CfnFleetProps

class aws_cdk.aws_gamelift.CfnFleetProps(*, name, anywhere_configuration=None, apply_capacity=None, build_id=None, certificate_configuration=None, compute_type=None, container_groups_configuration=None, description=None, desired_ec2_instances=None, ec2_inbound_permissions=None, ec2_instance_type=None, fleet_type=None, instance_role_arn=None, instance_role_credentials_provider=None, locations=None, log_paths=None, max_size=None, metric_groups=None, min_size=None, new_game_session_protection_policy=None, peer_vpc_aws_account_id=None, peer_vpc_id=None, resource_creation_limit_policy=None, runtime_configuration=None, scaling_policies=None, script_id=None, server_launch_parameters=None, server_launch_path=None)

Bases: object

Properties for defining a CfnFleet.

Parameters:
  • name (str) – A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

  • anywhere_configuration (Union[IResolvable, AnywhereConfigurationProperty, Dict[str, Any], None]) – Amazon GameLift Anywhere configuration options.

  • apply_capacity (Optional[str]) – Current resource capacity settings for managed EC2 fleets and container fleets. For multi-location fleets, location values might refer to a fleet’s remote location or its home Region. Returned by: DescribeFleetCapacity , DescribeFleetLocationCapacity , UpdateFleetCapacity

  • build_id (Optional[str]) – A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.

  • certificate_configuration (Union[IResolvable, CertificateConfigurationProperty, Dict[str, Any], None]) – Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet. Amazon GameLift uses the certificates to encrypt traffic between game clients and the game servers running on Amazon GameLift. By default, the CertificateConfiguration is DISABLED . You can’t change this property after you create the fleet. AWS Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition. .. epigraph:: ACM isn’t available in all AWS regions. A fleet creation request with certificate generation enabled in an unsupported Region, fails with a 4xx error. For more information about the supported Regions, see Supported Regions in the AWS Certificate Manager User Guide .

  • compute_type (Optional[str]) – The type of compute resource used to host your game servers. - EC2 – The game server build is deployed to Amazon EC2 instances for cloud hosting. This is the default setting. - CONTAINER – Container images with your game server build and supporting software are deployed to Amazon EC2 instances for cloud hosting. With this compute type, you must specify the ContainerGroupsConfiguration parameter. - ANYWHERE – Game servers or container images with your game server and supporting software are deployed to compute resources that are provided and managed by you. With this compute type, you can also set the AnywhereConfiguration parameter.

  • container_groups_configuration (Union[IResolvable, ContainerGroupsConfigurationProperty, Dict[str, Any], None]) – This data type is used with the Amazon GameLift containers feature, which is currently in public preview.. Configuration details for a set of container groups, for use when creating a fleet with compute type CONTAINER . Used with: CreateFleet

  • description (Optional[str]) – A description for the fleet.

  • desired_ec2_instances (Union[int, float, None]) – The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to “1” and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.

  • ec2_inbound_permissions (Union[IResolvable, Sequence[Union[IResolvable, IpPermissionProperty, Dict[str, Any]]], None]) – The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet. Set this parameter for EC2 and container fleets. You can leave this parameter empty when creating the fleet, but you must call UpdateFleetPortSettings to set it before players can connect to game sessions. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you’re finished. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges. To manage inbound access for a container fleet, set this parameter to the same port numbers that you set for the fleet’s connection port range. During the life of the fleet, update this parameter to control which connection ports are open to inbound traffic.

  • ec2_instance_type (Optional[str]) – The Amazon GameLift-supported Amazon EC2 instance type to use with EC2 and container fleets. Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.

  • fleet_type (Optional[str]) – Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to ON_DEMAND . Learn more about when to use On-Demand versus Spot Instances . This fleet property can’t be changed after the fleet is created.

  • instance_role_arn (Optional[str]) – A unique identifier for an IAM role with access permissions to other AWS services. Any application that runs on an instance in the fleet–including install scripts, server processes, and other processes–can use these permissions to interact with AWS resources that you own or have access to. For more information about using the role with your game server builds, see Communicate with other AWS resources from your fleets . This attribute is used with fleets where ComputeType is “EC2” or “Container”.

  • instance_role_credentials_provider (Optional[str]) –

    Indicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn . Shared credentials allow applications that are deployed with the game server executable to communicate with other AWS resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other AWS resources from your fleets . This attribute is used with fleets where ComputeType is “EC2” or “Container”.

