class CfnMatchmakingConfiguration (construct)
Language | Type name |
---|---|
.NET | Amazon.CDK.AWS.GameLift.CfnMatchmakingConfiguration |
Go | github.com/aws/aws-cdk-go/awscdk/v2/awsgamelift#CfnMatchmakingConfiguration |
Java | software.amazon.awscdk.services.gamelift.CfnMatchmakingConfiguration |
Python | aws_cdk.aws_gamelift.CfnMatchmakingConfiguration |
TypeScript | aws-cdk-lib » aws_gamelift » CfnMatchmakingConfiguration |
Implements
IConstruct
, IDependable
, IInspectable
, ITaggable
The AWS::GameLift::MatchmakingConfiguration
resource defines a new matchmaking configuration for use with FlexMatch.
Whether you're using FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're using GameLift hosting, it also defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests identify the matchmaking configuration to use and provide player attributes that are consistent with that configuration.
Example
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
import { aws_gamelift as gamelift } from 'aws-cdk-lib';
const cfnMatchmakingConfiguration = new gamelift.CfnMatchmakingConfiguration(this, 'MyCfnMatchmakingConfiguration', {
acceptanceRequired: false,
name: 'name',
requestTimeoutSeconds: 123,
ruleSetName: 'ruleSetName',
// the properties below are optional
acceptanceTimeoutSeconds: 123,
additionalPlayerCount: 123,
backfillMode: 'backfillMode',
creationTime: 'creationTime',
customEventData: 'customEventData',
description: 'description',
flexMatchMode: 'flexMatchMode',
gameProperties: [{
key: 'key',
value: 'value',
}],
gameSessionData: 'gameSessionData',
gameSessionQueueArns: ['gameSessionQueueArns'],
notificationTarget: 'notificationTarget',
ruleSetArn: 'ruleSetArn',
tags: [{
key: 'key',
value: 'value',
}],
});
Initializer
new CfnMatchmakingConfiguration(scope: Construct, id: string, props: CfnMatchmakingConfigurationProps)
Parameters
- scope
Construct
— Scope in which this resource is defined. - id
string
— Construct identifier for this resource (unique in its scope). - props
Cfn
— Resource properties.Matchmaking Configuration Props
Construct Props
Name | Type | Description |
---|---|---|
acceptance | boolean | IResolvable | A flag that determines whether a match that was created with this configuration must be accepted by the matched players. |
name | string | A unique identifier for the matchmaking configuration. |
request | number | The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. |
rule | string | A unique identifier for the matchmaking rule set to use with this configuration. |
acceptance | number | The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required. |
additional | number | The number of player slots in a match to keep open for future players. |
backfill | string | The method used to backfill game sessions that are created with this matchmaking configuration. |
creation | string | A time stamp indicating when this data object was created. |
custom | string | Information to add to all events related to the matchmaking configuration. |
description? | string | A description for the matchmaking configuration. |
flex | string | Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution. |
game | IResolvable | IResolvable | Game [] | A set of custom properties for a game session, formatted as key-value pairs. |
game | string | A set of custom game session properties, formatted as a single string value. |
game | string[] | The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name> . Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. If FlexMatchMode is set to STANDALONE , do not set this parameter. |
notification | string | An SNS topic ARN that is set up to receive matchmaking notifications. |
rule | string | The Amazon Resource Name ( ARN ) associated with the GameLift matchmaking rule set resource that this configuration uses. |
tags? | Cfn [] | A list of labels to assign to the new matchmaking configuration resource. |
acceptanceRequired
Type:
boolean |
IResolvable
A flag that determines whether a match that was created with this configuration must be accepted by the matched players.
To require acceptance, set to TRUE
. With this option enabled, matchmaking tickets use the status REQUIRES_ACCEPTANCE
to indicate when a completed potential match is waiting for player acceptance.
name
Type:
string
A unique identifier for the matchmaking configuration.
This name is used to identify the configuration associated with a matchmaking request or ticket.
requestTimeoutSeconds
Type:
number
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
Requests that fail due to timing out can be resubmitted as needed.
ruleSetName
Type:
string
A unique identifier for the matchmaking rule set to use with this configuration.
You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.
acceptanceTimeoutSeconds?
Type:
number
(optional)
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
additionalPlayerCount?
Type:
number
(optional)
The number of player slots in a match to keep open for future players.
For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match. This parameter is not used if FlexMatchMode
is set to STANDALONE
.
backfillMode?
Type:
string
(optional)
The method used to backfill game sessions that are created with this matchmaking configuration.
