API for Amazon GameLift¶
ABAP Package | /AWS1/API_GML_IMPL |
---|---|
ABAP SDK "TLA" | GML |
ABAP Interface | /AWS1/IF_GML |
The "TLA" is a Three Letter Abbreviation that appears in ABAP class names, data dictionary
objects and other ABAP objects throughout the AWS SDK for SAP ABAP. The TLA for Amazon GameLift is GML
.
This TLA helps squeeze ABAP objects into the 30-character length limit of the ABAP data dictionary.
Installation¶
To install the AWS SDK for SAP ABAP, import the Core transport, along with the transport for the GameLift module and other API modules you are interested in. A few modules are included in the Core transport itself. For more information, see the Developer Guide guide.
About The Service¶
Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.
About Amazon GameLift solutions
Get more information on these Amazon GameLift solutions in the Amazon GameLift Developer Guide.
-
Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking.
-
Managed hosting with Realtime Servers -- With Amazon GameLift Realtime Servers, you can quickly configure and set up ready-to-go game servers for your game. Realtime Servers provides a game server framework with core Amazon GameLift infrastructure already built in. Then use the full range of Amazon GameLift managed hosting features, including FlexMatch, for your game.
-
Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.
-
Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution.
About this API Reference
This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:
Using the SDK¶
In your code, create a client using the SDK module for Amazon GameLift, which is created with
factory method /AWS1/CL_GML_FACTORY
=>create()
.
In this example we will assume you have configured
an SDK profile in transaction /AWS1/IMG
called ZFINANCE
.
DATA(go_session) = /aws1/cl_rt_session_aws=>create( 'ZFINANCE' ).
DATA(go_gml) = /aws1/cl_gml_factory=>create( go_session ).
Your variable go_gml
is an instance of /AWS1/IF_GML
,
and all of the operations
in the Amazon GameLift service are accessed by calling methods in /AWS1/IF_GML
.
API Operations¶
For an overview of ABAP method calls corresponding to API operations in Amazon GameLift, see the Operation List.
Factory Method¶
/AWS1/CL_GML_FACTORY=>create( )
¶
Creates an object of type /AWS1/IF_GML
.
IMPORTING¶
Optional arguments:¶
IV_PROTOCOL
TYPE /AWS1/RT_PROTOCOL
/AWS1/RT_PROTOCOL
¶
IO_SESSION
TYPE REF TO /AWS1/CL_RT_SESSION_BASE
/AWS1/CL_RT_SESSION_BASE
¶
IV_REGION
TYPE /AWS1/RT_REGION_ID
/AWS1/RT_REGION_ID
¶
IV_CUSTOM_ENDPOINT
TYPE /AWS1/RT_ENDPOINT
/AWS1/RT_ENDPOINT
¶
RETURNING¶
OO_CLIENT
TYPE REF TO /AWS1/IF_GML
/AWS1/IF_GML
¶
/AWS1/IF_GML
represents the ABAP client for the GameLift service, representing each operation as a method call. For more information see the API Page page.
Configuring Programmatically¶
DATA(lo_config) = DATA(go_gml)->get_config( ).
lo_config
is a variable of type /AWS1/CL_GML_CONFIG
. See the documentation for /AWS1/CL_GML_CONFIG
for
details on the settings that can be configured.
Paginators¶
Paginators for Amazon GameLift can be created via get_paginator()
which returns a paginator object of type /AWS1/IF_GML_PAGINATOR
. The operation method that is being paginated is called using the paginator object, which accepts any necessary parameters to provide to the underlying API operation. This returns an iterator object which can be used to iterate over paginated results using has_next()
and get_next()
methods.
Details about the paginator methods available for service Amazon GameLift can be found in interface /AWS1/IF_GML_PAGINATOR
.