CfnStreamGroupPropsMixin
- class aws_cdk.mixins_preview.aws_gameliftstreams.mixins.CfnStreamGroupPropsMixin(props, *, strategy=None)
Bases:
MixinThe
AWS::GameLiftStreams::StreamGroupresource defines a group of compute resources that will be running and streaming your game.When you create a stream group, you specify the hardware configuration (CPU, GPU, RAM) that will run your game (known as the stream class ), the geographical locations where your game can run, and the number of streams that can run simultaneously in each location (known as stream capacity ). Stream groups manage how Amazon GameLift Streams allocates resources and handles concurrent streams, allowing you to effectively manage capacity and costs.
There are two types of stream capacity: always-on and on-demand.
Always-on : The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it’s in use or not. Best for quickest time from streaming request to streaming session. Default is 1 (2 for high stream classes) when creating a stream group or adding a location.
On-demand : The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes). Default is 0 when creating a stream group or adding a location.
Values for capacity must be whole number multiples of the tenancy value of the stream group’s stream class. .. epigraph:
Application association is not currently supported in CloudFormation . To link additional applications to a stream group, use the Amazon GameLift Streams console or the AWS CLI .
- See:
- CloudformationResource:
AWS::GameLiftStreams::StreamGroup
- Mixin:
true
- ExampleMetadata:
fixture=_generated
Example:
# The code below shows an example of how to instantiate this type. # The values are placeholders you should change. from aws_cdk.mixins_preview import mixins from aws_cdk.mixins_preview.aws_gameliftstreams import mixins as gameliftstreams_mixins cfn_stream_group_props_mixin = gameliftstreams_mixins.CfnStreamGroupPropsMixin(gameliftstreams_mixins.CfnStreamGroupMixinProps( default_application=gameliftstreams_mixins.CfnStreamGroupPropsMixin.DefaultApplicationProperty( arn="arn", id="id" ), description="description", location_configurations=[gameliftstreams_mixins.CfnStreamGroupPropsMixin.LocationConfigurationProperty( always_on_capacity=123, location_name="locationName", maximum_capacity=123, on_demand_capacity=123, target_idle_capacity=123 )], stream_class="streamClass", tags={ "tags_key": "tags" } ), strategy=mixins.PropertyMergeStrategy.OVERRIDE )
Create a mixin to apply properties to
AWS::GameLiftStreams::StreamGroup.- Parameters:
props (
Union[CfnStreamGroupMixinProps,Dict[str,Any]]) – L1 properties to apply.strategy (
Optional[PropertyMergeStrategy]) – (experimental) Strategy for merging nested properties. Default: - PropertyMergeStrategy.MERGE
Methods
- apply_to(construct)
Apply the mixin properties to the construct.
- Parameters:
construct (
IConstruct)- Return type:
- supports(construct)
Check if this mixin supports the given construct.
- Parameters:
construct (
IConstruct)- Return type:
bool
Attributes
- CFN_PROPERTY_KEYS = ['defaultApplication', 'description', 'locationConfigurations', 'streamClass', 'tags']
Static Methods
- classmethod is_mixin(x)
(experimental) Checks if
xis a Mixin.- Parameters:
x (
Any) – Any object.- Return type:
bool- Returns:
true if
xis an object created from a class which extendsMixin.- Stability:
experimental
DefaultApplicationProperty
- class CfnStreamGroupPropsMixin.DefaultApplicationProperty(*, arn=None, id=None)
Bases:
objectRepresents the default Amazon GameLift Streams application that a stream group hosts.
- Parameters:
arn (
Optional[str]) – An Amazon Resource Name (ARN) that uniquely identifies the application resource. Example ARN:arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6.id (
Optional[str]) – An ID that uniquely identifies the application resource. Example ID:a-9ZY8X7Wv6.
- See:
- ExampleMetadata:
fixture=_generated
Example:
# The code below shows an example of how to instantiate this type. # The values are placeholders you should change. from aws_cdk.mixins_preview.aws_gameliftstreams import mixins as gameliftstreams_mixins default_application_property = gameliftstreams_mixins.CfnStreamGroupPropsMixin.DefaultApplicationProperty( arn="arn", id="id" )
Attributes
- arn
arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6.- See:
- Type:
An Amazon Resource Name (ARN) that uniquely identifies the application resource. Example ARN
- id
An ID that uniquely identifies the application resource.
Example ID:
a-9ZY8X7Wv6.
LocationConfigurationProperty
- class CfnStreamGroupPropsMixin.LocationConfigurationProperty(*, always_on_capacity=None, location_name=None, maximum_capacity=None, on_demand_capacity=None, target_idle_capacity=None)
Bases:
objectConfiguration settings that define a stream group’s stream capacity for a location.
When configuring a location for the first time, you must specify a numeric value for at least one of the two capacity types.
- Parameters:
always_on_capacity (
Union[int,float,None]) – This setting, if non-zero, indicates minimum streaming capacity which is allocated to you and is never released back to the service. You pay for this base level of capacity at all times, whether used or idle.location_name (
Optional[str]) – A location’s name. For example,us-east-1. For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide .maximum_capacity (
Union[int,float,None])on_demand_capacity (
Union[int,float,None]) – This field is deprecated. Use MaximumCapacity instead. This parameter is ignored when MaximumCapacity is specified. The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes). Default is 0 when you create a stream group or add a location.target_idle_capacity (
Union[int,float,None])
- See:
- ExampleMetadata:
fixture=_generated
Example:
# The code below shows an example of how to instantiate this type. # The values are placeholders you should change. from aws_cdk.mixins_preview.aws_gameliftstreams import mixins as gameliftstreams_mixins location_configuration_property = gameliftstreams_mixins.CfnStreamGroupPropsMixin.LocationConfigurationProperty( always_on_capacity=123, location_name="locationName", maximum_capacity=123, on_demand_capacity=123, target_idle_capacity=123 )
Attributes
- always_on_capacity
This setting, if non-zero, indicates minimum streaming capacity which is allocated to you and is never released back to the service.
You pay for this base level of capacity at all times, whether used or idle.
- location_name
A location’s name.
For example,
us-east-1. For a complete list of locations that Amazon GameLift Streams supports, refer to Regions, quotas, and limitations in the Amazon GameLift Streams Developer Guide .
- maximum_capacity
-
- Type:
see
- on_demand_capacity
This field is deprecated. Use MaximumCapacity instead. This parameter is ignored when MaximumCapacity is specified.
The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes). Default is 0 when you create a stream group or add a location.