CfnBuild

class aws_cdk.aws_gamelift.CfnBuild(scope, id, *, name=None, operating_system=None, storage_location=None, version=None)

Bases: aws_cdk.core.CfnResource

A CloudFormation AWS::GameLift::Build.

The AWS::GameLift::Build resource creates a game server build that is installed and run on instances in an Amazon GameLift fleet. This resource points to an Amazon S3 location that contains a zip file with all of the components of the game server build.

CloudformationResource

AWS::GameLift::Build

Link

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-build.html

ExampleMetadata

fixture=_generated

Example:

# The code below shows an example of how to instantiate this type.
# The values are placeholders you should change.
import aws_cdk.aws_gamelift as gamelift

cfn_build = gamelift.CfnBuild(self, "MyCfnBuild",
    name="name",
    operating_system="operatingSystem",
    storage_location=gamelift.CfnBuild.S3LocationProperty(
        bucket="bucket",
        key="key",
        role_arn="roleArn",

        # the properties below are optional
        object_version="objectVersion"
    ),
    version="version"
)

Create a new AWS::GameLift::Build.

Parameters
  • scope (Construct) –

    • scope in which this resource is defined.

  • id (str) –

    • scoped id of the resource.

  • name (Optional[str]) – A descriptive label that is associated with a build. Build names do not need to be unique.

  • operating_system (Optional[str]) – The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

  • storage_location (Union[IResolvable, S3LocationProperty, Dict[str, Any], None]) – Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region. If a StorageLocation is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report a SizeOnDisk of 0.

  • version (Optional[str]) – Version information that is associated with this build. Version strings do not need to be unique.

Methods

add_deletion_override(path)

Syntactic sugar for addOverride(path, undefined).

Parameters

path (str) – The path of the value to delete.

Return type

None

add_depends_on(target)

Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.

This can be used for resources across stacks (or nested stack) boundaries and the dependency will automatically be transferred to the relevant scope.

Parameters

target (CfnResource) –

Return type

None

add_metadata(key, value)

Add a value to the CloudFormation Resource Metadata.

Parameters
  • key (str) –

  • value (Any) –

See

https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html

Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.

Return type

None

add_override(path, value)

Adds an override to the synthesized CloudFormation resource.

To add a property override, either use addPropertyOverride or prefix path with “Properties.” (i.e. Properties.TopicName).

If the override is nested, separate each nested level using a dot (.) in the path parameter. If there is an array as part of the nesting, specify the index in the path.

To include a literal . in the property name, prefix with a \. In most programming languages you will need to write this as "\\." because the \ itself will need to be escaped.

For example:

cfn_resource.add_override("Properties.GlobalSecondaryIndexes.0.Projection.NonKeyAttributes", ["myattribute"])
cfn_resource.add_override("Properties.GlobalSecondaryIndexes.1.ProjectionType", "INCLUDE")

would add the overrides Example:

"Properties": {
   "GlobalSecondaryIndexes": [
     {
       "Projection": {
         "NonKeyAttributes": [ "myattribute" ]
         ...
       }
       ...
     },
     {
       "ProjectionType": "INCLUDE"
       ...
     },
   ]
   ...
}

The value argument to addOverride will not be processed or translated in any way. Pass raw JSON values in here with the correct capitalization for CloudFormation. If you pass CDK classes or structs, they will be rendered with lowercased key names, and CloudFormation will reject the template.

Parameters
  • path (str) –

    • The path of the property, you can use dot notation to override values in complex types. Any intermdediate keys will be created as needed.

  • value (Any) –

    • The value. Could be primitive or complex.

Return type

None

add_property_deletion_override(property_path)

Adds an override that deletes the value of a property from the resource definition.

Parameters

property_path (str) – The path to the property.

Return type

None

add_property_override(property_path, value)

Adds an override to a resource property.

Syntactic sugar for addOverride("Properties.<...>", value).

Parameters
  • property_path (str) – The path of the property.

  • value (Any) – The value.

Return type

None

apply_removal_policy(policy=None, *, apply_to_update_replace_policy=None, default=None)

Sets the deletion policy of the resource based on the removal policy specified.

The Removal Policy controls what happens to this resource when it stops being managed by CloudFormation, either because you’ve removed it from the CDK application or because you’ve made a change that requires the resource to be replaced.

The resource can be deleted (RemovalPolicy.DESTROY), or left in your AWS account for data recovery and cleanup later (RemovalPolicy.RETAIN).

Parameters
  • policy (Optional[RemovalPolicy]) –

  • apply_to_update_replace_policy (Optional[bool]) – Apply the same deletion policy to the resource’s “UpdateReplacePolicy”. Default: true

  • default (Optional[RemovalPolicy]) – The default policy to apply in case the removal policy is not defined. Default: - Default value is resource specific. To determine the default value for a resoure, please consult that specific resource’s documentation.

Return type

None

get_att(attribute_name)

Returns a token for an runtime attribute of this resource.

Ideally, use generated attribute accessors (e.g. resource.arn), but this can be used for future compatibility in case there is no generated attribute.

Parameters

attribute_name (str) – The name of the attribute.

Return type

Reference

get_metadata(key)

Retrieve a value value from the CloudFormation Resource Metadata.

Parameters

key (str) –

See

https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html

Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.

