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/AWS1/CL_GML=>CREATEFLEET()

About CreateFleet

This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.

Creates a fleet of compute resources to host your game servers. Use this operation to set up the following types of fleets based on compute type:

Managed EC2 fleet

An EC2 fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances. Your game server build is deployed to each fleet instance. Amazon GameLift manages the fleet's instances and controls the lifecycle of game server processes, which host game sessions for players. EC2 fleets can have instances in multiple locations. Each instance in the fleet is designated a Compute.

To create an EC2 fleet, provide these required parameters:

  • Either BuildId or ScriptId

  • ComputeType set to EC2 (the default value)

  • EC2InboundPermissions

  • EC2InstanceType

  • FleetType

  • Name

  • RuntimeConfiguration with at least one ServerProcesses configuration

If successful, this operation creates a new fleet resource and places it in NEW status while Amazon GameLift initiates the fleet creation workflow. To debug your fleet, fetch logs, view performance metrics or other actions on the fleet, create a development fleet with port 22/3389 open. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you're finished.

When the fleet status is ACTIVE, you can adjust capacity settings and turn autoscaling on/off for each location.

Managed container fleet

A container fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances. Your container architecture is deployed to each fleet instance based on the fleet configuration. Amazon GameLift manages the containers on each fleet instance and controls the lifecycle of game server processes, which host game sessions for players. Container fleets can have instances in multiple locations. Each container on an instance that runs game server processes is registered as a Compute.

To create a container fleet, provide these required parameters:

  • ComputeType set to CONTAINER

  • ContainerGroupsConfiguration

  • EC2InboundPermissions

  • EC2InstanceType

  • FleetType set to ON_DEMAND

  • Name

  • RuntimeConfiguration with at least one ServerProcesses configuration

If successful, this operation creates a new fleet resource and places it in NEW status while Amazon GameLift initiates the fleet creation workflow.

When the fleet status is ACTIVE, you can adjust capacity settings and turn autoscaling on/off for each location.

Anywhere fleet

An Anywhere fleet represents compute resources that are not owned or managed by Amazon GameLift. You might create an Anywhere fleet with your local machine for testing, or use one to host game servers with on-premises hardware or other game hosting solutions.

To create an Anywhere fleet, provide these required parameters:

  • ComputeType set to ANYWHERE

  • Locations specifying a custom location

  • Name

If successful, this operation creates a new fleet resource and places it in ACTIVE status. You can register computes with a fleet in ACTIVE status.

Learn more

Setting up fleets

Setting up a container fleet

Debug fleet creation issues

Multi-location fleets

Method Signature

IMPORTING

Required arguments:

IV_NAME TYPE /AWS1/GMLNONZEROANDMAXSTRING /AWS1/GMLNONZEROANDMAXSTRING

A descriptive label that is associated with a fleet. Fleet names do not need to be unique.

Optional arguments:

IV_DESCRIPTION TYPE /AWS1/GMLNONZEROANDMAXSTRING /AWS1/GMLNONZEROANDMAXSTRING

A description for the fleet.

IV_BUILDID TYPE /AWS1/GMLBUILDIDORARN /AWS1/GMLBUILDIDORARN

The unique identifier for a custom game server build to be deployed to a fleet with compute type EC2. You can use either the build ID or ARN. The build must be uploaded to Amazon GameLift and in READY status. This fleet property can't be changed after the fleet is created.

IV_SCRIPTID TYPE /AWS1/GMLSCRIPTIDORARN /AWS1/GMLSCRIPTIDORARN

The unique identifier for a Realtime configuration script to be deployed to a fleet with compute type EC2. You can use either the script ID or ARN. Scripts must be uploaded to Amazon GameLift prior to creating the fleet. This fleet property can't be changed after the fleet is created.

IV_SERVERLAUNCHPATH TYPE /AWS1/GMLLAUNCHPATHSTRINGMODEL /AWS1/GMLLAUNCHPATHSTRINGMODEL

This parameter is no longer used. Specify a server launch path using the RuntimeConfiguration parameter. Requests that use this parameter instead continue to be valid.