  • locations (Union[IResolvable, Sequence[Union[IResolvable, LocationConfigurationProperty, Dict[str, Any]]], None]) – A set of remote locations to deploy additional instances to and manage as part of the fleet. This parameter can only be used when creating fleets in AWS Regions that support multiple locations. You can add any Amazon GameLift-supported AWS Region as a remote location, in the form of an AWS Region code, such as us-west-2 or Local Zone code. To create a fleet with instances in the home Region only, don’t set this parameter. When using this parameter, Amazon GameLift requires you to include your home location in the request.

  • log_paths (Optional[Sequence[str]]) – (deprecated) This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()

  • max_size (Union[int, float, None]) – The maximum number of instances that are allowed in the specified fleet location. If this parameter is not set, the default is 1.

  • metric_groups (Optional[Sequence[str]]) – The name of an AWS CloudWatch metric group to add this fleet to. A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time.

  • min_size (Union[int, float, None]) – The minimum number of instances that are allowed in the specified fleet location. If this parameter is not set, the default is 0.

  • new_game_session_protection_policy (Optional[str]) – The status of termination protection for active game sessions on the fleet. By default, this property is set to NoProtection . - NoProtection - Game sessions can be terminated during active gameplay as a result of a scale-down event. - FullProtection - Game sessions in ACTIVE status cannot be terminated during a scale-down event.

  • peer_vpc_aws_account_id (Optional[str]) – Used when peering your Amazon GameLift fleet with a VPC, the unique identifier for the AWS account that owns the VPC. You can find your account ID in the AWS Management Console under account settings.

  • peer_vpc_id (Optional[str]) – A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console . Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets .

  • resource_creation_limit_policy (Union[IResolvable, ResourceCreationLimitPolicyProperty, Dict[str, Any], None]) – A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.

  • runtime_configuration (Union[IResolvable, RuntimeConfigurationProperty, Dict[str, Any], None]) – Instructions for how to launch and maintain server processes on instances in the fleet. The runtime configuration defines one or more server process configurations, each identifying a build executable or Realtime script file and the number of processes of that type to run concurrently. .. epigraph:: The RuntimeConfiguration parameter is required unless the fleet is being configured using the older parameters ServerLaunchPath and ServerLaunchParameters , which are still supported for backward compatibility.

  • scaling_policies (Union[IResolvable, Sequence[Union[IResolvable, ScalingPolicyProperty, Dict[str, Any]]], None]) – Rule that controls how a fleet is scaled. Scaling policies are uniquely identified by the combination of name and fleet ID.

  • script_id (Optional[str]) – The unique identifier for a Realtime configuration script to be deployed on fleet instances. You can use either the script ID or ARN. Scripts must be uploaded to Amazon GameLift prior to creating the fleet. This fleet property cannot be changed later. .. epigraph:: You can’t use the !Ref command to reference a script created with a CloudFormation template for the fleet property ScriptId . Instead, use Fn::GetAtt Script.Arn or Fn::GetAtt Script.Id to retrieve either of these properties as input for ScriptId . Alternatively, enter a ScriptId string manually.

  • server_launch_parameters (Optional[str]) – (deprecated) This parameter is no longer used but is retained for backward compatibility. Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.

  • server_launch_path (Optional[str]) – (deprecated) This parameter is no longer used. Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html

ExampleMetadata:

fixture=_generated

Example:

# The code below shows an example of how to instantiate this type.
# The values are placeholders you should change.
from aws_cdk import aws_gamelift as gamelift

cfn_fleet_props = gamelift.CfnFleetProps(
    name="name",

    # the properties below are optional
    anywhere_configuration=gamelift.CfnFleet.AnywhereConfigurationProperty(
        cost="cost"
    ),
    apply_capacity="applyCapacity",
    build_id="buildId",
    certificate_configuration=gamelift.CfnFleet.CertificateConfigurationProperty(
        certificate_type="certificateType"
    ),
    compute_type="computeType",
    container_groups_configuration=gamelift.CfnFleet.ContainerGroupsConfigurationProperty(
        connection_port_range=gamelift.CfnFleet.ConnectionPortRangeProperty(
            from_port=123,
            to_port=123
        ),
        container_group_definition_names=["containerGroupDefinitionNames"],

        # the properties below are optional
        container_groups_per_instance=gamelift.CfnFleet.ContainerGroupsPerInstanceProperty(
            desired_replica_container_groups_per_instance=123,
            max_replica_container_groups_per_instance=123
        )
    ),
    description="description",
    desired_ec2_instances=123,
    ec2_inbound_permissions=[gamelift.CfnFleet.IpPermissionProperty(
        from_port=123,
        ip_range="ipRange",
        protocol="protocol",
        to_port=123
    )],
    ec2_instance_type="ec2InstanceType",
    fleet_type="fleetType",
    instance_role_arn="instanceRoleArn",
    instance_role_credentials_provider="instanceRoleCredentialsProvider",
    locations=[gamelift.CfnFleet.LocationConfigurationProperty(
        location="location",

