class CfnFleet (construct)
Language | Type name |
---|---|
.NET | Amazon.CDK.AWS.GameLift.CfnFleet |
Java | software.amazon.awscdk.services.gamelift.CfnFleet |
Python | aws_cdk.aws_gamelift.CfnFleet |
TypeScript | @aws-cdk/aws-gamelift » CfnFleet |
Implements
IConstruct
, IConstruct
, IDependable
, IInspectable
A CloudFormation AWS::GameLift::Fleet
.
The AWS::GameLift::Fleet
resource creates an Amazon GameLift (GameLift) fleet to host custom game server or Realtime Servers. A fleet is a set of EC2 instances, configured with instructions to run game servers on each instance.
Example
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
import * as gamelift from '@aws-cdk/aws-gamelift';
const cfnFleet = new gamelift.CfnFleet(this, 'MyCfnFleet', {
name: 'name',
// the properties below are optional
anywhereConfiguration: {
cost: 'cost',
},
buildId: 'buildId',
certificateConfiguration: {
certificateType: 'certificateType',
},
computeType: 'computeType',
description: 'description',
desiredEc2Instances: 123,
ec2InboundPermissions: [{
fromPort: 123,
ipRange: 'ipRange',
protocol: 'protocol',
toPort: 123,
}],
ec2InstanceType: 'ec2InstanceType',
fleetType: 'fleetType',
instanceRoleArn: 'instanceRoleArn',
locations: [{
location: 'location',
// the properties below are optional
locationCapacity: {
desiredEc2Instances: 123,
maxSize: 123,
minSize: 123,
},
}],
maxSize: 123,
metricGroups: ['metricGroups'],
minSize: 123,
newGameSessionProtectionPolicy: 'newGameSessionProtectionPolicy',
peerVpcAwsAccountId: 'peerVpcAwsAccountId',
peerVpcId: 'peerVpcId',
resourceCreationLimitPolicy: {
newGameSessionsPerCreator: 123,
policyPeriodInMinutes: 123,
},
runtimeConfiguration: {
gameSessionActivationTimeoutSeconds: 123,
maxConcurrentGameSessionActivations: 123,
serverProcesses: [{
concurrentExecutions: 123,
launchPath: 'launchPath',
// the properties below are optional
parameters: 'parameters',
}],
},
scriptId: 'scriptId',
});
Initializer
new CfnFleet(scope: Construct, id: string, props: CfnFleetProps)
Parameters
- scope
Construct
— - scope in which this resource is defined. - id
string
— - scoped id of the resource. - props
Cfn
— - resource properties.Fleet Props
Create a new AWS::GameLift::Fleet
.
Construct Props
Name | Type | Description |
---|---|---|
name | string | A descriptive label that is associated with a fleet. |
anywhere | IResolvable | Anywhere | AWS::GameLift::Fleet.AnywhereConfiguration . |
build | string | A unique identifier for a build to be deployed on the new fleet. |
certificate | IResolvable | Certificate | Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet. |
compute | string | The type of compute resource used to host your game servers. |
description? | string | A description for the fleet. |
desired | number | The number of EC2 instances that you want this fleet to host. |
ec2 | IResolvable | IResolvable | Ip [] | The allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet. |
ec2 | string | The Amazon GameLift-supported Amazon EC2 instance type to use for all fleet instances. |
fleet | string | Indicates whether to use On-Demand or Spot instances for this fleet. |
instance | string | A unique identifier for an IAM role that manages access to your AWS services. |
locations? | IResolvable | IResolvable | Location [] | A set of remote locations to deploy additional instances to and manage as part of the fleet. |
max | number | The maximum number of instances that are allowed in the specified fleet location. |
metric | string[] | The name of an AWS CloudWatch metric group to add this fleet to. |
min | number | The minimum number of instances that are allowed in the specified fleet location. |
new | string | The status of termination protection for active game sessions on the fleet. |
peer | string | Used when peering your Amazon GameLift fleet with a VPC, the unique identifier for the AWS account that owns the VPC. |
peer | string | A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. |
resource | IResolvable | Resource | A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time. |
runtime | IResolvable | Runtime | Instructions for how to launch and maintain server processes on instances in the fleet. |
script | string | The unique identifier for a Realtime configuration script to be deployed on fleet instances. |
name
Type:
string
A descriptive label that is associated with a fleet.
Fleet names do not need to be unique.
anywhereConfiguration?