IV_SERVERLAUNCHPARAMETERS TYPE /AWS1/GMLLAUNCHPARAMSSTRMODEL /AWS1/GMLLAUNCHPARAMSSTRMODEL

This parameter is no longer used. Specify server launch parameters using the RuntimeConfiguration parameter. Requests that use this parameter instead continue to be valid.

IT_LOGPATHS TYPE /AWS1/CL_GMLSTRINGLIST_W=>TT_STRINGLIST TT_STRINGLIST

This parameter is no longer used. To specify where Amazon GameLift should store log files once a server process shuts down, use the Amazon GameLift server API ProcessReady() and specify one or more directory paths in logParameters. For more information, see Initialize the server process in the Amazon GameLift Developer Guide.

IV_EC2INSTANCETYPE TYPE /AWS1/GMLEC2INSTANCETYPE /AWS1/GMLEC2INSTANCETYPE

The Amazon GameLift-supported Amazon EC2 instance type to use with EC2 and container fleets. Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.

IT_EC2INBOUNDPERMISSIONS TYPE /AWS1/CL_GMLIPPERMISSION=>TT_IPPERMISSIONSLIST TT_IPPERMISSIONSLIST

The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet. Set this parameter for EC2 and container fleets. You can leave this parameter empty when creating the fleet, but you must call UpdateFleetPortSettings to set it before players can connect to game sessions. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you're finished. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges.

To manage inbound access for a container fleet, set this parameter to the same port numbers that you set for the fleet's connection port range. During the life of the fleet, update this parameter to control which connection ports are open to inbound traffic.

IV_NEWGAMESESSPROTECTIONPLY TYPE /AWS1/GMLPROTECTIONPOLICY /AWS1/GMLPROTECTIONPOLICY

The status of termination protection for active game sessions on the fleet. By default, this property is set to NoProtection. You can also set game session protection for an individual game session by calling UpdateGameSession.

  • NoProtection - Game sessions can be terminated during active gameplay as a result of a scale-down event.

  • FullProtection - Game sessions in ACTIVE status cannot be terminated during a scale-down event.

IO_RUNTIMECONFIGURATION TYPE REF TO /AWS1/CL_GMLRUNTIMECONF /AWS1/CL_GMLRUNTIMECONF

Instructions for how to launch and run server processes on the fleet. Set runtime configuration for EC2 fleets and container fleets. For an Anywhere fleets, set this parameter only if the fleet is running the Amazon GameLift Agent. The runtime configuration defines one or more server process configurations. Each server process identifies a game executable or Realtime script file and the number of processes to run concurrently.

This parameter replaces the parameters ServerLaunchPath and ServerLaunchParameters, which are still supported for backward compatibility.

IO_RESOURCECREATIONLIMITPLY TYPE REF TO /AWS1/CL_GMLRESRCCREATIONLMT00 /AWS1/CL_GMLRESRCCREATIONLMT00

A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.

IT_METRICGROUPS TYPE /AWS1/CL_GMLMETRICGROUPLIST_W=>TT_METRICGROUPLIST TT_METRICGROUPLIST

The name of an Amazon Web Services CloudWatch metric group to add this fleet to. A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time.

IV_PEERVPCAWSACCOUNTID TYPE /AWS1/GMLNONZEROANDMAXSTRING /AWS1/GMLNONZEROANDMAXSTRING

Used when peering your Amazon GameLift fleet with a VPC, the unique identifier for the Amazon Web Services account that owns the VPC. You can find your account ID in the Amazon Web Services Management Console under account settings.

IV_PEERVPCID TYPE /AWS1/GMLNONZEROANDMAXSTRING /AWS1/GMLNONZEROANDMAXSTRING

A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets.

