CfnContainerGroupDefinition L1 construct
The properties that describe a container group resource.
You can update all properties of a container group definition properties. Updates to a container group definition are saved as new versions.
Used with: CreateContainerGroupDefinition
Returned by: DescribeContainerGroupDefinition , ListContainerGroupDefinitions , UpdateContainerGroupDefinition
Example
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
import { aws_gamelift as gamelift } from 'aws-cdk-lib';
const cfnContainerGroupDefinition = new gamelift.CfnContainerGroupDefinition(this, 'MyCfnContainerGroupDefinition', {
name: 'name',
operatingSystem: 'operatingSystem',
totalMemoryLimitMebibytes: 123,
// the properties below are optional
containerGroupType: 'containerGroupType',
gameServerContainerDefinition: {
containerName: 'containerName',
imageUri: 'imageUri',
serverSdkVersion: 'serverSdkVersion',
// the properties below are optional
dependsOn: [{
condition: 'condition',
containerName: 'containerName',
}],
environmentOverride: [{
name: 'name',
value: 'value',
}],
linuxCapabilities: {
include: ['include'],
},
mountPoints: [{
instancePath: 'instancePath',
// the properties below are optional
accessLevel: 'accessLevel',
containerPath: 'containerPath',
}],
portConfiguration: {
containerPortRanges: [{
fromPort: 123,
protocol: 'protocol',
toPort: 123,
}],
},
resolvedImageDigest: 'resolvedImageDigest',
vcpu: 123,
},
sourceVersionNumber: 123,
supportContainerDefinitions: [{
containerName: 'containerName',
imageUri: 'imageUri',
// the properties below are optional
dependsOn: [{
condition: 'condition',
containerName: 'containerName',
}],
environmentOverride: [{
name: 'name',
value: 'value',
}],
essential: false,
healthCheck: {
command: ['command'],
// the properties below are optional
interval: 123,
retries: 123,
startPeriod: 123,
timeout: 123,
},
linuxCapabilities: {
include: ['include'],
},
memoryHardLimitMebibytes: 123,
mountPoints: [{
instancePath: 'instancePath',
// the properties below are optional
accessLevel: 'accessLevel',
containerPath: 'containerPath',
}],
portConfiguration: {
containerPortRanges: [{
fromPort: 123,
protocol: 'protocol',
toPort: 123,
}],
},
resolvedImageDigest: 'resolvedImageDigest',
vcpu: 123,
}],
tags: [{
key: 'key',
value: 'value',
}],
totalVcpuLimit: 123,
versionDescription: 'versionDescription',
});
from aws_cdk import CfnTag
# The code below shows an example of how to instantiate this type.
# The values are placeholders you should change.
from aws_cdk import aws_gamelift as gamelift
cfn_container_group_definition = gamelift.CfnContainerGroupDefinition(self, "MyCfnContainerGroupDefinition",
name="name",
operating_system="operatingSystem",
total_memory_limit_mebibytes=123,
# the properties below are optional
container_group_type="containerGroupType",
game_server_container_definition=gamelift.CfnContainerGroupDefinition.GameServerContainerDefinitionProperty(
container_name="containerName",
image_uri="imageUri",
server_sdk_version="serverSdkVersion",
# the properties below are optional
depends_on=[gamelift.CfnContainerGroupDefinition.ContainerDependencyProperty(
condition="condition",
container_name="containerName"
)],
environment_override=[gamelift.CfnContainerGroupDefinition.ContainerEnvironmentProperty(
name="name",
value="value"
)],
linux_capabilities=gamelift.CfnContainerGroupDefinition.LinuxCapabilitiesProperty(
include=["include"]
),
mount_points=[gamelift.CfnContainerGroupDefinition.ContainerMountPointProperty(
instance_path="instancePath",
# the properties below are optional
access_level="accessLevel",
container_path="containerPath"
)],
port_configuration=gamelift.CfnContainerGroupDefinition.PortConfigurationProperty(
container_port_ranges=[gamelift.CfnContainerGroupDefinition.ContainerPortRangeProperty(
from_port=123,
protocol="protocol",
to_port=123
)]
),
resolved_image_digest="resolvedImageDigest",
vcpu=123
),
source_version_number=123,
support_container_definitions=[gamelift.CfnContainerGroupDefinition.SupportContainerDefinitionProperty(
container_name="containerName",
image_uri="imageUri",
# the properties below are optional
depends_on=[gamelift.CfnContainerGroupDefinition.ContainerDependencyProperty(