Specify MANUAL
when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC
to have GameLift create a StartMatchBackfill
request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch . Automatic backfill is not available when FlexMatchMode
is set to STANDALONE
.
creationTime?
Type:
string
(optional)
A time stamp indicating when this data object was created.
Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"
).
customEventData?
Type:
string
(optional)
Information to add to all events related to the matchmaking configuration.
description?
Type:
string
(optional)
A description for the matchmaking configuration.
flexMatchMode?
Type:
string
(optional)
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.
- STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
- WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
gameProperties?
Type:
IResolvable
|
IResolvable
|
Game
[]
(optional)
A set of custom properties for a game session, formatted as key-value pairs.
These properties are passed to a game server process with a request to start a new game session. See Start a Game Session . This parameter is not used if FlexMatchMode
is set to STANDALONE
.
gameSessionData?
Type:
string
(optional)
A set of custom game session properties, formatted as a single string value.
This data is passed to a game server process with a request to start a new game session. See Start a Game Session . This parameter is not used if FlexMatchMode
is set to STANDALONE
.
gameSessionQueueArns?
Type:
string[]
(optional)
The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>
. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. If FlexMatchMode
is set to STANDALONE
, do not set this parameter.
notificationTarget?
Type:
string
(optional)
An SNS topic ARN that is set up to receive matchmaking notifications.
See Setting up notifications for matchmaking for more information.
ruleSetArn?
Type:
string
(optional)
The Amazon Resource Name ( ARN ) associated with the GameLift matchmaking rule set resource that this configuration uses.
tags?
Type:
Cfn
[]
(optional)
A list of labels to assign to the new matchmaking configuration resource.
Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
Properties
Name | Type | Description |
---|---|---|
acceptance | boolean | IResolvable | A flag that determines whether a match that was created with this configuration must be accepted by the matched players. |
attr | string | The unique Amazon Resource Name (ARN) for the MatchmakingConfiguration . |
attr | string | The MatchmakingConfiguration name, which is unique. |
cfn | ICfn | Options for this resource, such as condition, update policy etc. |
cfn | { [string]: any } | |
cfn | string | AWS resource type. |
creation | string[] | |
logical | string | The logical ID for this CloudFormation stack element. |
name | string | A unique identifier for the matchmaking configuration. |
node | Node | The tree node. |
ref | string | Return a string that will be resolved to a CloudFormation { Ref } for this element. |
request | number | The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. |
rule | string | A unique identifier for the matchmaking rule set to use with this configuration. |
stack | Stack | The stack in which this element is defined. |
tags | Tag | Tag Manager which manages the tags for this resource. |
acceptance | number | The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required. |
additional | number | The number of player slots in a match to keep open for future players. |
backfill | string | The method used to backfill game sessions that are created with this matchmaking configuration. |
creation | string | A time stamp indicating when this data object was created. |
custom | string | Information to add to all events related to the matchmaking configuration. |
description? | string | A description for the matchmaking configuration. |
flex | string | Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution. |
game | IResolvable | IResolvable | Game [] | A set of custom properties for a game session, formatted as key-value pairs. |
game | string | A set of custom game session properties, formatted as a single string value. |
game | string[] | The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name> . Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. If FlexMatchMode is set to STANDALONE , do not set this parameter. |
notification | string | An SNS topic ARN that is set up to receive matchmaking notifications. |
rule | string | The Amazon Resource Name ( ARN ) associated with the GameLift matchmaking rule set resource that this configuration uses. |
tags | Cfn [] | A list of labels to assign to the new matchmaking configuration resource. |
static CFN_RESOURCE_TYPE_NAME | string | The CloudFormation resource type name for this resource class. |
acceptanceRequired
Type:
boolean |
IResolvable
A flag that determines whether a match that was created with this configuration must be accepted by the matched players.
attrArn
Type:
string
The unique Amazon Resource Name (ARN) for the MatchmakingConfiguration
.
attrName
Type:
string
The MatchmakingConfiguration
name, which is unique.
cfnOptions
Type:
ICfn
Options for this resource, such as condition, update policy etc.
cfnProperties
Type:
{ [string]: any }
cfnResourceType
Type:
string
AWS resource type.
creationStack
Type:
string[]
logicalId
Type:
string
The logical ID for this CloudFormation stack element.
The logical ID of the element is calculated from the path of the resource node in the construct tree.