IV_FLEETTYPE TYPE /AWS1/GMLFLEETTYPE /AWS1/GMLFLEETTYPE

Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to ON_DEMAND. Learn more about when to use On-Demand versus Spot Instances. This fleet property can't be changed after the fleet is created.

IV_INSTANCEROLEARN TYPE /AWS1/GMLNONEMPTYSTRING /AWS1/GMLNONEMPTYSTRING

A unique identifier for an IAM role with access permissions to other Amazon Web Services services. Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with Amazon Web Services resources that you own or have access to. For more information about using the role with your game server builds, see Communicate with other Amazon Web Services resources from your fleets. This fleet property can't be changed after the fleet is created.

IO_CERTIFICATECONFIGURATION TYPE REF TO /AWS1/CL_GMLCERTIFICATECONF /AWS1/CL_GMLCERTIFICATECONF

Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet. Amazon GameLift uses the certificates to encrypt traffic between game clients and the game servers running on Amazon GameLift. By default, the CertificateConfiguration is DISABLED. You can't change this property after you create the fleet.

Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition.

ACM isn't available in all Amazon Web Services regions. A fleet creation request with certificate generation enabled in an unsupported Region, fails with a 4xx error. For more information about the supported Regions, see Supported Regions in the Certificate Manager User Guide.

IT_LOCATIONS TYPE /AWS1/CL_GMLLOCATIONCONF=>TT_LOCATIONCONFIGURATIONLIST TT_LOCATIONCONFIGURATIONLIST

A set of remote locations to deploy additional instances to and manage as part of the fleet. This parameter can only be used when creating fleets in Amazon Web Services Regions that support multiple locations. You can add any Amazon GameLift-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services Region code, such as us-west-2 or Local Zone code. To create a fleet with instances in the home Region only, don't set this parameter.

When using this parameter, Amazon GameLift requires you to include your home location in the request.

IT_TAGS TYPE /AWS1/CL_GMLTAG=>TT_TAGLIST TT_TAGLIST

A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.

IV_COMPUTETYPE TYPE /AWS1/GMLCOMPUTETYPE /AWS1/GMLCOMPUTETYPE

The type of compute resource used to host your game servers.

  • EC2 – The game server build is deployed to Amazon EC2 instances for cloud hosting. This is the default setting.

  • CONTAINER – Container images with your game server build and supporting software are deployed to Amazon EC2 instances for cloud hosting. With this compute type, you must specify the ContainerGroupsConfiguration parameter.

  • ANYWHERE – Game servers or container images with your game server and supporting software are deployed to compute resources that are provided and managed by you. With this compute type, you can also set the AnywhereConfiguration parameter.

IO_ANYWHERECONFIGURATION TYPE REF TO /AWS1/CL_GMLANYWHERECONF /AWS1/CL_GMLANYWHERECONF

Amazon GameLift Anywhere configuration options.

IV_INSTANCEROLECREDSPROVIDER TYPE /AWS1/GMLINSTANCEROLECREDSPVDR /AWS1/GMLINSTANCEROLECREDSPVDR

Prompts Amazon GameLift to generate a shared credentials file for the IAM role that's defined in InstanceRoleArn. The shared credentials file is stored on each fleet instance and refreshed as needed. Use shared credentials for applications that are deployed along with the game server executable, if the game server is integrated with server SDK version 5.x. For more information about using shared credentials, see Communicate with other Amazon Web Services resources from your fleets.

IO_CONTAINERGROUPSCONF TYPE REF TO /AWS1/CL_GMLCONTAINERGRPSCONF /AWS1/CL_GMLCONTAINERGRPSCONF

The container groups to deploy to instances in the container fleet and other fleet-level configuration settings. Use the CreateContainerGroupDefinition action to create container groups. A container fleet must have exactly one replica container group, and can optionally have one daemon container group. You can't change this property after you create the fleet.

RETURNING

OO_OUTPUT TYPE REF TO /AWS1/CL_GMLCREATEFLEETOUTPUT /AWS1/CL_GMLCREATEFLEETOUTPUT