Type:
IResolvable
|
Anywhere
(optional)
AWS::GameLift::Fleet.AnywhereConfiguration
.
buildId?
Type:
string
(optional)
A unique identifier for a build to be deployed on the new fleet.
If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY
status. This fleet setting cannot be changed once the fleet is created.
certificateConfiguration?
Type:
IResolvable
|
Certificate
(optional)
Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet.
Amazon GameLift uses the certificates to encrypt traffic between game clients and the game servers running on Amazon GameLift. By default, the CertificateConfiguration
is DISABLED
. You can't change this property after you create the fleet.
AWS Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition.
ACM isn't available in all AWS regions. A fleet creation request with certificate generation enabled in an unsupported Region, fails with a 4xx error. For more information about the supported Regions, see Supported Regions in the AWS Certificate Manager User Guide .
computeType?
Type:
string
(optional)
The type of compute resource used to host your game servers.
You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
description?
Type:
string
(optional)
A description for the fleet.
desiredEc2Instances?
Type:
number
(optional)
The number of EC2 instances that you want this fleet to host.
When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
ec2InboundPermissions?
Type:
IResolvable
|
IResolvable
|
Ip
[]
(optional)
The allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet.
If the fleet is hosting a custom game build, this property must be set before players can connect to game sessions. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges.
ec2InstanceType?
Type:
string
(optional)
The Amazon GameLift-supported Amazon EC2 instance type to use for all fleet instances.
Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.
fleetType?
Type:
string
(optional)
Indicates whether to use On-Demand or Spot instances for this fleet.
By default, this property is set to ON_DEMAND
. Learn more about when to use On-Demand versus Spot Instances . This property cannot be changed after the fleet is created.
instanceRoleArn?
Type:
string
(optional)
A unique identifier for an IAM role that manages access to your AWS services.
With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the AWS Management Console . Learn more about using on-box credentials for your game servers at Access external resources from a game server . This property cannot be changed after the fleet is created.
locations?
Type:
IResolvable
|
IResolvable
|
Location
[]
(optional)
A set of remote locations to deploy additional instances to and manage as part of the fleet.
This parameter can only be used when creating fleets in AWS Regions that support multiple locations. You can add any Amazon GameLift-supported AWS Region as a remote location, in the form of an AWS Region code such as us-west-2
. To create a fleet with instances in the home Region only, don't use this parameter.
To use this parameter, Amazon GameLift requires you to use your home location in the request.
maxSize?
Type:
number
(optional)
The maximum number of instances that are allowed in the specified fleet location.
If this parameter is not set, the default is 1.
metricGroups?
Type:
string[]
(optional)
The name of an AWS CloudWatch metric group to add this fleet to.
A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time.
minSize?
Type:
number
(optional)
The minimum number of instances that are allowed in the specified fleet location.
If this parameter is not set, the default is 0.
newGameSessionProtectionPolicy?
Type:
string
(optional)
The status of termination protection for active game sessions on the fleet.
By default, this property is set to NoProtection
.
- NoProtection - Game sessions can be terminated during active gameplay as a result of a scale-down event.
- FullProtection - Game sessions in
ACTIVE
status cannot be terminated during a scale-down event.
peerVpcAwsAccountId?
Type:
string
(optional)
Used when peering your Amazon GameLift fleet with a VPC, the unique identifier for the AWS account that owns the VPC.
You can find your account ID in the AWS Management Console under account settings.
peerVpcId?
Type:
string
(optional)
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet.
The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console . Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets .
resourceCreationLimitPolicy?
Type:
IResolvable
|
Resource
(optional)
A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.
runtimeConfiguration?
Type:
IResolvable
|
Runtime
(optional)
Instructions for how to launch and maintain server processes on instances in the fleet.
The runtime configuration defines one or more server process configurations, each identifying a build executable or Realtime script file and the number of processes of that type to run concurrently.
The
RuntimeConfiguration
parameter is required unless the fleet is being configured using the older parametersServerLaunchPath
andServerLaunchParameters
, which are still supported for backward compatibility.
scriptId?
Type:
string
(optional)
The unique identifier for a Realtime configuration script to be deployed on fleet instances.
You can use either the script ID or ARN. Scripts must be uploaded to Amazon GameLift prior to creating the fleet. This fleet property cannot be changed later.