condition="condition",
container_name="containerName"
)],
environment_override=[gamelift.CfnContainerGroupDefinition.ContainerEnvironmentProperty(
name="name",
value="value"
)],
essential=False,
health_check=gamelift.CfnContainerGroupDefinition.ContainerHealthCheckProperty(
command=["command"],
# the properties below are optional
interval=123,
retries=123,
start_period=123,
timeout=123
),
linux_capabilities=gamelift.CfnContainerGroupDefinition.LinuxCapabilitiesProperty(
include=["include"]
),
memory_hard_limit_mebibytes=123,
mount_points=[gamelift.CfnContainerGroupDefinition.ContainerMountPointProperty(
instance_path="instancePath",
# the properties below are optional
access_level="accessLevel",
container_path="containerPath"
)],
port_configuration=gamelift.CfnContainerGroupDefinition.PortConfigurationProperty(
container_port_ranges=[gamelift.CfnContainerGroupDefinition.ContainerPortRangeProperty(
from_port=123,
protocol="protocol",
to_port=123
)]
),
resolved_image_digest="resolvedImageDigest",
vcpu=123
)],
tags=[CfnTag(
key="key",
value="value"
)],
total_vcpu_limit=123,
version_description="versionDescription"
)
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
import software.amazon.awscdk.services.gamelift.*;
CfnContainerGroupDefinition cfnContainerGroupDefinition = CfnContainerGroupDefinition.Builder.create(this, "MyCfnContainerGroupDefinition")
.name("name")
.operatingSystem("operatingSystem")
.totalMemoryLimitMebibytes(123)
// the properties below are optional
.containerGroupType("containerGroupType")
.gameServerContainerDefinition(GameServerContainerDefinitionProperty.builder()
.containerName("containerName")
.imageUri("imageUri")
.serverSdkVersion("serverSdkVersion")
// the properties below are optional
.dependsOn(List.of(ContainerDependencyProperty.builder()
.condition("condition")
.containerName("containerName")
.build()))
.environmentOverride(List.of(ContainerEnvironmentProperty.builder()
.name("name")
.value("value")
.build()))
.linuxCapabilities(LinuxCapabilitiesProperty.builder()
.include(List.of("include"))
.build())
.mountPoints(List.of(ContainerMountPointProperty.builder()
.instancePath("instancePath")
// the properties below are optional
.accessLevel("accessLevel")
.containerPath("containerPath")
.build()))
.portConfiguration(PortConfigurationProperty.builder()
.containerPortRanges(List.of(ContainerPortRangeProperty.builder()
.fromPort(123)
.protocol("protocol")
.toPort(123)
.build()))
.build())
.resolvedImageDigest("resolvedImageDigest")
.vcpu(123)
.build())
.sourceVersionNumber(123)
.supportContainerDefinitions(List.of(SupportContainerDefinitionProperty.builder()
.containerName("containerName")
.imageUri("imageUri")
// the properties below are optional
.dependsOn(List.of(ContainerDependencyProperty.builder()
.condition("condition")
.containerName("containerName")
.build()))
.environmentOverride(List.of(ContainerEnvironmentProperty.builder()
.name("name")
.value("value")
.build()))
.essential(false)
.healthCheck(ContainerHealthCheckProperty.builder()
.command(List.of("command"))
// the properties below are optional
.interval(123)
.retries(123)
.startPeriod(123)
.timeout(123)
.build())
.linuxCapabilities(LinuxCapabilitiesProperty.builder()
.include(List.of("include"))
.build())
.memoryHardLimitMebibytes(123)
.mountPoints(List.of(ContainerMountPointProperty.builder()
.instancePath("instancePath")
// the properties below are optional
.accessLevel("accessLevel")
.containerPath("containerPath")
.build()))
.portConfiguration(PortConfigurationProperty.builder()
.containerPortRanges(List.of(ContainerPortRangeProperty.builder()
.fromPort(123)
.protocol("protocol")
.toPort(123)
.build()))
.build())
.resolvedImageDigest("resolvedImageDigest")
.vcpu(123)
.build()))
.tags(List.of(CfnTag.builder()
.key("key")
.value("value")
.build()))
.totalVcpuLimit(123)
.versionDescription("versionDescription")
.build();
// Install: dotnet add package Amazon.CDK.Lib
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
using Amazon.CDK.AWS.GameLift;
var cfnContainerGroupDefinition = new CfnContainerGroupDefinition(this, "MyCfnContainerGroupDefinition", new CfnContainerGroupDefinitionProps {
Name = "name",
