/AWS1/CL_GMLRUNTIMECONF¶
This data type has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.
A set of instructions that define the set of server processes to run on computes in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. Amazon GameLift launches the processes, manages their life cycle, and replaces them as needed. Computes check regularly for an updated runtime configuration.
On a container fleet, the Amazon GameLift Agent uses the runtime configuration to manage the lifecycle of server processes in a replica container group.
An Amazon GameLift instance is limited to 50 processes running concurrently. To calculate the
total number of processes defined in a runtime configuration, add the values of the
ConcurrentExecutions
parameter for each server process. Learn more
about Running Multiple
Processes on a Fleet.
CONSTRUCTOR
¶
IMPORTING¶
Optional arguments:¶
IT_SERVERPROCESSES
TYPE /AWS1/CL_GMLSERVERPROCESS=>TT_SERVERPROCESSLIST
TT_SERVERPROCESSLIST
¶
A collection of server process configurations that identify what server processes to run on fleet computes.
IV_MAXCONCURRENTGAMESESSACTS
TYPE /AWS1/GMLMAXCONCURRENTGAMESE00
/AWS1/GMLMAXCONCURRENTGAMESE00
¶
The number of game sessions in status
ACTIVATING
to allow on an instance or container. This setting limits the instance resources that can be used for new game activations at any one time.
IV_GAMESESSACTTIMEOUTSECONDS
TYPE /AWS1/GMLGAMESESSACTTMOUTSECS
/AWS1/GMLGAMESESSACTTMOUTSECS
¶
The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status
ACTIVATING
. If the game session does not become active before the timeout, it is ended and the game session status is changed toTERMINATED
.
Queryable Attributes¶
ServerProcesses¶
A collection of server process configurations that identify what server processes to run on fleet computes.
Accessible with the following methods¶
Method | Description |
---|---|
GET_SERVERPROCESSES() |
Getter for SERVERPROCESSES, with configurable default |
ASK_SERVERPROCESSES() |
Getter for SERVERPROCESSES w/ exceptions if field has no val |
HAS_SERVERPROCESSES() |
Determine if SERVERPROCESSES has a value |
MaxConcurrentGameSessionActivations¶
The number of game sessions in status
ACTIVATING
to allow on an instance or container. This setting limits the instance resources that can be used for new game activations at any one time.
Accessible with the following methods¶
Method | Description |
---|---|
GET_MAXCONCURRENTGAMESESSA00() |
Getter for MAXCONCURRENTGAMESESSIONACTS, with configurable d |
ASK_MAXCONCURRENTGAMESESSA00() |
Getter for MAXCONCURRENTGAMESESSIONACTS w/ exceptions if fie |
HAS_MAXCONCURRENTGAMESESSA00() |
Determine if MAXCONCURRENTGAMESESSIONACTS has a value |
GameSessionActivationTimeoutSeconds¶
The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status
ACTIVATING
. If the game session does not become active before the timeout, it is ended and the game session status is changed toTERMINATED
.
Accessible with the following methods¶
Method | Description |
---|---|
GET_GAMESESSACTTMOUTSECONDS() |
Getter for GAMESESSIONACTTIMEOUTSECONDS, with configurable d |
ASK_GAMESESSACTTMOUTSECONDS() |
Getter for GAMESESSIONACTTIMEOUTSECONDS w/ exceptions if fie |
HAS_GAMESESSACTTMOUTSECONDS() |
Determine if GAMESESSIONACTTIMEOUTSECONDS has a value |