You can't use the
!Ref
command to reference a script created with a CloudFormation template for the fleet propertyScriptId
. Instead, useFn::GetAtt Script.Arn
orFn::GetAtt Script.Id
to retrieve either of these properties as input forScriptId
. Alternatively, enter aScriptId
string manually.
Properties
Name | Type | Description |
---|---|---|
attr | string | A unique identifier for the fleet. |
cfn | ICfn | Options for this resource, such as condition, update policy etc. |
cfn | { [string]: any } | |
cfn | string | AWS resource type. |
creation | string[] | |
logical | string | The logical ID for this CloudFormation stack element. |
name | string | A descriptive label that is associated with a fleet. |
node | Construct | The construct tree node associated with this construct. |
ref | string | Return a string that will be resolved to a CloudFormation { Ref } for this element. |
stack | Stack | The stack in which this element is defined. |
anywhere | IResolvable | Anywhere | AWS::GameLift::Fleet.AnywhereConfiguration . |
build | string | A unique identifier for a build to be deployed on the new fleet. |
certificate | IResolvable | Certificate | Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet. |
compute | string | The type of compute resource used to host your game servers. |
description? | string | A description for the fleet. |
desired | number | The number of EC2 instances that you want this fleet to host. |
ec2 | IResolvable | IResolvable | Ip [] | The allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet. |
ec2 | string | The Amazon GameLift-supported Amazon EC2 instance type to use for all fleet instances. |
fleet | string | Indicates whether to use On-Demand or Spot instances for this fleet. |
instance | string | A unique identifier for an IAM role that manages access to your AWS services. |
locations? | IResolvable | IResolvable | Location [] | A set of remote locations to deploy additional instances to and manage as part of the fleet. |
max | number | The maximum number of instances that are allowed in the specified fleet location. |
metric | string[] | The name of an AWS CloudWatch metric group to add this fleet to. |
min | number | The minimum number of instances that are allowed in the specified fleet location. |
new | string | The status of termination protection for active game sessions on the fleet. |
peer | string | Used when peering your Amazon GameLift fleet with a VPC, the unique identifier for the AWS account that owns the VPC. |
peer | string | A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. |
resource | IResolvable | Resource | A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time. |
runtime | IResolvable | Runtime | Instructions for how to launch and maintain server processes on instances in the fleet. |
script | string | The unique identifier for a Realtime configuration script to be deployed on fleet instances. |
static CFN_RESOURCE_TYPE_NAME | string | The CloudFormation resource type name for this resource class. |
attrFleetId
Type:
string
A unique identifier for the fleet.
cfnOptions
Type:
ICfn
Options for this resource, such as condition, update policy etc.
cfnProperties
Type:
{ [string]: any }
cfnResourceType
Type:
string
AWS resource type.
creationStack
Type:
string[]
logicalId
Type:
string
The logical ID for this CloudFormation stack element.
The logical ID of the element is calculated from the path of the resource node in the construct tree.
To override this value, use overrideLogicalId(newLogicalId)
.
name
Type:
string
A descriptive label that is associated with a fleet.
Fleet names do not need to be unique.
node
Type:
Construct
The construct tree node associated with this construct.
ref
Type:
string
Return a string that will be resolved to a CloudFormation { Ref }
for this element.
If, by any chance, the intrinsic reference of a resource is not a string, you could
coerce it to an IResolvable through Lazy.any({ produce: resource.ref })
.
stack
Type:
Stack
The stack in which this element is defined.
CfnElements must be defined within a stack scope (directly or indirectly).
anywhereConfiguration?
Type:
IResolvable
|
Anywhere
(optional)
AWS::GameLift::Fleet.AnywhereConfiguration
.
buildId?
Type:
string
(optional)
A unique identifier for a build to be deployed on the new fleet.
If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY
status. This fleet setting cannot be changed once the fleet is created.
certificateConfiguration?
Type:
IResolvable
|
Certificate
(optional)
Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet.
Amazon GameLift uses the certificates to encrypt traffic between game clients and the game servers running on Amazon GameLift. By default, the CertificateConfiguration
is DISABLED
. You can't change this property after you create the fleet.
AWS Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition.
ACM isn't available in all AWS regions. A fleet creation request with certificate generation enabled in an unsupported Region, fails with a 4xx error. For more information about the supported Regions, see Supported Regions in the AWS Certificate Manager User Guide .
computeType?
Type:
string
(optional)
The type of compute resource used to host your game servers.
You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift.
description?
Type:
string
(optional)
A description for the fleet.
desiredEc2Instances?