OperatingSystem = "operatingSystem",
TotalMemoryLimitMebibytes = 123,
// the properties below are optional
ContainerGroupType = "containerGroupType",
GameServerContainerDefinition = new GameServerContainerDefinitionProperty {
ContainerName = "containerName",
ImageUri = "imageUri",
ServerSdkVersion = "serverSdkVersion",
// the properties below are optional
DependsOn = new [] { new ContainerDependencyProperty {
Condition = "condition",
ContainerName = "containerName"
} },
EnvironmentOverride = new [] { new ContainerEnvironmentProperty {
Name = "name",
Value = "value"
} },
LinuxCapabilities = new LinuxCapabilitiesProperty {
Include = new [] { "include" }
},
MountPoints = new [] { new ContainerMountPointProperty {
InstancePath = "instancePath",
// the properties below are optional
AccessLevel = "accessLevel",
ContainerPath = "containerPath"
} },
PortConfiguration = new PortConfigurationProperty {
ContainerPortRanges = new [] { new ContainerPortRangeProperty {
FromPort = 123,
Protocol = "protocol",
ToPort = 123
} }
},
ResolvedImageDigest = "resolvedImageDigest",
Vcpu = 123
},
SourceVersionNumber = 123,
SupportContainerDefinitions = new [] { new SupportContainerDefinitionProperty {
ContainerName = "containerName",
ImageUri = "imageUri",
// the properties below are optional
DependsOn = new [] { new ContainerDependencyProperty {
Condition = "condition",
ContainerName = "containerName"
} },
EnvironmentOverride = new [] { new ContainerEnvironmentProperty {
Name = "name",
Value = "value"
} },
Essential = false,
HealthCheck = new ContainerHealthCheckProperty {
Command = new [] { "command" },
// the properties below are optional
Interval = 123,
Retries = 123,
StartPeriod = 123,
Timeout = 123
},
LinuxCapabilities = new LinuxCapabilitiesProperty {
Include = new [] { "include" }
},
MemoryHardLimitMebibytes = 123,
MountPoints = new [] { new ContainerMountPointProperty {
InstancePath = "instancePath",
// the properties below are optional
AccessLevel = "accessLevel",
ContainerPath = "containerPath"
} },
PortConfiguration = new PortConfigurationProperty {
ContainerPortRanges = new [] { new ContainerPortRangeProperty {
FromPort = 123,
Protocol = "protocol",
ToPort = 123
} }
},
ResolvedImageDigest = "resolvedImageDigest",
Vcpu = 123
} },
Tags = new [] { new CfnTag {
Key = "key",
Value = "value"
} },
TotalVcpuLimit = 123,
VersionDescription = "versionDescription"
});
// Install: go get github.com/aws/aws-cdk-go/awscdk/v2
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
import "github.com/aws/aws-cdk-go/awscdk"
cfnContainerGroupDefinition := awscdk.Aws_gamelift.NewCfnContainerGroupDefinition(this, jsii.String("MyCfnContainerGroupDefinition"), &CfnContainerGroupDefinitionProps{
Name: jsii.String("name"),
OperatingSystem: jsii.String("operatingSystem"),
TotalMemoryLimitMebibytes: jsii.Number(123),
// the properties below are optional
ContainerGroupType: jsii.String("containerGroupType"),
GameServerContainerDefinition: &GameServerContainerDefinitionProperty{
ContainerName: jsii.String("containerName"),
ImageUri: jsii.String("imageUri"),
ServerSdkVersion: jsii.String("serverSdkVersion"),
// the properties below are optional
DependsOn: []interface{}{
&ContainerDependencyProperty{
Condition: jsii.String("condition"),
ContainerName: jsii.String("containerName"),
},
},
EnvironmentOverride: []interface{}{
&ContainerEnvironmentProperty{
Name: jsii.String("name"),
Value: jsii.String("value"),
},
},
LinuxCapabilities: &LinuxCapabilitiesProperty{
Include: []*string{
jsii.String("include"),
},
},
MountPoints: []interface{}{
&ContainerMountPointProperty{
InstancePath: jsii.String("instancePath"),
// the properties below are optional
AccessLevel: jsii.String("accessLevel"),
ContainerPath: jsii.String("containerPath"),
},
},
PortConfiguration: &PortConfigurationProperty{
ContainerPortRanges: []interface{}{
&ContainerPortRangeProperty{
FromPort: jsii.Number(123),
Protocol: jsii.String("protocol"),
ToPort: jsii.Number(123),
},
},
},
ResolvedImageDigest: jsii.String("resolvedImageDigest"),
Vcpu: jsii.Number(123),
},
SourceVersionNumber: jsii.Number(123),
SupportContainerDefinitions: []interface{}{
&SupportContainerDefinitionProperty{
ContainerName: jsii.String("containerName"),