        # the properties below are optional
        location_capacity=gamelift.CfnFleet.LocationCapacityProperty(
            desired_ec2_instances=123,
            max_size=123,
            min_size=123
        )
    )],
    log_paths=["logPaths"],
    max_size=123,
    metric_groups=["metricGroups"],
    min_size=123,
    new_game_session_protection_policy="newGameSessionProtectionPolicy",
    peer_vpc_aws_account_id="peerVpcAwsAccountId",
    peer_vpc_id="peerVpcId",
    resource_creation_limit_policy=gamelift.CfnFleet.ResourceCreationLimitPolicyProperty(
        new_game_sessions_per_creator=123,
        policy_period_in_minutes=123
    ),
    runtime_configuration=gamelift.CfnFleet.RuntimeConfigurationProperty(
        game_session_activation_timeout_seconds=123,
        max_concurrent_game_session_activations=123,
        server_processes=[gamelift.CfnFleet.ServerProcessProperty(
            concurrent_executions=123,
            launch_path="launchPath",

            # the properties below are optional
            parameters="parameters"
        )]
    ),
    scaling_policies=[gamelift.CfnFleet.ScalingPolicyProperty(
        metric_name="metricName",
        name="name",

        # the properties below are optional
        comparison_operator="comparisonOperator",
        evaluation_periods=123,
        location="location",
        policy_type="policyType",
        scaling_adjustment=123,
        scaling_adjustment_type="scalingAdjustmentType",
        status="status",
        target_configuration=gamelift.CfnFleet.TargetConfigurationProperty(
            target_value=123
        ),
        threshold=123,
        update_status="updateStatus"
    )],
    script_id="scriptId",
    server_launch_parameters="serverLaunchParameters",
    server_launch_path="serverLaunchPath"
)

Attributes

anywhere_configuration

Amazon GameLift Anywhere configuration options.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-anywhereconfiguration

apply_capacity

Current resource capacity settings for managed EC2 fleets and container fleets.

For multi-location fleets, location values might refer to a fleet’s remote location or its home Region.

Returned by: DescribeFleetCapacity , DescribeFleetLocationCapacity , UpdateFleetCapacity

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-applycapacity

build_id

A unique identifier for a build to be deployed on the new fleet.

If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-buildid

certificate_configuration

Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet.

Amazon GameLift uses the certificates to encrypt traffic between game clients and the game servers running on Amazon GameLift. By default, the CertificateConfiguration is DISABLED . You can’t change this property after you create the fleet.

AWS Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition. .. epigraph:

ACM isn't available in all AWS regions. A fleet creation request with certificate generation enabled in an unsupported Region, fails with a 4xx error. For more information about the supported Regions, see `Supported Regions <https://docs.aws.amazon.com/acm/latest/userguide/acm-regions.html>`_ in the *AWS Certificate Manager User Guide* .
See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-certificateconfiguration

compute_type

The type of compute resource used to host your game servers.

  • EC2 – The game server build is deployed to Amazon EC2 instances for cloud hosting. This is the default setting.

  • CONTAINER – Container images with your game server build and supporting software are deployed to Amazon EC2 instances for cloud hosting. With this compute type, you must specify the ContainerGroupsConfiguration parameter.

  • ANYWHERE – Game servers or container images with your game server and supporting software are deployed to compute resources that are provided and managed by you. With this compute type, you can also set the AnywhereConfiguration parameter.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-computetype

container_groups_configuration

This data type is used with the Amazon GameLift containers feature, which is currently in public preview..

Configuration details for a set of container groups, for use when creating a fleet with compute type CONTAINER .

Used with: CreateFleet

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-containergroupsconfiguration

description

A description for the fleet.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-description

desired_ec2_instances

The number of EC2 instances that you want this fleet to host.

When creating a new fleet, GameLift automatically sets this value to “1” and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-desiredec2instances

ec2_inbound_permissions

The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet.

Set this parameter for EC2 and container fleets. You can leave this parameter empty when creating the fleet, but you must call UpdateFleetPortSettings to set it before players can connect to game sessions. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you’re finished. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges.