Type:
number
(optional)
The number of EC2 instances that you want this fleet to host.
When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
ec2InboundPermissions?
Type:
IResolvable
|
IResolvable
|
Ip
[]
(optional)
The allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet.
If the fleet is hosting a custom game build, this property must be set before players can connect to game sessions. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges.
ec2InstanceType?
Type:
string
(optional)
The Amazon GameLift-supported Amazon EC2 instance type to use for all fleet instances.
Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.
fleetType?
Type:
string
(optional)
Indicates whether to use On-Demand or Spot instances for this fleet.
By default, this property is set to ON_DEMAND
. Learn more about when to use On-Demand versus Spot Instances . This property cannot be changed after the fleet is created.
instanceRoleArn?
Type:
string
(optional)
A unique identifier for an IAM role that manages access to your AWS services.
With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the AWS Management Console . Learn more about using on-box credentials for your game servers at Access external resources from a game server . This property cannot be changed after the fleet is created.
locations?
Type:
IResolvable
|
IResolvable
|
Location
[]
(optional)
A set of remote locations to deploy additional instances to and manage as part of the fleet.
This parameter can only be used when creating fleets in AWS Regions that support multiple locations. You can add any Amazon GameLift-supported AWS Region as a remote location, in the form of an AWS Region code such as us-west-2
. To create a fleet with instances in the home Region only, don't use this parameter.
To use this parameter, Amazon GameLift requires you to use your home location in the request.
maxSize?
Type:
number
(optional)
The maximum number of instances that are allowed in the specified fleet location.
If this parameter is not set, the default is 1.
metricGroups?
Type:
string[]
(optional)
The name of an AWS CloudWatch metric group to add this fleet to.
A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time.
minSize?
Type:
number
(optional)
The minimum number of instances that are allowed in the specified fleet location.
If this parameter is not set, the default is 0.
newGameSessionProtectionPolicy?
Type:
string
(optional)
The status of termination protection for active game sessions on the fleet.
By default, this property is set to NoProtection
.
- NoProtection - Game sessions can be terminated during active gameplay as a result of a scale-down event.
- FullProtection - Game sessions in
ACTIVE
status cannot be terminated during a scale-down event.
peerVpcAwsAccountId?
Type:
string
(optional)
Used when peering your Amazon GameLift fleet with a VPC, the unique identifier for the AWS account that owns the VPC.
You can find your account ID in the AWS Management Console under account settings.
peerVpcId?
Type:
string
(optional)
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet.
The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console . Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets .
resourceCreationLimitPolicy?
Type:
IResolvable
|
Resource
(optional)
A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.
runtimeConfiguration?
Type:
IResolvable
|
Runtime
(optional)
Instructions for how to launch and maintain server processes on instances in the fleet.
The runtime configuration defines one or more server process configurations, each identifying a build executable or Realtime script file and the number of processes of that type to run concurrently.
The
RuntimeConfiguration
parameter is required unless the fleet is being configured using the older parametersServerLaunchPath
andServerLaunchParameters
, which are still supported for backward compatibility.
scriptId?
Type:
string
(optional)
The unique identifier for a Realtime configuration script to be deployed on fleet instances.
You can use either the script ID or ARN. Scripts must be uploaded to Amazon GameLift prior to creating the fleet. This fleet property cannot be changed later.
You can't use the
!Ref
command to reference a script created with a CloudFormation template for the fleet propertyScriptId
. Instead, useFn::GetAtt Script.Arn
orFn::GetAtt Script.Id
to retrieve either of these properties as input forScriptId
. Alternatively, enter aScriptId
string manually.
static CFN_RESOURCE_TYPE_NAME
Type:
string
The CloudFormation resource type name for this resource class.
Methods
Name | Description |
---|---|
add | Syntactic sugar for addOverride(path, undefined) . |
add | Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned. |
add | Add a value to the CloudFormation Resource Metadata. |
add | Adds an override to the synthesized CloudFormation resource. |
add | Adds an override that deletes the value of a property from the resource definition. |
add | Adds an override to a resource property. |
apply | Sets the deletion policy of the resource based on the removal policy specified. |
get | Returns a token for an runtime attribute of this resource. |
get | Retrieve a value value from the CloudFormation Resource Metadata. |
inspect(inspector) | Examines the CloudFormation resource and discloses attributes. |
override | Overrides the auto-generated logical ID with a specific ID. |
to | Returns a string representation of this construct. |
protected render |
DeletionOverride(path)
addpublic addDeletionOverride(path: string): void
Parameters
- path
string
— The path of the value to delete.