ImageUri: jsii.String("imageUri"),
// the properties below are optional
DependsOn: []interface{}{
&ContainerDependencyProperty{
Condition: jsii.String("condition"),
ContainerName: jsii.String("containerName"),
},
},
EnvironmentOverride: []interface{}{
&ContainerEnvironmentProperty{
Name: jsii.String("name"),
Value: jsii.String("value"),
},
},
Essential: jsii.Boolean(false),
HealthCheck: &ContainerHealthCheckProperty{
Command: []*string{
jsii.String("command"),
},
// the properties below are optional
Interval: jsii.Number(123),
Retries: jsii.Number(123),
StartPeriod: jsii.Number(123),
Timeout: jsii.Number(123),
},
LinuxCapabilities: &LinuxCapabilitiesProperty{
Include: []*string{
jsii.String("include"),
},
},
MemoryHardLimitMebibytes: jsii.Number(123),
MountPoints: []interface{}{
&ContainerMountPointProperty{
InstancePath: jsii.String("instancePath"),
// the properties below are optional
AccessLevel: jsii.String("accessLevel"),
ContainerPath: jsii.String("containerPath"),
},
},
PortConfiguration: &PortConfigurationProperty{
ContainerPortRanges: []interface{}{
&ContainerPortRangeProperty{
FromPort: jsii.Number(123),
Protocol: jsii.String("protocol"),
ToPort: jsii.Number(123),
},
},
},
ResolvedImageDigest: jsii.String("resolvedImageDigest"),
Vcpu: jsii.Number(123),
},
},
Tags: []CfnTag{
&CfnTag{
Key: jsii.String("key"),
Value: jsii.String("value"),
},
},
TotalVcpuLimit: jsii.Number(123),
VersionDescription: jsii.String("versionDescription"),
})
Initializer
new CfnContainerGroupDefinition(scope: Construct, id: string, props: CfnContainerGroupDefinitionProps)
CfnContainerGroupDefinition(scope: Construct, id: str, props: CfnContainerGroupDefinitionProps)
new CfnContainerGroupDefinition(Construct scope, String id, CfnContainerGroupDefinitionProps props)
new CfnContainerGroupDefinition(Construct scope, string id, CfnContainerGroupDefinitionProps props)
NewCfnContainerGroupDefinition(Scope Construct, Id *string, Props CfnContainerGroupDefinitionProps)
Construct Props
containerGroupTypeoptionalstringcontainer_group_typeoptionalstrcontainerGroupTypeoptionalStringContainerGroupTypeoptionalstringContainerGroupTypeoptional*string#Container group type determines how Amazon GameLift Servers deploys the container group on each fleet instance.
gameServerContainerDefinitionoptionalIResolvable | CfnContainerGroupDefinition.GameServerContainerDefinitionPropertygame_server_container_definitionoptionaltyping.Union[IResolvable, GameServerContainerDefinitionProperty]gameServerContainerDefinitionoptionalIResolvableGameServerContainerDefinitionoptionalIResolvableGameServerContainerDefinitionoptionalinterface{}#This property is used only when the container group type is GAME_SERVER . This container definition specifies a container image with the game server build.
The name value is unique in an AWS Region.
operatingSystemstringoperating_systemstroperatingSystemStringOperatingSystemstringOperatingSystem*stringrequired#notes
Amazon Linux 2 (AL2) will reach end of support on 6/30/2026. See more details in the Amazon Linux 2 FAQs . For game servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to server SDK version 5.
sourceVersionNumberoptionalnumbersource_version_numberoptionalint | floatsourceVersionNumberoptionalNumberSourceVersionNumberoptionaldoubleSourceVersionNumberoptional*float64#supportContainerDefinitionsoptionalIResolvable | IResolvable | CfnContainerGroupDefinition.SupportContainerDefinitionProperty[]support_container_definitionsoptionaltyping.Union[IResolvable, typing.List[typing.Union[IResolvable, SupportContainerDefinitionProperty]]]supportContainerDefinitionsoptionalIResolvableSupportContainerDefinitionsoptionalIResolvableSupportContainerDefinitionsoptionalinterface{}#A container group definition might have zero support container definitions. Support container can be used in any type of container group.
tagsoptionalCfnTag[]tagsoptionaltyping.List[CfnTag]tagsoptionalList<CfnTag>TagsoptionalCfnTag[]Tagsoptional*[]CfnTag#totalMemoryLimitMebibytesnumbertotal_memory_limit_mebibytesint | floattotalMemoryLimitMebibytesNumberTotalMemoryLimitMebibytesdoubleTotalMemoryLimitMebibytes*float64required#All containers in the group share these resources.