Return type

Any

inspect(inspector)

Examines the CloudFormation resource and discloses attributes.

Parameters

inspector (TreeInspector) –

  • tree inspector to collect and process attributes.

Return type

None

override_logical_id(new_logical_id)

Overrides the auto-generated logical ID with a specific ID.

Parameters

new_logical_id (str) – The new logical ID to use for this stack element.

Return type

None

to_string()

Returns a string representation of this construct.

Return type

str

Returns

a string representation of this resource

Attributes

CFN_RESOURCE_TYPE_NAME = 'AWS::GameLift::Build'
cfn_options

Options for this resource, such as condition, update policy etc.

Return type

ICfnResourceOptions

cfn_resource_type

AWS resource type.

Return type

str

creation_stack

return:

the stack trace of the point where this Resource was created from, sourced from the +metadata+ entry typed +aws:cdk:logicalId+, and with the bottom-most node +internal+ entries filtered.

Return type

List[str]

logical_id

The logical ID for this CloudFormation stack element.

The logical ID of the element is calculated from the path of the resource node in the construct tree.

To override this value, use overrideLogicalId(newLogicalId).

Return type

str

Returns

the logical ID as a stringified token. This value will only get resolved during synthesis.

name

A descriptive label that is associated with a build.

Build names do not need to be unique.

Link

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-build.html#cfn-gamelift-build-name

Return type

Optional[str]

node

The construct tree node associated with this construct.

Return type

ConstructNode

operating_system

The operating system that the game server binaries are built to run on.

This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.

Link

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-build.html#cfn-gamelift-build-operatingsystem

Return type

Optional[str]

ref

Return a string that will be resolved to a CloudFormation { Ref } for this element.

If, by any chance, the intrinsic reference of a resource is not a string, you could coerce it to an IResolvable through Lazy.any({ produce: resource.ref }).

Return type

str

stack

The stack in which this element is defined.

CfnElements must be defined within a stack scope (directly or indirectly).

Return type

Stack

storage_location

Information indicating where your game build files are stored.

Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.

If a StorageLocation is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report a SizeOnDisk of 0.

Link

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-build.html#cfn-gamelift-build-storagelocation

Return type

Union[IResolvable, S3LocationProperty, None]

version

Version information that is associated with this build.

Version strings do not need to be unique.

Link

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-build.html#cfn-gamelift-build-version

Return type

Optional[str]

Static Methods

classmethod is_cfn_element(x)

Returns true if a construct is a stack element (i.e. part of the synthesized cloudformation template).

Uses duck-typing instead of instanceof to allow stack elements from different versions of this library to be included in the same stack.

Parameters

x (Any) –

Return type

bool

Returns

The construct as a stack element or undefined if it is not a stack element.

classmethod is_cfn_resource(construct)

Check whether the given construct is a CfnResource.

Parameters

construct (IConstruct) –

Return type

bool

classmethod is_construct(x)

Return whether the given object is a Construct.

Parameters

x (Any) –

Return type

bool

S3LocationProperty

class CfnBuild.S3LocationProperty(*, bucket, key, role_arn, object_version=None)

Bases: object

The location in Amazon S3 where build or script files are stored for access by Amazon GameLift.

Parameters
  • bucket (str) – An Amazon S3 bucket identifier. This is the name of the S3 bucket. .. epigraph:: GameLift currently does not support uploading from Amazon S3 buckets with names that contain a dot (.).

  • key (str) – The name of the zip file that contains the build files or script files.

  • role_arn (str) – The Amazon Resource Name ( ARN ) for an IAM role that allows Amazon GameLift to access the S3 bucket.

  • object_version (Optional[str]) – The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from your S3 bucket. To retrieve a specific version of the file, provide an object version. To retrieve the latest version of the file, do not set this parameter.

Link

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-build-storagelocation.html

ExampleMetadata

fixture=_generated

Example:

# The code below shows an example of how to instantiate this type.
# The values are placeholders you should change.
import aws_cdk.aws_gamelift as gamelift

s3_location_property = gamelift.CfnBuild.S3LocationProperty(
    bucket="bucket",
    key="key",
    role_arn="roleArn",

    # the properties below are optional
    object_version="objectVersion"
)

Attributes

bucket

An Amazon S3 bucket identifier. This is the name of the S3 bucket.

GameLift currently does not support uploading from Amazon S3 buckets with names that contain a dot (.).

Link

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-build-storagelocation.html#cfn-gamelift-build-storage-bucket

Return type

str

key

The name of the zip file that contains the build files or script files.

Link

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-build-storagelocation.html#cfn-gamelift-build-storage-key

Return type

str

object_version

The version of the file, if object versioning is turned on for the bucket.

Amazon GameLift uses this information when retrieving files from your S3 bucket. To retrieve a specific version of the file, provide an object version. To retrieve the latest version of the file, do not set this parameter.

Link

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-build-storagelocation.html#cfn-gamelift-build-object-verison

Return type

Optional[str]

role_arn

//docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html>`_ ) for an IAM role that allows Amazon GameLift to access the S3 bucket.

Link

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-build-storagelocation.html#cfn-gamelift-build-storage-rolearn

Type

The Amazon Resource Name ( `ARN <https

Return type

str