Syntactic sugar for addOverride(path, undefined)
.
DependsOn(target)
addpublic addDependsOn(target: CfnResource): void
Parameters
- target
Cfn
Resource
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
This can be used for resources across stacks (or nested stack) boundaries and the dependency will automatically be transferred to the relevant scope.
Metadata(key, value)
addpublic addMetadata(key: string, value: any): void
Parameters
- key
string
- value
any
Add a value to the CloudFormation Resource Metadata.
See also: [https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html
Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.](https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html
Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.)
Override(path, value)
addpublic addOverride(path: string, value: any): void
Parameters
- path
string
— - The path of the property, you can use dot notation to override values in complex types. - value
any
— - The value.
Adds an override to the synthesized CloudFormation resource.
To add a
property override, either use addPropertyOverride
or prefix path
with
"Properties." (i.e. Properties.TopicName
).
If the override is nested, separate each nested level using a dot (.) in the path parameter. If there is an array as part of the nesting, specify the index in the path.
To include a literal .
in the property name, prefix with a \
. In most
programming languages you will need to write this as "\\."
because the
\
itself will need to be escaped.
For example,
cfnResource.addOverride('Properties.GlobalSecondaryIndexes.0.Projection.NonKeyAttributes', ['myattribute']);
cfnResource.addOverride('Properties.GlobalSecondaryIndexes.1.ProjectionType', 'INCLUDE');
would add the overrides
"Properties": {
"GlobalSecondaryIndexes": [
{
"Projection": {
"NonKeyAttributes": [ "myattribute" ]
...
}
...
},
{
"ProjectionType": "INCLUDE"
...
},
]
...
}
The value
argument to addOverride
will not be processed or translated
in any way. Pass raw JSON values in here with the correct capitalization
for CloudFormation. If you pass CDK classes or structs, they will be
rendered with lowercased key names, and CloudFormation will reject the
template.
PropertyDeletionOverride(propertyPath)
addpublic addPropertyDeletionOverride(propertyPath: string): void
Parameters
- propertyPath
string
— The path to the property.
Adds an override that deletes the value of a property from the resource definition.
PropertyOverride(propertyPath, value)
addpublic addPropertyOverride(propertyPath: string, value: any): void
Parameters
- propertyPath
string
— The path of the property. - value
any
— The value.
Adds an override to a resource property.
Syntactic sugar for addOverride("Properties.<...>", value)
.
RemovalPolicy(policy?, options?)
applypublic applyRemovalPolicy(policy?: RemovalPolicy, options?: RemovalPolicyOptions): void
Parameters
- policy
Removal
Policy - options
Removal
Policy Options
Sets the deletion policy of the resource based on the removal policy specified.
The Removal Policy controls what happens to this resource when it stops being managed by CloudFormation, either because you've removed it from the CDK application or because you've made a change that requires the resource to be replaced.
The resource can be deleted (RemovalPolicy.DESTROY
), or left in your AWS
account for data recovery and cleanup later (RemovalPolicy.RETAIN
).
Att(attributeName)
getpublic getAtt(attributeName: string): Reference
Parameters
- attributeName
string
— The name of the attribute.
Returns
Returns a token for an runtime attribute of this resource.
Ideally, use generated attribute accessors (e.g. resource.arn
), but this can be used for future compatibility
in case there is no generated attribute.
Metadata(key)
getpublic getMetadata(key: string): any
Parameters
- key
string
Returns
any
Retrieve a value value from the CloudFormation Resource Metadata.
See also: [https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html
Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.](https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html
Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.)
inspect(inspector)
public inspect(inspector: TreeInspector): void
Parameters
- inspector
Tree
— - tree inspector to collect and process attributes.Inspector
Examines the CloudFormation resource and discloses attributes.
LogicalId(newLogicalId)
overridepublic overrideLogicalId(newLogicalId: string): void
Parameters
- newLogicalId
string
— The new logical ID to use for this stack element.
Overrides the auto-generated logical ID with a specific ID.
String()
topublic toString(): string
Returns
string
Returns a string representation of this construct.
Properties(props)
protected renderprotected renderProperties(props: { [string]: any }): { [string]: any }
Parameters
- props
{ [string]: any }
Returns
{ [string]: any }