You can set a limit for each container definition in the group. If individual containers have limits, this total value must be greater than any individual container's memory limit.
totalVcpuLimitoptionalnumbertotal_vcpu_limitoptionalint | floattotalVcpuLimitoptionalNumberTotalVcpuLimitoptionaldoubleTotalVcpuLimitoptional*float64#notes
All containers in the group share these resources. You can set a limit for each container definition in the group. If individual containers have limits, this total value must be equal to or greater than the sum of the limits for each container in the group.
versionDescriptionoptionalstringversion_descriptionoptionalstrversionDescriptionoptionalStringVersionDescriptionoptionalstringVersionDescriptionoptional*string#Each version can have a unique description.
Properties
attrContainerGroupDefinitionArnstringattr_container_group_definition_arnstrattrContainerGroupDefinitionArnStringAttrContainerGroupDefinitionArnstringAttrContainerGroupDefinitionArn*string#attrCreationTimestringattr_creation_timestrattrCreationTimeStringAttrCreationTimestringAttrCreationTime*string#Format is a number expressed in Unix time as milliseconds (for example "1469498468.057" ).
notes
COPYING-- Amazon GameLift Servers is in the process of making copies of all container images that are defined in the group. While in this state, the resource can't be used to create a container fleet.READY-- Amazon GameLift Servers has copied the registry images for all containers that are defined in the group. You can use a container group definition in this status to create a container fleet.FAILED-- Amazon GameLift Servers failed to create a valid container group definition resource. For more details on the cause of the failure, seeStatusReason. A container group definition resource in failed status will be deleted within a few minutes.
attrStatusReasonstringattr_status_reasonstrattrStatusReasonStringAttrStatusReasonstringAttrStatusReason*string#notes
- An internal issue prevented Amazon GameLift Servers from creating the container group definition resource. Delete the failed resource and call CreateContainerGroupDefinition again.
- An access-denied message means that you don't have permissions to access the container image on ECR. See IAM permission examples for help setting up required IAM permissions for Amazon GameLift Servers.
- The
ImageUrivalue for at least one of the containers in the container group definition was invalid or not found in the current AWS account. - At least one of the container images referenced in the container group definition exceeds the allowed size. For size limits, see Amazon GameLift Servers endpoints and quotas .
- At least one of the container images referenced in the container group definition uses a different operating system than the one defined for the container group.
attrVersionNumbernumberattr_version_numberint | floatattrVersionNumberNumberAttrVersionNumberdoubleAttrVersionNumber*float64#This number is incremented automatically when you update a container group definition. You can view, update, or delete individual versions or the entire container group definition.
cdkTagManagerTagManagercdk_tag_managerTagManagercdkTagManagerTagManagerCdkTagManagerTagManagerCdkTagManagerTagManager#CFN_RESOURCE_TYPE_NAMEstringcfn_resource_type_namestrCFN_RESOURCE_TYPE_NAMEStringCFN_RESOURCE_TYPE_NAMEstringCFN_RESOURCE_TYPE_NAME*stringstatic#cfnOptionsICfnResourceOptionscfn_optionsICfnResourceOptionscfnOptionsICfnResourceOptionsCfnOptionsICfnResourceOptionsCfnOptionsICfnResourceOptions#cfnResourceTypestringcfn_resource_typestrcfnResourceTypeStringCfnResourceTypestringCfnResourceType*string#containerGroupDefinitionRefContainerGroupDefinitionReferencecontainer_group_definition_refContainerGroupDefinitionReferencecontainerGroupDefinitionRefContainerGroupDefinitionReferenceContainerGroupDefinitionRefContainerGroupDefinitionReferenceContainerGroupDefinitionRefContainerGroupDefinitionReference#containerGroupTypemay be undefinedstringcontainer_group_typemay be undefinedstrcontainerGroupTypemay be undefinedStringContainerGroupTypemay be undefinedstringContainerGroupTypemay be undefined*string#creationStackstring[]creation_stacktyping.List[str]creationStackList<String>CreationStackstring[]CreationStack*[]*string#gameServerContainerDefinitionmay be undefinedIResolvable | CfnContainerGroupDefinition.GameServerContainerDefinitionPropertygame_server_container_definitionmay be undefinedtyping.Union[IResolvable, GameServerContainerDefinitionProperty]gameServerContainerDefinitionmay be undefinedIResolvableGameServerContainerDefinitionmay be undefinedIResolvableGameServerContainerDefinitionmay be undefinedinterface{}#The logical ID of the element is calculated from the path of the resource node in the construct tree.