To override this value, use overrideLogicalId(newLogicalId)
.
name
Type:
string
A unique identifier for the matchmaking configuration.
node
Type:
Node
The tree node.
ref
Type:
string
Return a string that will be resolved to a CloudFormation { Ref }
for this element.
If, by any chance, the intrinsic reference of a resource is not a string, you could
coerce it to an IResolvable through Lazy.any({ produce: resource.ref })
.
requestTimeoutSeconds
Type:
number
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
ruleSetName
Type:
string
A unique identifier for the matchmaking rule set to use with this configuration.
stack
Type:
Stack
The stack in which this element is defined.
CfnElements must be defined within a stack scope (directly or indirectly).
tags
Type:
Tag
Tag Manager which manages the tags for this resource.
acceptanceTimeoutSeconds?
Type:
number
(optional)
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
additionalPlayerCount?
Type:
number
(optional)
The number of player slots in a match to keep open for future players.
backfillMode?
Type:
string
(optional)
The method used to backfill game sessions that are created with this matchmaking configuration.
creationTime?
Type:
string
(optional)
A time stamp indicating when this data object was created.
customEventData?
Type:
string
(optional)
Information to add to all events related to the matchmaking configuration.
description?
Type:
string
(optional)
A description for the matchmaking configuration.
flexMatchMode?
Type:
string
(optional)
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.
gameProperties?
Type:
IResolvable
|
IResolvable
|
Game
[]
(optional)
A set of custom properties for a game session, formatted as key-value pairs.
gameSessionData?
Type:
string
(optional)
A set of custom game session properties, formatted as a single string value.
gameSessionQueueArns?
Type:
string[]
(optional)
The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>
. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. If FlexMatchMode
is set to STANDALONE
, do not set this parameter.
notificationTarget?
Type:
string
(optional)
An SNS topic ARN that is set up to receive matchmaking notifications.
ruleSetArn?
Type:
string
(optional)
The Amazon Resource Name ( ARN ) associated with the GameLift matchmaking rule set resource that this configuration uses.
tagsRaw?
Type:
Cfn
[]
(optional)
A list of labels to assign to the new matchmaking configuration resource.
static CFN_RESOURCE_TYPE_NAME
Type:
string
The CloudFormation resource type name for this resource class.
Methods
Name | Description |
---|---|
add | Syntactic sugar for addOverride(path, undefined) . |
add | Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned. |
add | Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned. |
add | Add a value to the CloudFormation Resource Metadata. |
add | Adds an override to the synthesized CloudFormation resource. |
add | Adds an override that deletes the value of a property from the resource definition. |
add | Adds an override to a resource property. |
apply | Sets the deletion policy of the resource based on the removal policy specified. |
get | Returns a token for an runtime attribute of this resource. |
get | Retrieve a value value from the CloudFormation Resource Metadata. |
inspect(inspector) | Examines the CloudFormation resource and discloses attributes. |
obtain | Retrieves an array of resources this resource depends on. |
obtain | Get a shallow copy of dependencies between this resource and other resources in the same stack. |
override | Overrides the auto-generated logical ID with a specific ID. |
remove | Indicates that this resource no longer depends on another resource. |
replace | Replaces one dependency with another. |
to | Returns a string representation of this construct. |
protected render |
DeletionOverride(path)
addpublic addDeletionOverride(path: string): void
Parameters
- path
string
— The path of the value to delete.
Syntactic sugar for addOverride(path, undefined)
.
Dependency(target)
addpublic addDependency(target: CfnResource): void
Parameters
- target
Cfn
Resource
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
This can be used for resources across stacks (or nested stack) boundaries and the dependency will automatically be transferred to the relevant scope.
DependsOn(target)
addpublic addDependsOn(target: CfnResource): void
⚠️ Deprecated: use addDependency
Parameters
- target
Cfn
Resource
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
Metadata(key, value)
addpublic addMetadata(key: string, value: any): void
Parameters
- key
string
- value
any
Add a value to the CloudFormation Resource Metadata.
See also: [https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html
Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.](https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html
Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.)
Override(path, value)
addpublic addOverride(path: string, value: any): void
Parameters
- path
string
— - The path of the property, you can use dot notation to override values in complex types. - value
any
— - The value.
Adds an override to the synthesized CloudFormation resource.
To add a
property override, either use addPropertyOverride
or prefix path
with
"Properties." (i.e. Properties.TopicName
).
If the override is nested, separate each nested level using a dot (.) in the path parameter. If there is an array as part of the nesting, specify the index in the path.
To include a literal .
in the property name, prefix with a \
. In most
programming languages you will need to write this as "\\."
because the
\
itself will need to be escaped.