To manage inbound access for a container fleet, set this parameter to the same port numbers that you set for the fleet’s connection port range. During the life of the fleet, update this parameter to control which connection ports are open to inbound traffic.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-ec2inboundpermissions

ec2_instance_type

The Amazon GameLift-supported Amazon EC2 instance type to use with EC2 and container fleets.

Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-ec2instancetype

fleet_type

Indicates whether to use On-Demand or Spot instances for this fleet.

By default, this property is set to ON_DEMAND . Learn more about when to use On-Demand versus Spot Instances . This fleet property can’t be changed after the fleet is created.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-fleettype

instance_role_arn

A unique identifier for an IAM role with access permissions to other AWS services.

Any application that runs on an instance in the fleet–including install scripts, server processes, and other processes–can use these permissions to interact with AWS resources that you own or have access to. For more information about using the role with your game server builds, see Communicate with other AWS resources from your fleets . This attribute is used with fleets where ComputeType is “EC2” or “Container”.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-instancerolearn

instance_role_credentials_provider

Indicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn .

Shared credentials allow applications that are deployed with the game server executable to communicate with other AWS resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other AWS resources from your fleets . This attribute is used with fleets where ComputeType is “EC2” or “Container”.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-instancerolecredentialsprovider

locations

A set of remote locations to deploy additional instances to and manage as part of the fleet.

This parameter can only be used when creating fleets in AWS Regions that support multiple locations. You can add any Amazon GameLift-supported AWS Region as a remote location, in the form of an AWS Region code, such as us-west-2 or Local Zone code. To create a fleet with instances in the home Region only, don’t set this parameter.

When using this parameter, Amazon GameLift requires you to include your home location in the request.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-locations

log_paths

(deprecated) This parameter is no longer used.

When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()

Deprecated:

this property has been deprecated

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-logpaths

Stability:

deprecated

max_size

The maximum number of instances that are allowed in the specified fleet location.

If this parameter is not set, the default is 1.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-maxsize

metric_groups

The name of an AWS CloudWatch metric group to add this fleet to.

A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-metricgroups

min_size

The minimum number of instances that are allowed in the specified fleet location.

If this parameter is not set, the default is 0.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-minsize

name

A descriptive label that is associated with a fleet.

Fleet names do not need to be unique.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-name

new_game_session_protection_policy

The status of termination protection for active game sessions on the fleet.

By default, this property is set to NoProtection .

  • NoProtection - Game sessions can be terminated during active gameplay as a result of a scale-down event.

  • FullProtection - Game sessions in ACTIVE status cannot be terminated during a scale-down event.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-newgamesessionprotectionpolicy

peer_vpc_aws_account_id

Used when peering your Amazon GameLift fleet with a VPC, the unique identifier for the AWS account that owns the VPC.

You can find your account ID in the AWS Management Console under account settings.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-peervpcawsaccountid

peer_vpc_id

A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet.

The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console . Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets .

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-peervpcid

resource_creation_limit_policy

A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-resourcecreationlimitpolicy

runtime_configuration

Instructions for how to launch and maintain server processes on instances in the fleet.

The runtime configuration defines one or more server process configurations, each identifying a build executable or Realtime script file and the number of processes of that type to run concurrently. .. epigraph:

The ``RuntimeConfiguration`` parameter is required unless the fleet is being configured using the older parameters ``ServerLaunchPath`` and ``ServerLaunchParameters`` , which are still supported for backward compatibility.
See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-runtimeconfiguration

scaling_policies

Rule that controls how a fleet is scaled.

Scaling policies are uniquely identified by the combination of name and fleet ID.

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-scalingpolicies

script_id

The unique identifier for a Realtime configuration script to be deployed on fleet instances.

You can use either the script ID or ARN. Scripts must be uploaded to Amazon GameLift prior to creating the fleet. This fleet property cannot be changed later. .. epigraph:

You can't use the ``!Ref`` command to reference a script created with a CloudFormation template for the fleet property ``ScriptId`` . Instead, use ``Fn::GetAtt Script.Arn`` or ``Fn::GetAtt Script.Id`` to retrieve either of these properties as input for ``ScriptId`` . Alternatively, enter a ``ScriptId`` string manually.
See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-scriptid

server_launch_parameters

(deprecated) This parameter is no longer used but is retained for backward compatibility.

Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.

Deprecated:

this property has been deprecated

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-serverlaunchparameters

Stability:

deprecated

server_launch_path

(deprecated) This parameter is no longer used.

Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.

Deprecated:

this property has been deprecated

See:

http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-serverlaunchpath

Stability:

deprecated