To override this value, use overrideLogicalId(newLogicalId).
operatingSystemstringoperating_systemstroperatingSystemStringOperatingSystemstringOperatingSystem*string#If, by any chance, the intrinsic reference of a resource is not a string, you could coerce it to an IResolvable through Lazy.any({ produce: resource.ref }).
sourceVersionNumbermay be undefinednumbersource_version_numbermay be undefinedint | floatsourceVersionNumbermay be undefinedNumberSourceVersionNumbermay be undefineddoubleSourceVersionNumbermay be undefined*float64#CfnElements must be defined within a stack scope (directly or indirectly).
supportContainerDefinitionsmay be undefinedIResolvable | IResolvable | CfnContainerGroupDefinition.SupportContainerDefinitionProperty[]support_container_definitionsmay be undefinedtyping.Union[IResolvable, typing.List[typing.Union[IResolvable, SupportContainerDefinitionProperty]]]supportContainerDefinitionsmay be undefinedIResolvableSupportContainerDefinitionsmay be undefinedIResolvableSupportContainerDefinitionsmay be undefinedinterface{}#tagsmay be undefinedCfnTag[]tagsmay be undefinedtyping.List[CfnTag]tagsmay be undefinedList<CfnTag>Tagsmay be undefinedCfnTag[]Tagsmay be undefined*[]CfnTag#totalMemoryLimitMebibytesnumbertotal_memory_limit_mebibytesint | floattotalMemoryLimitMebibytesNumberTotalMemoryLimitMebibytesdoubleTotalMemoryLimitMebibytes*float64#totalVcpuLimitmay be undefinednumbertotal_vcpu_limitmay be undefinedint | floattotalVcpuLimitmay be undefinedNumberTotalVcpuLimitmay be undefineddoubleTotalVcpuLimitmay be undefined*float64#versionDescriptionmay be undefinedstringversion_descriptionmay be undefinedstrversionDescriptionmay be undefinedStringVersionDescriptionmay be undefinedstringVersionDescriptionmay be undefined*string#Methods
addDeletionOverride(path: string): voiddef add_deletion_override(self, path: str) -> Nonepublic void addDeletionOverride(String path)public void AddDeletionOverride(string path)func AddDeletionOverride(Path *string)#1 parameter
Parameters
pathpathpathpathPath— The path of the value to delete.
addDependency(target: CfnResource): voiddef add_dependency(self, target: CfnResource) -> Nonepublic void addDependency(CfnResource target)public void AddDependency(CfnResource target)func AddDependency(Target CfnResource)deprecated#This method has been renamed to addResourceDependency to more clearly set it apart from construct.node.addDependency. See the documentation of that function for more details.
addDependsOn(target: CfnResource): voiddef add_depends_on(self, target: CfnResource) -> Nonepublic void addDependsOn(CfnResource target)public void AddDependsOn(CfnResource target)func AddDependsOn(Target CfnResource)deprecated#notes
This can be used for resources across stacks (or nested stack) boundaries and the dependency will automatically be transferred to the relevant scope.
This method has been renamed to addResourceDependency, which makes it more clear that this method operates at a different level from the construct-level construct.node.addDependency() mechanism.
addMetadata(key: string, value: any): voiddef add_metadata(self, key: str, value: Any) -> Nonepublic void addMetadata(String key, Object value)public void AddMetadata(string key, object value)func AddMetadata(Key *string, Value interface{})#addOverride(path: string, value: any): voiddef add_override(self, path: str, value: Any) -> Nonepublic void addOverride(String path, Object value)public void AddOverride(string path, object value)func AddOverride(Path *string, Value interface{})#notes · 2 parameters
To add a property override, either use addPropertyOverride or prefix path with "Properties." (i.e. Properties.TopicName).
If the override is nested, separate each nested level using a dot (.) in the path parameter. If there is an array as part of the nesting, specify the index in the path.
To include a literal . in the property name, prefix with a \. In most programming languages you will need to write this as "\\." because the \ itself will need to be escaped.
For example,
cfnResource.addOverride('Properties.GlobalSecondaryIndexes.0.Projection.NonKeyAttributes', ['myattribute']);
cfnResource.addOverride('Properties.GlobalSecondaryIndexes.1.ProjectionType', 'INCLUDE');
would add the overrides
"Properties": {
"GlobalSecondaryIndexes": [
{
"Projection": {
"NonKeyAttributes": [ "myattribute" ]
...
}
...
},
{
"ProjectionType": "INCLUDE"
...
},
]
...
}
The value argument to addOverride will not be processed or translated in any way. Pass raw JSON values in here with the correct capitalization for CloudFormation. If you pass CDK classes or structs, they will be rendered with lowercased key names, and CloudFormation will reject the template.
