/AWS1/CL_GML=>GETCOMPUTEAUTHTOKEN()
¶
About GetComputeAuthToken¶
Requests an authentication token from Amazon GameLift for a compute resource in an Amazon GameLift
Anywhere fleet or container fleet. Game servers that are running on the compute use this
token to communicate with the Amazon GameLift service, such as when calling the Amazon GameLift server
SDK action InitSDK()
. Authentication tokens are valid for a limited time
span, so you need to request a fresh token before the current token expires.
Use this operation based on the fleet compute type:
-
For
EC2
fleets, auth token retrieval and refresh is handled automatically. All game servers that are running on all fleet instances have access to a valid auth token. -
For
ANYWHERE
andCONTAINER
fleets, if you're using the Amazon GameLift Agent, auth token retrieval and refresh is handled automatically for any container or Anywhere compute where the Agent is running. If you're not using the Agent, create a mechanism to retrieve and refresh auth tokens for computes that are running game server processes.
Learn more
-
Server SDK reference guides (for version 5.x)
Method Signature¶
IMPORTING¶
Required arguments:¶
IV_FLEETID
TYPE /AWS1/GMLFLEETIDORARN
/AWS1/GMLFLEETIDORARN
¶
A unique identifier for the fleet that the compute is registered to.
IV_COMPUTENAME
TYPE /AWS1/GMLCOMPUTENAMEORARN
/AWS1/GMLCOMPUTENAMEORARN
¶
The name of the compute resource you are requesting the authentication token for. For an Anywhere fleet compute, use the registered compute name. For an EC2 fleet instance, use the instance ID. For a container fleet, use the compute name (for example,
a123b456c789012d3e4567f8a901b23c/1a234b56-7cd8-9e0f-a1b2-c34d567ef8a9
) or the compute ARN.