For example,
cfnResource.addOverride('Properties.GlobalSecondaryIndexes.0.Projection.NonKeyAttributes', ['myattribute']);
cfnResource.addOverride('Properties.GlobalSecondaryIndexes.1.ProjectionType', 'INCLUDE');
would add the overrides
"Properties": {
"GlobalSecondaryIndexes": [
{
"Projection": {
"NonKeyAttributes": [ "myattribute" ]
...
}
...
},
{
"ProjectionType": "INCLUDE"
...
},
]
...
}
The value
argument to addOverride
will not be processed or translated
in any way. Pass raw JSON values in here with the correct capitalization
for CloudFormation. If you pass CDK classes or structs, they will be
rendered with lowercased key names, and CloudFormation will reject the
template.
PropertyDeletionOverride(propertyPath)
addpublic addPropertyDeletionOverride(propertyPath: string): void
Parameters
- propertyPath
string
— The path to the property.
Adds an override that deletes the value of a property from the resource definition.
PropertyOverride(propertyPath, value)
addpublic addPropertyOverride(propertyPath: string, value: any): void
Parameters
- propertyPath
string
— The path of the property. - value
any
— The value.
Adds an override to a resource property.
Syntactic sugar for addOverride("Properties.<...>", value)
.
RemovalPolicy(policy?, options?)
applypublic applyRemovalPolicy(policy?: RemovalPolicy, options?: RemovalPolicyOptions): void
Parameters
- policy
Removal
Policy - options
Removal
Policy Options
Sets the deletion policy of the resource based on the removal policy specified.
The Removal Policy controls what happens to this resource when it stops being managed by CloudFormation, either because you've removed it from the CDK application or because you've made a change that requires the resource to be replaced.
The resource can be deleted (RemovalPolicy.DESTROY
), or left in your AWS
account for data recovery and cleanup later (RemovalPolicy.RETAIN
). In some
cases, a snapshot can be taken of the resource prior to deletion
(RemovalPolicy.SNAPSHOT
). A list of resources that support this policy
can be found in the following link:
Att(attributeName, typeHint?)
getpublic getAtt(attributeName: string, typeHint?: ResolutionTypeHint): Reference
Parameters
- attributeName
string
— The name of the attribute. - typeHint
Resolution
Type Hint
Returns
Returns a token for an runtime attribute of this resource.
Ideally, use generated attribute accessors (e.g. resource.arn
), but this can be used for future compatibility
in case there is no generated attribute.
Metadata(key)
getpublic getMetadata(key: string): any
Parameters
- key
string
Returns
any
Retrieve a value value from the CloudFormation Resource Metadata.
See also: [https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html
Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.](https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/metadata-section-structure.html
Note that this is a different set of metadata from CDK node metadata; this metadata ends up in the stack template under the resource, whereas CDK node metadata ends up in the Cloud Assembly.)
inspect(inspector)
public inspect(inspector: TreeInspector): void
Parameters
- inspector
Tree
— tree inspector to collect and process attributes.Inspector
Examines the CloudFormation resource and discloses attributes.
Dependencies()
obtainpublic obtainDependencies(): Stack | CfnResource[]
Returns
Stack
|
Cfn
Resource []
Retrieves an array of resources this resource depends on.
This assembles dependencies on resources across stacks (including nested stacks) automatically.
ResourceDependencies()
obtainpublic obtainResourceDependencies(): CfnResource[]
Returns
Get a shallow copy of dependencies between this resource and other resources in the same stack.
LogicalId(newLogicalId)
overridepublic overrideLogicalId(newLogicalId: string): void
Parameters
- newLogicalId
string
— The new logical ID to use for this stack element.
Overrides the auto-generated logical ID with a specific ID.
Dependency(target)
removepublic removeDependency(target: CfnResource): void
Parameters
- target
Cfn
Resource
Indicates that this resource no longer depends on another resource.
This can be used for resources across stacks (including nested stacks) and the dependency will automatically be removed from the relevant scope.
Dependency(target, newTarget)
replacepublic replaceDependency(target: CfnResource, newTarget: CfnResource): void
Parameters
- target
Cfn
— The dependency to replace.Resource - newTarget
Cfn
— The new dependency to add.Resource
Replaces one dependency with another.
String()
topublic toString(): string
Returns
string
Returns a string representation of this construct.
Properties(props)
protected renderprotected renderProperties(props: { [string]: any }): { [string]: any }
Parameters
- props
{ [string]: any }
Returns
{ [string]: any }