interface CfnFleetProps
Language | Type name |
---|---|
.NET | Amazon.CDK.AWS.GameLift.CfnFleetProps |
Go | github.com/aws/aws-cdk-go/awscdk/v2/awsgamelift#CfnFleetProps |
Java | software.amazon.awscdk.services.gamelift.CfnFleetProps |
Python | aws_cdk.aws_gamelift.CfnFleetProps |
TypeScript | aws-cdk-lib » aws_gamelift » CfnFleetProps |
Properties for defining a CfnFleet
.
See also: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html
Example
// The code below shows an example of how to instantiate this type.
// The values are placeholders you should change.
import { aws_gamelift as gamelift } from 'aws-cdk-lib';
const cfnFleetProps: gamelift.CfnFleetProps = {
name: 'name',
// the properties below are optional
anywhereConfiguration: {
cost: 'cost',
},
applyCapacity: 'applyCapacity',
buildId: 'buildId',
certificateConfiguration: {
certificateType: 'certificateType',
},
computeType: 'computeType',
description: 'description',
desiredEc2Instances: 123,
ec2InboundPermissions: [{
fromPort: 123,
ipRange: 'ipRange',
protocol: 'protocol',
toPort: 123,
}],
ec2InstanceType: 'ec2InstanceType',
fleetType: 'fleetType',
instanceRoleArn: 'instanceRoleArn',
instanceRoleCredentialsProvider: 'instanceRoleCredentialsProvider',
locations: [{
location: 'location',
// the properties below are optional
locationCapacity: {
desiredEc2Instances: 123,
maxSize: 123,
minSize: 123,
},
}],
logPaths: ['logPaths'],
maxSize: 123,
metricGroups: ['metricGroups'],
minSize: 123,
newGameSessionProtectionPolicy: 'newGameSessionProtectionPolicy',
peerVpcAwsAccountId: 'peerVpcAwsAccountId',
peerVpcId: 'peerVpcId',
resourceCreationLimitPolicy: {
newGameSessionsPerCreator: 123,
policyPeriodInMinutes: 123,
},
runtimeConfiguration: {
gameSessionActivationTimeoutSeconds: 123,
maxConcurrentGameSessionActivations: 123,
serverProcesses: [{
concurrentExecutions: 123,
launchPath: 'launchPath',
// the properties below are optional
parameters: 'parameters',
}],
},
scalingPolicies: [{
metricName: 'metricName',
name: 'name',
// the properties below are optional
comparisonOperator: 'comparisonOperator',
evaluationPeriods: 123,
location: 'location',
policyType: 'policyType',
scalingAdjustment: 123,
scalingAdjustmentType: 'scalingAdjustmentType',
status: 'status',
targetConfiguration: {
targetValue: 123,
},
threshold: 123,
updateStatus: 'updateStatus',
}],
scriptId: 'scriptId',
serverLaunchParameters: 'serverLaunchParameters',
serverLaunchPath: 'serverLaunchPath',
};
Properties
Name | Type | Description |
---|---|---|
name | string | A descriptive label that is associated with a fleet. |
anywhere | IResolvable | Anywhere | Amazon GameLift Anywhere configuration options. |
apply | string | Current resource capacity settings in a specified fleet or location. |
build | string | A unique identifier for a build to be deployed on the new fleet. |
certificate | IResolvable | Certificate | Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet. |
compute | string | The type of compute resource used to host your game servers. |
description? | string | A description for the fleet. |
desired | number | The number of EC2 instances that you want this fleet to host. |
ec2 | IResolvable | IResolvable | Ip [] | The allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet. |
ec2 | string | The Amazon GameLift-supported Amazon EC2 instance type to use for all fleet instances. |
fleet | string | Indicates whether to use On-Demand or Spot instances for this fleet. |
instance | string | A unique identifier for an IAM role with access permissions to other AWS services. |
instance | string | Indicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn . |
locations? | IResolvable | IResolvable | Location [] | A set of remote locations to deploy additional instances to and manage as part of the fleet. |
log | string[] | This parameter is no longer used. |
max | number | The maximum number of instances that are allowed in the specified fleet location. |
metric | string[] | The name of an AWS CloudWatch metric group to add this fleet to. |
min | number | The minimum number of instances that are allowed in the specified fleet location. |
new | string | The status of termination protection for active game sessions on the fleet. |
peer | string | Used when peering your Amazon GameLift fleet with a VPC, the unique identifier for the AWS account that owns the VPC. |
peer | string | A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. |
resource | IResolvable | Resource | A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time. |
runtime | IResolvable | Runtime | Instructions for how to launch and maintain server processes on instances in the fleet. |
scaling | IResolvable | IResolvable | Scaling [] | Rule that controls how a fleet is scaled. |
script | string | The unique identifier for a Realtime configuration script to be deployed on fleet instances. |
server | string | This parameter is no longer used but is retained for backward compatibility. |
server | string | This parameter is no longer used. |
name
Type:
string
A descriptive label that is associated with a fleet.
Fleet names do not need to be unique.
anywhereConfiguration?
Type:
IResolvable
|
Anywhere
(optional)
Amazon GameLift Anywhere configuration options.
applyCapacity?
Type:
string
(optional)
Current resource capacity settings in a specified fleet or location.
The location value might refer to a fleet's remote location or its home Region.
Related actions
DescribeFleetCapacity | DescribeFleetLocationCapacity | UpdateFleetCapacity
buildId?
Type:
string
(optional)
A unique identifier for a build to be deployed on the new fleet.
