantInfo participantInfo, @NonNull RemoteStageStream stream) { if (appState.isAutoMode) { return null; } else { return appState.layerChoice; } }
Option 3: RemoteStageStream Layer Helpers
RemoteStageStream
has several helpers which can be used to make
decisions about layer selection and display the corresponding selections to end
users:
-
Layer Events — Alongside
StageRenderer
, theRemoteStageStream.Listener
has events which communicate layer and simulcast adaption changes:-
void onAdaptionChanged(boolean adaption)
-
void onLayersChanged(@NonNull List<Layer> layers)
void onLayerSelected(@Nullable Layer layer, @NonNull LayerSelectedReason reason)
-
-
Layer Methods —
RemoteStageStream
has several helper methods which can be used to get information about the stream and the layers being presented. These methods are available on the remote stream provided in thepreferredLayerForStream
strategy, as well as remote streams exposed viaStageRenderer.onStreamsAdded
.stream.getLayers
stream.getSelectedLayer
stream.getLowestQualityLayer
stream.getHighestQualityLayer
stream.getLayersWithConstraints
For details, see the RemoteStageStream
class in the SDK reference documentation
Video-Configuration Limitations
The SDK does not support forcing portrait mode or landscape mode using
StageVideoConfiguration.setSize(BroadcastConfiguration.Vec2 size)
.
In portrait orientation, the smaller dimension is used as the width; in landscape
orientation, the height. This means that the following two calls to
setSize
have the same effect on the video configuration:
StageVideo Configuration config = new StageVideo Configuration(); config.setSize(BroadcastConfiguration.Vec2(720f, 1280f); config.setSize(BroadcastConfiguration.Vec2(1280f, 720f);
Handling Network Issues
When the local device’s network connection is lost, the SDK internally tries to reconnect without any user action. In some cases, the SDK is not successful and user action is needed. There are two main errors related to losing the network connection:
-
Error code 1400, message: "PeerConnection is lost due to unknown network error"
-
Error code 1300, message: "Retry attempts are exhausted"
If the first error is received but the second is not, the SDK is still connected
to the stage and will try to reestablish its connections automatically. As a
safeguard, you can call refreshStrategy
without any changes to the
strategy method’s return values, to trigger a manual reconnect attempt.
If the second error is received, the SDK’s reconnect attempts have failed and the
local device is no longer connected to the stage. In this case, try to rejoin the
stage by calling join
after your network connection has been
reestablished.
In general, encountering errors after joining a stage successfully indicates that
the SDK was unsuccessful in reestablishing a connection. Create a new
Stage
object and try to join when network conditions
improve.
Using Bluetooth Microphones
To publish using Bluetooth microphone devices, you must start a Bluetooth SCO connection:
Bluetooth.startBluetoothSco(context); // Now bluetooth microphones can be used … // Must also stop bluetooth SCO Bluetooth.stopBluetoothSco(context);