Parameters
pathpathpathpathPath— - The path of the property, you can use dot notation to override values in complex types.valuevaluevaluevalueValue— - The value.
addPropertyDeletionOverride(propertyPath: string): voiddef add_property_deletion_override(self, property_path: str) -> Nonepublic void addPropertyDeletionOverride(String propertyPath)public void AddPropertyDeletionOverride(string propertyPath)func AddPropertyDeletionOverride(PropertyPath *string)#1 parameter
Parameters
propertyPathproperty_pathpropertyPathpropertyPathPropertyPath— The path to the property.
addPropertyOverride(propertyPath: string, value: any): voiddef add_property_override(self, property_path: str, value: Any) -> Nonepublic void addPropertyOverride(String propertyPath, Object value)public void AddPropertyOverride(string propertyPath, object value)func AddPropertyOverride(PropertyPath *string, Value interface{})#Syntactic sugar for addOverride("Properties.<...>", value).
2 parameters
Parameters
propertyPathproperty_pathpropertyPathpropertyPathPropertyPath— The path of the property.valuevaluevaluevalueValue— The value.
addResourceDependency(target: CfnResource, reason?: string): voiddef add_resource_dependency(self, target: CfnResource, reason: typing.Optional[str] = None) -> Nonepublic void addResourceDependency(CfnResource target, String reason)public void AddResourceDependency(CfnResource target, string? reason = null)func AddResourceDependency(Target CfnResource, Reason *string)#notes
This can be used for resources across stacks (or nested stack) boundaries and the dependency will automatically be transferred to the relevant scope.
This method only adds dependencies between L1 resources. If you are looking for a generic construct-to-construct dependency mechanism that works for all constructs including L2s, use construct.node.addDependency instead.
applyCrossStackReferenceStrength(strength: ReferenceStrength): voiddef apply_cross_stack_reference_strength(self, strength: ReferenceStrength) -> Nonepublic void applyCrossStackReferenceStrength(ReferenceStrength strength)public void ApplyCrossStackReferenceStrength(ReferenceStrength strength)func ApplyCrossStackReferenceStrength(Strength ReferenceStrength)#When set, any cross-stack reference to this resource will use the specified strength instead of the global default from the consuming stack's context.
1 parameter
Parameters
strengthstrengthstrengthstrengthStrength— - The reference strength to use for this resource.
applyRemovalPolicy(policy?: RemovalPolicy, options?: RemovalPolicyOptions): voiddef apply_removal_policy(self, policy: typing.Optional[RemovalPolicy] = None, options: typing.Optional[RemovalPolicyOptions] = None) -> Nonepublic void applyRemovalPolicy(RemovalPolicy policy, RemovalPolicyOptions options)public void ApplyRemovalPolicy(RemovalPolicy? policy = null, RemovalPolicyOptions? options = null)func ApplyRemovalPolicy(Policy RemovalPolicy, Options RemovalPolicyOptions)#notes
The Removal Policy controls what happens to this resource when it stops being managed by CloudFormation, either because you've removed it from the CDK application or because you've made a change that requires the resource to be replaced.
The resource can be deleted (RemovalPolicy.DESTROY), or left in your AWS account for data recovery and cleanup later (RemovalPolicy.RETAIN). In some cases, a snapshot can be taken of the resource prior to deletion (RemovalPolicy.SNAPSHOT). A list of resources that support this policy can be found in the following link:
arnForContainerGroupDefinition(resource: IContainerGroupDefinitionRef): string@staticmethod def arn_for_container_group_definition(resource: IContainerGroupDefinitionRef) -> strpublic static String arnForContainerGroupDefinition(IContainerGroupDefinitionRef resource)public static string ArnForContainerGroupDefinition(IContainerGroupDefinitionRef resource)func ArnForContainerGroupDefinition(Resource IContainerGroupDefinitionRef) *stringstatic#cfnPropertyName(cdkPropertyName: string): stringdef cfn_property_name(self, cdk_property_name: str) -> strpublic String cfnPropertyName(String cdkPropertyName)public string CfnPropertyName(string cdkPropertyName)func CfnPropertyName(CdkPropertyName *string) *string#getAtt(attributeName: string, typeHint?: ResolutionTypeHint): Referencedef get_att(self, attribute_name: str, type_hint: typing.Optional[ResolutionTypeHint] = None) -> Referencepublic Reference getAtt(String attributeName, ResolutionTypeHint typeHint)public Reference GetAtt(string attributeName, ResolutionTypeHint? typeHint = null)func GetAtt(AttributeName *string, TypeHint ResolutionTypeHint) Reference#Ideally, use generated attribute accessors (e.g. resource.arn), but this can be used for future compatibility in case there is no generated attribute.