If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY
status. This fleet setting cannot be changed once the fleet is created.
certificateConfiguration?
Type:
IResolvable
|
Certificate
(optional)
Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet.
Amazon GameLift uses the certificates to encrypt traffic between game clients and the game servers running on Amazon GameLift. By default, the CertificateConfiguration
is DISABLED
. You can't change this property after you create the fleet.
AWS Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition.
ACM isn't available in all AWS regions. A fleet creation request with certificate generation enabled in an unsupported Region, fails with a 4xx error. For more information about the supported Regions, see Supported Regions in the AWS Certificate Manager User Guide .
computeType?
Type:
string
(optional)
The type of compute resource used to host your game servers.
You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift. By default, this property is set to EC2
.
description?
Type:
string
(optional)
A description for the fleet.
desiredEc2Instances?
Type:
number
(optional)
The number of EC2 instances that you want this fleet to host.
When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
ec2InboundPermissions?
Type:
IResolvable
|
IResolvable
|
Ip
[]
(optional)
The allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet.
If the fleet is hosting a custom game build, this property must be set before players can connect to game sessions. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges.
ec2InstanceType?
Type:
string
(optional)
The Amazon GameLift-supported Amazon EC2 instance type to use for all fleet instances.
Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types.
fleetType?
Type:
string
(optional)
Indicates whether to use On-Demand or Spot instances for this fleet.
By default, this property is set to ON_DEMAND
. Learn more about when to use On-Demand versus Spot Instances . This fleet property can't be changed after the fleet is created.
instanceRoleArn?
Type:
string
(optional)
A unique identifier for an IAM role with access permissions to other AWS services.
Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with AWS resources that you own or have access to. For more information about using the role with your game server builds, see Communicate with other AWS resources from your fleets .
instanceRoleCredentialsProvider?
Type:
string
(optional)
Indicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn
.
Shared credentials allow applications that are deployed with the game server executable to communicate with other AWS resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see Communicate with other AWS resources from your fleets .
locations?
Type:
IResolvable
|
IResolvable
|
Location
[]
(optional)
A set of remote locations to deploy additional instances to and manage as part of the fleet.
This parameter can only be used when creating fleets in AWS Regions that support multiple locations. You can add any Amazon GameLift-supported AWS Region as a remote location, in the form of an AWS Region code such as us-west-2
. To create a fleet with instances in the home Region only, don't use this parameter.
To use this parameter, Amazon GameLift requires you to use your home location in the request.
logPaths?
⚠️ Deprecated: this property has been deprecated
Type:
string[]
(optional)
This parameter is no longer used.
When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()
maxSize?
Type:
number
(optional)
The maximum number of instances that are allowed in the specified fleet location.
If this parameter is not set, the default is 1.
metricGroups?
Type:
string[]
(optional)
The name of an AWS CloudWatch metric group to add this fleet to.
A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time.
minSize?
Type:
number
(optional)
The minimum number of instances that are allowed in the specified fleet location.
If this parameter is not set, the default is 0.
newGameSessionProtectionPolicy?
Type:
string
(optional)
The status of termination protection for active game sessions on the fleet.
By default, this property is set to NoProtection
.
- NoProtection - Game sessions can be terminated during active gameplay as a result of a scale-down event.
- FullProtection - Game sessions in
ACTIVE
status cannot be terminated during a scale-down event.
peerVpcAwsAccountId?
Type:
string
(optional)
Used when peering your Amazon GameLift fleet with a VPC, the unique identifier for the AWS account that owns the VPC.
You can find your account ID in the AWS Management Console under account settings.
peerVpcId?
Type:
string
(optional)
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet.
The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console . Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets .
resourceCreationLimitPolicy?
Type:
IResolvable
|
Resource
(optional)
A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.
runtimeConfiguration?
Type:
IResolvable
|
Runtime
(optional)
Instructions for how to launch and maintain server processes on instances in the fleet.
The runtime configuration defines one or more server process configurations, each identifying a build executable or Realtime script file and the number of processes of that type to run concurrently.
The
RuntimeConfiguration
parameter is required unless the fleet is being configured using the older parametersServerLaunchPath
andServerLaunchParameters
, which are still supported for backward compatibility.
scalingPolicies?
Type:
IResolvable
|
IResolvable
|
Scaling
[]
(optional)
Rule that controls how a fleet is scaled.
Scaling policies are uniquely identified by the combination of name and fleet ID.
scriptId?
Type:
string
(optional)
The unique identifier for a Realtime configuration script to be deployed on fleet instances.
You can use either the script ID or ARN. Scripts must be uploaded to Amazon GameLift prior to creating the fleet. This fleet property cannot be changed later.
You can't use the
!Ref
command to reference a script created with a CloudFormation template for the fleet propertyScriptId
. Instead, useFn::GetAtt Script.Arn
orFn::GetAtt Script.Id
to retrieve either of these properties as input forScriptId
. Alternatively, enter aScriptId
string manually.
serverLaunchParameters?
⚠️ Deprecated: this property has been deprecated
Type:
string
(optional)
This parameter is no longer used but is retained for backward compatibility.
Instead, specify server launch parameters in the RuntimeConfiguration parameter. A request must specify either a runtime configuration or values for both ServerLaunchParameters and ServerLaunchPath.
serverLaunchPath?
⚠️ Deprecated: this property has been deprecated
Type:
string
(optional)
This parameter is no longer used.
Instead, specify a server launch path using the RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters instead of a runtime configuration will continue to work.