1 parameter
Parameters
attributeNameattribute_nameattributeNameattributeNameAttributeName— The name of the attribute.
getMetadata(key: string): anydef get_metadata(self, key: str) -> Anypublic Object getMetadata(String key)public object GetMetadata(string key)func GetMetadata(Key *string) interface{}#inspect(inspector: TreeInspector): voiddef inspect(self, inspector: TreeInspector) -> Nonepublic void inspect(TreeInspector inspector)public void Inspect(TreeInspector inspector)func Inspect(Inspector TreeInspector)#1 parameter
Parameters
inspectorinspectorinspectorinspectorInspector— tree inspector to collect and process attributes.
isCfnContainerGroupDefinition(x: any): boolean@staticmethod def is_cfn_container_group_definition(x: Any) -> boolpublic static Boolean isCfnContainerGroupDefinition(Object x)public static bool IsCfnContainerGroupDefinition(object x)func IsCfnContainerGroupDefinition(X interface{}) *boolstatic#isCfnElement(x: any): boolean@staticmethod def is_cfn_element(x: Any) -> boolpublic static Boolean isCfnElement(Object x)public static bool IsCfnElement(object x)func IsCfnElement(X interface{}) *boolstatic#Uses duck-typing instead of instanceof to allow stack elements from different versions of this library to be included in the same stack.
returns
Returns: The construct as a stack element or undefined if it is not a stack element.
isCfnResource(x: any): boolean@staticmethod def is_cfn_resource(x: Any) -> boolpublic static Boolean isCfnResource(Object x)public static bool IsCfnResource(object x)func IsCfnResource(X interface{}) *boolstatic#isConstruct(x: any): boolean@staticmethod def is_construct(x: Any) -> boolpublic static Boolean isConstruct(Object x)public static bool IsConstruct(object x)func IsConstruct(X interface{}) *boolstatic#notes · 1 parameter · returns
Use this method instead of instanceof to properly detect Construct instances, even when the construct library is symlinked.
Explanation: in JavaScript, multiple copies of the constructs library on disk are seen as independent, completely different libraries. As a consequence, the class Construct in each copy of the constructs library is seen as a different class, and an instance of one class will not test as instanceof the other class. npm install will not create installations like this, but users may manually symlink construct libraries together or use a monorepo tool: in those cases, multiple copies of the constructs library can be accidentally installed, and instanceof will behave unpredictably. It is safest to avoid using instanceof, and using this type-testing method instead.
Parameters
xxxxX— Any object.
Returns: true if x is an object created from a class which extends Construct.
obtainDependencies(): Stack | CfnResource[]def obtain_dependencies(self, ) -> typing.List[typing.Union[Stack, CfnResource]]public List<Stack> obtainDependencies()public Stack[] ObtainDependencies()func ObtainDependencies() *[]interface{}#For resources depended on directly, returns the CfnResource object. For dependencies on other stacks, returns the Stack object. The order of the array is not guaranteed.
overrideLogicalId(newLogicalId: string): voiddef override_logical_id(self, new_logical_id: str) -> Nonepublic void overrideLogicalId(String newLogicalId)public void OverrideLogicalId(string newLogicalId)func OverrideLogicalId(NewLogicalId *string)#1 parameter
Parameters
newLogicalIdnew_logical_idnewLogicalIdnewLogicalIdNewLogicalId— The new logical ID to use for this stack element.
removeDependency(target: CfnResource): voiddef remove_dependency(self, target: CfnResource) -> Nonepublic void removeDependency(CfnResource target)public void RemoveDependency(CfnResource target)func RemoveDependency(Target CfnResource)deprecated#This can be used for resources across stacks (including nested stacks) and the dependency will automatically be removed from the relevant scope.
removeResourceDependency(target: CfnResource): voiddef remove_resource_dependency(self, target: CfnResource) -> Nonepublic void removeResourceDependency(CfnResource target)public void RemoveResourceDependency(CfnResource target)func RemoveResourceDependency(Target CfnResource)#This can be used for resources across stacks (including nested stacks) and the dependency will automatically be removed from the relevant scope.
replaceDependency(target: CfnResource, newTarget: CfnResource): voiddef replace_dependency(self, target: CfnResource, new_target: CfnResource) -> Nonepublic void replaceDependency(CfnResource target, CfnResource newTarget)public void ReplaceDependency(CfnResource target, CfnResource newTarget)func ReplaceDependency(Target CfnResource, NewTarget CfnResource)#2 parameters
Parameters
targettargettargettargetTarget— The dependency to replace.newTargetnew_targetnewTargetnewTargetNewTarget— The new dependency to add.
toString(): stringdef to_string(self, ) -> strpublic String toString()public string ToString()func ToString() *string#returns
Returns: a string representation of this resource
with(...mixins: IMixin[]): IConstructdef with(self, mixins: IMixin) -> IConstructpublic IConstruct with(IMixin mixins)public IConstruct With(IMixin mixins)func With(Mixins IMixin) IConstruct#Mixins are applied in order. The list of constructs is captured at the start of the call, so constructs added by a mixin will not be visited. Use multiple with() calls if subsequent mixins should apply to added constructs.